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German

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Posts posted by German

  1. Griefing is intentionally ruining another player's experience which might look like what's happening to that person but in the end it isn't.

    You will just have to ask yourself if you want to stop so he can have more fun or just keep doing what you're doing.

  2. vor 37 Minuten schrieb Lazard:

    if i do Phase 2 mission again and again, i have to listen the mission blaablaa "inforcements incoming etc" before i can start the next mission. For example, i'm back at the back room when NPC is still talking about the completed mission for a minute or so...

    Talking to Little Duck (faster with operator) cancels the conversation, workaround until they fix it.

  3. Am 24.12.2018 um 14:40 schrieb WabanUK:

    Alternatively, DE know what they're doing better than you do.

    Feel free to make your suggestions, but be aware that DE have created an incredibly successful game against all odds, showing that they know more about designing a successful game than a lot of studios, let alone a single gamer 

    They got there through trial and error though, not through genious game design. Lots of things they added had to be heavily reworked and tweaked and many just outright failed and/or got removed from the game. Without it's passionate community, Warframe wouldn't be here now.

  4. They will release it half-implemented and broken, fix a few things and then abandon it after realizing that 99% of the playerbase isn't playing it. 2 years later they will take it out of the game because they can't justify supporting that content anymore.

    The usual stuff.

  5. vor einer Stunde schrieb ThumpumGood:

    translate end game. I see that phrase a lot and no one ever has a definition that says anything different than what is in the game already. Were I a dev I would see that statement as saying the game is too easy and Im bored. And that leads to nerfing.  This game is different in that you can make your own "end game" content. Do a mission to mob lv 300+. You want harder stuff, DO harder stuff. End game content is there if you look for and work for it.

    End game is sustainable content, that's it. "make your own end game" doesn't make any sense. Maybe you enjoy playing an hour until you get high level enemies and then fight them for another hour, all that for pretty much nothing, but most people do not.

  6. vor 11 Stunden schrieb AdunSaveMe:

    If you boil them down to literally the most basic aspects of either game then they have a couple of things that could be similar. But they are not similar games.

    No, there aren't. There are a couple of similar genre aspects. Borderlands is sci fi and has loot, is that like Warframe? No, it isn't.

    Comparing games as if they're similar to each other based on the broadest and most vague traits is silly. Yeah, they both have loot, they're both sci fi. But everything within those categories is entirely different. They work entirely differently. They are not competitors any more than Quake is a competitor to Gears of War, or Star Trek is a competitor to Star Wars, despite the broad similarities they share.

    If things are similar and share certain aspects people compare, nothing wrong with that. They don't have to be exact clones to be comparable. And Anthem and Warframe share more than enough similarities.

    People need to stop seeing comparisons as an aggression, how much do you think DE looks at their competitors and games they share aspects with? Why do you think they introduced open areas and are now working on railjack? They look at other games that share some things with Warframe and think "hey what would that look like in our game", if anyone is comparing Warframe too much with other games then it's DE. But why should they stop?

  7. vor 47 Minuten schrieb Voltage:

    Fortuna introduced the Bonus system on bounties, the ability to queue bounties within the open world, a different mining minigame, and more. I don't consider it the same as Plains of Eidolon. Sure it is similar, but I actually think it is much better. My only piece of criticism is grind reduced so low that the progression of the map is extremely fast. Hopefully Fortuna II addresses this.

    Many of these are just quality of life improvements, not new gameplay systems. They could have done alot more and I hope Part 2 brings some of that to us very soon. At the moment these open maps just feel very gimmicky. And the fact that after 1 year we still don't have endless missions like relic runs, excavation, survival etc. on the plains and now on orb vallis is just outrageous.

  8. vor 6 Stunden schrieb HellVOps:

    Well each to his own, i never cared for trials, i prefer the new void system and i wasnt around for the Dark Sector. My advice? Take a break from WF for a year or two.

    Taking a break doesn't fix the issue though, that's in DE's hands.

  9. vor 2 Stunden schrieb Illairen:

    Doing an arbitration, toxic player doesn t do anything, just sits in the mission doing nothing (leeching) and taunting us. Then wants to leave at 10 minutes, we continue.

    What happens? He causes host migration bug at exactly 20 minutes, we lose our reward.

    And this is not the first time players cause the host migration bug intentionally.

    Is there no way to fix the host migration issue? I ve read that this is an old bug from 2015 or something and DE knows of it.

     

     

    This isn't the same bug from 2015. Everytime they introduce a new game mode they need to make host migration configurations for that gamemode and that's why this bug keeps reappearing  on new gamemodes.

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