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Kalvorax

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Posts posted by Kalvorax

  1. 1 hour ago, [DE]Rebecca said:

    .

    Individual Extraction: Non-Wave Endless!
    You are now able to extract from Survival, Excavation, and Defection missions independent of your squad.

    - Once the 'mission complete' interval is met, players can head to extraction any time they choose (i.e 5 minutes for Survival).
    - Any player at extraction triggers a countdown timer.
    - If all players leave the extraction zone, the countdown timer is cancelled.
    - When the timer is up, the extraction ship arrives and any players in the extraction zone leave.
    - Anyone still playing can extract later any time they choose.

    YAYAYAYAYAYAYAYAYAYAYAYAY!!!!!

     

  2. 40 minutes ago, Nova-XI said:

    Other suggestions is to only let them leech a certain amount of your total enery pool (ex 80%), and when you kill them they drop some of the leeched energy.

    You could also turn them into different type where instead of taking your energy, they reduce your efficiency. Then you dont lose everything and have a choice in your actions.

    In any case, eximus units shouldnt stack imo.

    i like the idea of efficiency decreasing....its the one thing we really CANT control once we are in mission after all.

    • Like 1
  3. https://forums.warframe.com/forum/1196-nintendo-switch-update-notes/

    That being said, IIRC anything that is "locked" on the switch from the transfer from PC will be unlocked when that update arrives (ie. any fortuna content you have will be unlocked once its on the switch). Also, you WILL lose boosters, plat, acolyte mods, arcanes and rivens on copying over (their excuse is so that it doesnt destroy the switch market, which is kind of understandable)

  4. 6 minutes ago, Fishyflakes said:

    +1 for Simulacrum Ludoplex game: I wouldn't mind if DE made it cost 125,000 standing, I just want it.
    Loading the entire relay and fast travelling to Simaris is really unnecesary just to load the Simulacrum afterwards.

    +1 for plant scanning on the Oxylus: The precept is already called "Scan Matter" lol

    The same Devs added Fast Travelling to the important vendors (minus Baro and Syndicates, probably because that would clutter), so I disagree with that sentiment.
    The process to access the simulacrum does not add "value" to the relay since it is merely a portal to somewhere else that does have value.

    If you didn't notice as well, talking to Simaris directly allows you to access both Onslaught modes. (Hilarious.)

    Inconvenience is not a subsitute for relay content.

     

     

    6 minutes ago, (PS4)Equinox21697 said:

    That's pretty childish of them. If they want those copy pasted things to be more popular then they should add more reasons to visit it rather than forcing players to do so by locking valuable features in it. Relays are population hubs so give them fun activities that players can indulge in like a few frame fighter games lying around atleast

    oh believe me, i would Love to have a sim portal myself...there is that console to the left of navigation that doesnt have anything.

  5. honestly, i can see queues being useful for the one minute builds (particularly when in missions rather than sitting at a foundry for 10 mins...maybe let them go offline to a certain amount?)....anything else would be rather pointless imo.

  6. 10 minutes ago, Voltage said:

    Affinity gain is the least grindy part of the Zaw/Kitgun system. If you are losing Forma while changing parts, it would be in your interest to just build a second weapon with a different combination. With the current system, the preview system, and the third party tools available, I would not like to make it even easier to create these weapons. The grind from Plains of Eidolon to Orb Vallis was reduced so heavily, Pax Arcane Enhancements aren't even blueprints. The investment into modular weapons is very low as it is.

    mmm good point...makes me wish we could use the simulacrum to make zaws and kitguns to test out there.

    yes i know we have previews and such....but there IS a difference between paper and actual tests.

  7. Just now, Voltage said:

    I understand why this is a request, but it would be way too easy if you only had to craft a single version of each part and are presented with unlimited possibilities. I don't see the need to change the current system, especially with how forgiving Fortuna makes it to craft Kitguns.

    not if we have to level it up each time....and MAYBE lose forma when we change the part that gives MR.

  8. 20 hours ago, stormy505 said:

    Speaking from a pure business stand point they don't have a reason to do this since it would only result in them losing money. Like even if people have some of the cosmetics they still buy the bundle so from a money standpoint... Why would they intentionally lose profit?

     

    19 hours ago, (XB1)GearsMatrix301 said:

    Have you stopped to think that maybe there is a reason they haven’t done anything about it.

    oh i DO know WHY they haven't done it. but its still ridiculous. its like why they offer plat discounts to pc players....i know many players who only buy plat when they got a 50% or 75% plat discount...tons of plat for less money.

    For the DX bundles, there are times where a lot of people already bought the skin separately before seeing the bundle....its kind of the same with the 2 bundles for Fortuna, i got the garuda bundle before i had seen the other bundle that had everything, by that point, why would i want to shell out 970 plat for duplicates of the same things I already had gotten for 570 (guessing on the play as i dont recall the exact numbers)

  9. 15 minutes ago, (XB1)GearsMatrix301 said:

    What is this, the 700th someone’s made a post about this?

    wouldnt need to keep remaking the posts if DE actually attempted to do something about it.

    surely it isnt that hard? If an item in the pack is owned, then reduce the cost by the amount that that item would be normally.

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