Jump to content

Kalarual

PC Member
  • Posts

    114
  • Joined

  • Last visited

Posts posted by Kalarual

  1. I own a clan, max rank, everything researched, and I play alone, no members in the clan.  I just finished my ship, and I start the first mission, expecting a somewhat fun time. Nothing is explained to me. at all. my ship is on fire. What do I do about it? where are fire extinguishers? do they exist? do I shoot the fires with my gun? What the hell do I do? Nothing is explained at all! What kind of update is this? I came back after a long break because this game has become downright awful and I wanted to give it another chance. but this update makes me hate the game all over again. I cant even get randoms online to join the game. My ship gets torn to shreds in the FIRST MISSION.

     

    Edit: I got a random, and he did nothing. he just did the sit emote. This game is so good.

     

     

  2. 1 hour ago, 0_The_F00l said:

    This is not bad at all, 

    Adds more variety to gameplay with risk and rewards. 

    But I am not sure about the " humiliate" option, how will that be achieved? Is it a separate prompt or does it  need to be planned ahead? Do certain criteria need to be met? 

    It'd be an option much like Destroy or convert. It's only available on the first stage of interaction when they are downed. As in, you lock yourself to that path in that specific mission, adding more risk to your choices.

    If you decide to do the other choice after that, it'd have to be in a different mission.

  3. 22 hours ago, 0_The_F00l said:

     

     

    Quote

    First of seeing they reverted the whole ''everyone getting murmur progress'' even when the owner of the lich does the parazon kill, be it a fail or not. There is honestly little reason for people to go pubs with lich runs. And i have no issues with people not killing their lich either, because comeon, if you can't handle a little lich pestering you abit why are you even going public for your lich hunting? You go in fully knowing what you can meet, with the current changes they are just pushing the lich system more and more towards being a solo thing.

    This whole ''oh put in a system so people will play the way i want them to play'' is getting real dull. If this bothered me as much as it is doing with you, know what i do? Just go solo, or do it with my clan/friends. The owner of the lich is in full control of what he/she feels like doing, as much as you are in control of going into a pub or solo lich mission.

     

     

    - Fluttershy93

    Can we drop this whole "I play how I want" attitude? 

    I get it. You want to play how you like. But this is a multiplayer game. You're playing with other people. There's certain things to do when playing with others in a public game, such as:

    -Not being cancerous

    -Not making the run more annoying than it needs to be, we want to get out of there just as much as you do, just because YOU don't find it annoying doesn't mean everyone else is fine with it.

    -This is an online game. "I play how I want" goes against that. Work as a TEAM. If you want to play how you want, play how you want in a single player game, quit just telling others to do it solo just because YOU want to be a jerk. Whenever I go in a mission I'm constantly thinking about what I can do to make the run faster and better for everyone. I go nova to defenses to make it faster/easier, Limbo to mobile defense, Gara/equinox(duality) to index, etc. If I want to level my guns I at least bring one max gun so im not being useless, yet I always see people bringing in like underleveled EVERYTHING at like rank 10 mastery, so it's not modded either. runs take forever. This is okay to you?

     

    Yea, some of you will be pissed at what I said, don't care.

    I want this current system to improve so everyone wants to do it. sure, my idea to quickly fix it for now was bad, but it at least clears the dang lich off the map so we can continue to play normally.

  4. Due to suggestions for me to put in ideas to either make a captain put their target in bleedout or to just make the captain leave the mission if left alone for too long, I have put together a few ideas to encourage players to either kill or despawn their current Lich.

    ★Lich defense, interception, survival, excavation are now endless and give a relic for every ten waves.

    -after the normal cap for the max thralls for endless missions have been met, they will continue to spawn, but at a slower rate.

     

    ★The lich will place a Rally banner after thirty seconds of activity that will do the following:

    -It will make the surrounding enemies within 50m do 50% more damage and increase their level by ten for every 90 seconds the Lich is out. Banner can not be removed unless the lich is removed.

    -This is to make the run either more challenging for people who want higher level content since the rate of level growth is accelerated, and the endless missions will scale faster as a result

     

    ★You can put the Lich in its normal downed state, at which time you can:

    -Choose to attempt a kill, which will either have the normal results already in-game, you get two murmers for the attempt. You no longer die, but you will Bleedout.

    -Humiliate the lich, such as, shoot at its feet to make it dance to avoid getting shot (funny to see), or pistol whip it, or, if you have no guns for some reason, just smack it on the ass with your current melee. which will rank it down and cause it to flee the mission. You get no murmers from this action.

     

    ★Multiple Lich can spawn at the same time and will perform coordinated attacks to take members down.

    -Additional thralls will spawn, but at their current rate, meaning, you can have a max of five up from each Lich, to a total of ten.

    -They'll perform combined attacks to take you down, meaning, if, say, a lich knows volt's lightning ability, he can cast it on the other lich to add a lightning elemental buff to their normal attacks. If the lich being cast on has something like toxin already, it'll become corrosive damage, etc.

    -The new lich can not place a banner if one is already out.

     

     

    ★The chances of a second Lich popping in a defense type mission will decrease.

    -This prevents the Target from being killed by constant radiation procs.

     

  5. Just now, SocialFox said:

    "If you don't like the idea of others in your squad, being able to do whatever they want, play the game however they want, how about you go Invite Only, or Solo."
    I swear, some people need glasses, was it not clear when I wrote this in my post?

     

    I want people who play correctly. and sounds like you don't even do that either, since you seem to excuse that type of behaviour.

  6. 1 minute ago, SocialFox said:

    What is wrong with you people?
    Adding in punnishments for ignoring your lich?
    Forcing a Cooldown penalty and getting more stuff stolen from them if they ignore the lich?

    How about you stop, and think for a second, wait no, that might be a bit too difficult if this is the best you've come up with.

    If you don't like the idea of others in your squad, being able to do whatever they want, play the game however they want, how about you go Invite Only, or Solo.
    I'm getting really tired of this kind of crap you people keep spewing about, yeah, let's penalize all those who won't fall in line with the rest, that'll fix it for sure.

    or how about you stop picking the liches mission if you hate it so much?

  7. 10 minutes ago, Tinklzs said:

    Not really surprising when you don't listen to what is said. Stepping on toes the whole way then wondering why others are mad at you. Most of this thread is people repeating the obvious to you over and over, and you feigning ignorance over and over.  

    You have a nice life too, it's a nice day out today.

    Nah I have been listening and I do agree with some points people make. I'm not gonna agree with, or listen to, people treating me like trash from their very first post, which is what's been happening.

  8. 13 hours ago, Iamabearlulz said:

    Instead of addressing the points raised by that post, you decided to try to get them to leave. This tells me something very simple: you didn't want to discuss this topic, you wanted an echo chamber and now you have to deal with people who disagree with you (and for good reasons that you refuse to confront).

    No, smart one, thats me telling him to cool down and not get angry with me. I don't care who stays or goes.

    Also looks like you can only encounter your lich and thralls if you pick their specific mission.

    So instead of trying to avoid your lich by just picking the regular mission, you're forcing your permanent lich upon other players instead, halting their progress, and occasionally failing their mission for them, by purposefully picking their mission. 

    "we shouldn't be forced to die!"

    yet they bring their radiation infused lich into missions and watch as teammates kill each other.

    and I'm selfish. All right, that's some intense logic.

     

    Anyway I'm done with this thread, the public has just been as toxic as I assumed they would be, taking their frustration with DE out on other people who have also been suffering by the "content" and just want SOMETHING to be done.

    have a nice life.

  9. 5 minutes ago, Aadi880 said:

    This sounds like a terrible idea if the desired outcome is to remove said lich from the map.

    A failed attempt to kill a lich results  in a planet takeover, resulting in a loss of collecting rewards from any mission type in said planet, sorties included. Not to mention that is will rank up the lich, which results in a faster planet node takeover rate. This will also increase the level of enemies to sortie 3 level, should the lich reach R5. More than that, but you also risk giving everyone else a host migration because "whats the point of staying in the mission if I know that this combo is wrong?" The only advantage of failing an attempt is giving you 10 murmurs, which is not worth it.

    In two days, your rank 5 lich would have taken over more than half of the star-chart, And I can assure, majority of warframe players do no play warframe non stop. They have a real life too.

    Not ranking up your lich allows you to collect reward from other planets, gives you more time for yourself as there is a lower takeover rate. Increases murmur spawn rate, does not increase enemy level of controlled planets, and this is especially useful in case of you dont have the required murmurs or mods.

    if you want to test your mod order, do it solo. If you are fine with your lich ranking to 5 on failed  attempts, then you are also strong enough with doing a defense mission solo as well.

    Its a dumb idea to try get your lich spawn while in a pub. If you still want to do so, a better solution is to have the lich leave saying "I guess you are fine taking over more sectors then." an which he leaves taking over 3 more nodes of the player. Then pray to RNGesus that your lich would spawn and not someone else's. However, only DE can implement this.

    Don't lich only spawn if you pick THEIR mission, otherwise it's the normal map?

  10. 13 minutes ago, Aldain said:

    I'm only going to say this once.

    Revives. Aren't. The. God. Damn. Point. Of. Contention.

    The issue is players not having any control over if they live or die if they want to drive the Lich off. Players have no choice BUT to die and THAT is the problem, it is a death only for the sake of forcing the player to die.

    It is moronic game design and only discourages players from wanting to interact with the system, and were it not for this idiotic design choice you never would have had to make this damn thread in the first place because players would have been significantly more willing to drive off a Lich if the player had any actual control over not dying instantly to drive them off.

    Players are not the problem, the problem is DE taking the actual choice out of a players hands which makes them take the only alternative that actually DOES give them a choice by ignoring the Lich.

    Telling a player in a game "you have no choice but to fail, no amount of skill or knowledge will ever let you win until I say you can" is a fast track to irritating your playerbase, and demanding punishments for the players who are against this stupid design choice will only make the entire issue worse.

    You never would have had to make this thread if players didn't need to auto-die to drive their Lich off.

    All right, cool it.

  11. 1 minute ago, Aldain said:

    Is it sad that I honestly didn't expect the community to go to that level of utter stupidity?

    I expected petty complaints and complaining about RNG, but I couldn't have expected DE to have an auto-kill as a mechanic and people to be utterly moronic enough to think that it is acceptable game design.

    That either says I'm too optimistic or too naive. 

    Either that or dying doesn't matter in a five minute mission because

    A) you're not there to level up

    B) it's a five minute mission most of the time, or five waves, so if you run out of revives in that span you deserve it.

  12. 1 minute ago, RX-3DR said:

    Why not just cut out the middleman, have your lich say hi and you just die instantly unless you have have the mods in the correct order. You're just downgrading all choice and strategy involved into a passive system of a dice roll.

    At a certain point, you have to understand that in a multiplayer game, people have different objectives and will do things differently. Yelling at them to do things your way and yelling at the developers to punish them is far worse than someone giving you the suggestion of running a mission solo to raise the odds of you getting the results you want. The people telling you that it's easier to run a mission solo to kill your Lich aren't yelling at DE to prevent killing the lich during co-op session.

    Yes, but you see, I actually want my lich max rank and farm murmers at the same time. Telling me to do that all by myself is going to take incredibly longer than doing it in a group.

    and now that the entire system is optional, there's no reason outside of more murmers to let it run free.

  13. On 2019-11-07 at 5:15 AM, Hyohakusha said:

    -snip-

    Now you're telling people to go solo something in an online multiplayer game. And you call us stupid. Okay buddy. I'm not sure why you came here, to be abusive?

    You could ignore the lich, farm murmers, sure. but then he rad procs someone and they kill the defense target, which has happened to me. multiple times. Then where does all that murmer go? 

    Not everyone wants a crazy lich running around on the map rad proccing everyone like you do. If you're gonna just come in here to be abusive to people don't even comment.

    • Like 1
  14. Just now, EmberStar said:

    It is now (as of the latest hotfix.)  But since basically NOTHING about the system is explained in-game, someone would only know that if they read the hotfix notes.  Which many people don't.  And it doesn't help anyone who has a lich they can't currently get rid of (for example, because RNGesus is taking the piss and they can't get one of the required Requiem mods to get rid of the lich.)

    They did make thralls drop relics making the mods extremely easy to get at least. thats a right direction.

  15. 3 minutes ago, 0_The_F00l said:

    Considering they are not even going to use parazon mods on the lich before , there is no wasted slot, not that the parazon mods add any specific bonus so all the parazon mods are wasted mods until you get the right one. 

    Full suggestion topic here:

    I believe in providing solutions, not just whining about the problems. 

     

    I wasn't trying to whine man. I want a change, and I did post my thoughts. make them kill the player or something.

  16. 5 minutes ago, EmberStar said:

    For one thing, Shadow of Mordor / Shadow of War didn't NEED mods to arbitrarily gate fighting a rival orc.  You did it with GAMEPLAY.  If they killed you it was because you slipped up, or got surrounded, or fell off a cliff.  Not because you failed to roll your saving throw on a 1d8 six times in a row.  The orc captains had something like a personality, with different quirks and weaknesses you could do something about AS YOU FACED THEM.  "Right, Ogren the Poet is immune to melee attacks, but he's terrified of bees.  All I need to do is let him keep rhyming his taunts at me while I lure him under that nest of giant evil wasps..."  You could also get rid of them while they were still basically level zero (if you already had all that you wanted, or even just because you found them annoying.)  There were reasons TO FIGHT THEM, or to fight alongside the ones who had joined your side.  (You wanted to keep your followers alive, to help you fight one of the five Warlords and to eventually replace them.)

    Everything about the current Lich system is a negative interaction.  If I attack them, I die, they get stronger.  If I push them off of a planet, they get stronger.  If I've already revealed all three runes but don't OWN all of them, there's no possible way to win by attacking them.  They took exactly the WRONG pieces from the Nemesis system, and built an entire gameplay mechanic around that.  I don't enjoy failing.  And attacking a lich is almost an automatic failure.  I DO NOT ENJOY THIS.  So I ignore them.  The longer I can go before they start leveling up, the easier it is to collect the murmurs, because their thralls are lower level as well.

    In my opinion, it should be ENTIRELY possible to kill your lich without EVER allowing them to level up.  You should be rewarded for attempting it, and failing (dying) should be RARE.  Team mates should be *rewarded* for assisting you.  Currently, NONE of those things are true.  The system is almost exactly backwards, in every possible way.  Adding even harsher punishments now that people can simply refuse to kill the Kuva Maggot will have one, and only one effect - you're going to be playing solo whether you want to or not, because NO ONE is going to want to get another lich after getting rid of their current one.

    You're gonna have a hard time knowing what order to use the murmers are in without failing a few times. so unless they change that aspect, them leveling up will be an inevitability.

     

    I'd say focus on just banishing your lich and avoid the content til it's changed, there's nothing else to do except be a possible constant annoyance to your team everytime you happen to join that node.

     

    No, I don't want the players killed out of spite, it's more for immersive or lore reasons, to keep it true to what the content is trying to be. 

    I don't hate the players doing it, I completely get why people don't want to do it. I hate the results of it happening.

    But you really think a queen is gonna make a grineer godlike and then let them run away from you five minutes later?

×
×
  • Create New...