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(PS4)nerex33

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About (PS4)nerex33

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  1. Magus Accelerant Magus Destruct Magus Firewall *All R3+1 preferred but individuals are OK too
  2. Hey, it happens. This is something that SHOULD be forefront and running through some of their minds, but really, we probably won’t see any similar changes for another 3-4 years if following current DE practices. But we’ll see.
  3. Magus Arcanes: (All x11 or R3+1) Accelerant Destruct Firewall Glitch Overload
  4. Still not showing up for me in the PSN Store...
  5. Any update on the player suggested custom movement/parkour animations spoken about in a Devstream many many moons ago? The ninja wall running like we used to have, a beast like run/walk, Superman bullet jump, maybe even a Destiny style 'Blink' jump, etc. Any thoughts on adding in custom reload animations like those rare/secret reloads featured in Battlefield: Hardline, most likely purchasable in the market? I would absolutely love that. I've been playing since the beginning on PS4, so 6+ years now and have been seeing the same animations this whole time. Something to shake things up a bit, interesting, entertaining, etc, would be very welcome. Also, I would suggest allowing reload speed to affect animations but have a toggle to disable reload mods from affecting them in the event they are too fast or too slow. There was also talks of custom voice over packs for Lotus transmissions, and now that certain things have transpired in the story, it's very easy to add these in via voice packs purchasable in the market. These are all cosmetic and therefore not necessary to up ones game in any way so quite fair to make them all market items but if any could be obtained in other ways, that would be quite awesome. Thank you
  6. I think a very good guess is one time only since operations are used to introduce new mechanics, in this case it's squad link, which once it's established doesn't really have a need to return since the mechanic is present at all times. They throw in a timed window and some special rewards to get those who don't play much to come back right away and learn the new mechanics right away. That, and constantly bring it back with all of the arcanes at Little Duck would make Terry, Gerry, and Harry fairly obsolete as far as arcane hunting goes.
  7. Any update on the player suggested custom movement/parkour animations spoken about in a Devstream many many moons ago? The ninja wall running like we used to have, a beast like run/walk, Superman bullet jump, maybe even a Destiny style 'Blink' jump, etc. Any thoughts on adding in custom reload animations like those rare reloads featured in Battlefield: Hardline, most likely purchasable in the market? I would absolutely love that. See:
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