German
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Posts posted by German
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Griefing is intentionally ruining another player's experience which might look like what's happening to that person but in the end it isn't.
You will just have to ask yourself if you want to stop so he can have more fun or just keep doing what you're doing.
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You get more exp when you do a vault undetected. You probably got detected as Mirage so you get much less exp.
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Am 16.2.2019 um 13:21 schrieb FlusteredFerret:
If you don't like the game, go play something else.
The game is the way it is for a number of reasons, already explained many times in similar threads.
Sure, let's just keep ignoring key issues and tell people to play something else because if the past 6 years tought us anything it's that in Warframe nothing ever changes.
/s
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vor 6 Minuten schrieb spyroxion:
Why are people complaining so much lately?
Why do you think? Because there is a lot to complain about right now.
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Open areas were a mistake. Progression is boring and time gates, bounties are just as exciting as capture missions, still no endless, combat just doesn't feel right and there simply isn't much to do; they feel so empty.
I hope they go back to what they are good at: making an awesome corridor/dungeon shooter.
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vor einer Stunde schrieb [DE]Drew:
Concerning dedicated servers, they are not something we are planning at this time for regular matchmaking.
Then reconsider please. This is desired by many people. You guys spent a lot of money on advertising, so why shy away from something that greatly benefits the game's stability and reliability?
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vor 49 Minuten schrieb Voltage:
Doesn't this only apply to the "Warning: XXX Ping Detected" message? I feel like I still get placed in 700+ms ping missions while my limit is 150.
Because it's also laggy if the host has a bad pc.
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The challenging and sustainable content we have been waiting for.
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vor 14 Minuten schrieb (XB1)intelmn312:
It will probably get banned again when I try to login many times
Do it but don't log in on the app, it's barely beeing supported. Just log in on xbox.
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vor 37 Minuten schrieb Lazard:
if i do Phase 2 mission again and again, i have to listen the mission blaablaa "inforcements incoming etc" before i can start the next mission. For example, i'm back at the back room when NPC is still talking about the completed mission for a minute or so...
Talking to Little Duck (faster with operator) cancels the conversation, workaround until they fix it.
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Am 24.12.2018 um 14:40 schrieb WabanUK:
Alternatively, DE know what they're doing better than you do.
Feel free to make your suggestions, but be aware that DE have created an incredibly successful game against all odds, showing that they know more about designing a successful game than a lot of studios, let alone a single gamer
They got there through trial and error though, not through genious game design. Lots of things they added had to be heavily reworked and tweaked and many just outright failed and/or got removed from the game. Without it's passionate community, Warframe wouldn't be here now.
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I was thinking about adding a new stat: shield strength. Basicly armor (so damage reduction) but for shield, since right now shield isn't affected by armor. Obviously balancing needed.
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vor 13 Minuten schrieb (XB1)Thy Divinity:
It's called time gating. It prevents you from no-lifing the game and then rushing the forums screaming "content drought!"
Seems like that didn't work.
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They will release it half-implemented and broken, fix a few things and then abandon it after realizing that 99% of the playerbase isn't playing it. 2 years later they will take it out of the game because they can't justify supporting that content anymore.
The usual stuff.
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vor 9 Stunden schrieb Falconer777:
The game is officially still in beta, if I do not confuse. Did other beta games participate in the competition?
PUBG was nominated for "best ongoing game" before it was even released. They literally nominated an early access game for beeing finished.
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vor einer Stunde schrieb ThumpumGood:
translate end game. I see that phrase a lot and no one ever has a definition that says anything different than what is in the game already. Were I a dev I would see that statement as saying the game is too easy and Im bored. And that leads to nerfing. This game is different in that you can make your own "end game" content. Do a mission to mob lv 300+. You want harder stuff, DO harder stuff. End game content is there if you look for and work for it.
End game is sustainable content, that's it. "make your own end game" doesn't make any sense. Maybe you enjoy playing an hour until you get high level enemies and then fight them for another hour, all that for pretty much nothing, but most people do not.
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vor 11 Stunden schrieb AdunSaveMe:
If you boil them down to literally the most basic aspects of either game then they have a couple of things that could be similar. But they are not similar games.
No, there aren't. There are a couple of similar genre aspects. Borderlands is sci fi and has loot, is that like Warframe? No, it isn't.
Comparing games as if they're similar to each other based on the broadest and most vague traits is silly. Yeah, they both have loot, they're both sci fi. But everything within those categories is entirely different. They work entirely differently. They are not competitors any more than Quake is a competitor to Gears of War, or Star Trek is a competitor to Star Wars, despite the broad similarities they share.
If things are similar and share certain aspects people compare, nothing wrong with that. They don't have to be exact clones to be comparable. And Anthem and Warframe share more than enough similarities.
People need to stop seeing comparisons as an aggression, how much do you think DE looks at their competitors and games they share aspects with? Why do you think they introduced open areas and are now working on railjack? They look at other games that share some things with Warframe and think "hey what would that look like in our game", if anyone is comparing Warframe too much with other games then it's DE. But why should they stop?
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vor 14 Minuten schrieb AdunSaveMe:
Anthem and Warframe are nothing alike. They're not competitors. Anthem is more like The Division with a touch of Destiny, and neither of those games are like Warframe, either. It's time for these silly comparisons to go.
It's the same genre. In both you kill enemies for loot, both sci-fi, both coop. There are many similarities.
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vor 47 Minuten schrieb Voltage:
Fortuna introduced the Bonus system on bounties, the ability to queue bounties within the open world, a different mining minigame, and more. I don't consider it the same as Plains of Eidolon. Sure it is similar, but I actually think it is much better. My only piece of criticism is grind reduced so low that the progression of the map is extremely fast. Hopefully Fortuna II addresses this.
Many of these are just quality of life improvements, not new gameplay systems. They could have done alot more and I hope Part 2 brings some of that to us very soon. At the moment these open maps just feel very gimmicky. And the fact that after 1 year we still don't have endless missions like relic runs, excavation, survival etc. on the plains and now on orb vallis is just outrageous.
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Because this year simply wasn't good enough.
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vor 6 Stunden schrieb HellVOps:
Well each to his own, i never cared for trials, i prefer the new void system and i wasnt around for the Dark Sector. My advice? Take a break from WF for a year or two.
Taking a break doesn't fix the issue though, that's in DE's hands.
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Am 1.12.2018 um 11:25 schrieb ngrazer:
Avatar: announced in 2007, released in 2009.
Early prototype of Dark Sector (Warframe predecessor): shown during E3 2005.
The details were most likely not done back then. Prob not even after 2009. They don't plan out the entire game 10 years before release...
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vor 2 Stunden schrieb Illairen:
Doing an arbitration, toxic player doesn t do anything, just sits in the mission doing nothing (leeching) and taunting us. Then wants to leave at 10 minutes, we continue.
What happens? He causes host migration bug at exactly 20 minutes, we lose our reward.
And this is not the first time players cause the host migration bug intentionally.
Is there no way to fix the host migration issue? I ve read that this is an old bug from 2015 or something and DE knows of it.
This isn't the same bug from 2015. Everytime they introduce a new game mode they need to make host migration configurations for that gamemode and that's why this bug keeps reappearing on new gamemodes.
1 MILLION RHINO ARMOR!
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So... what's your secret?