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TriadHero117

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  1. You're not wrong, it does feel a bit bad for frames for whom Nourish is their saving grace. However, it's not just those frames that previously felt obliged to subsume nourish. Take a frame like Kullevero, whose base kit is workable. In theory, they should have some flexibility in their subsume options; Shock for enabling Melee Influence, Warcry for stacking melee buffs, or even more gimmicky stuff. Thing is, not using nourish felt like hamstringing yourself. There's basically only 1 situation where nourish is meaningfully worse than an alternative, and that's when using Melee influence. A single ability shouldn't do multiple things better than the individual alternatives at once.
  2. IIRC, Pablo mentioned a damage tune-up in the devstream. Even without, not sure this is an insta-subsume yet; it looked like a pretty great movement ability.
  3. People aren't talking about this. With Faction mods being meta for status and primary crit builds nowadays, Eclipse will more often than not be a better buff for weapons than Roar. Not to mention, it's a third of the cost, re-castable, and has a faster animation. Yeah, Roar affects ability damage and benefits allies, but there are a ton of frames that will still run eclipse, and probably a few new ones that care more about the major consistency increase than the power decrease. (Though, as others have pointed out, a more proportional reduction in line with roar might still be worth looking at by DE) And for people complaining about the Damage reduction being "worthless": 1. 90% extra DR on most tank frames is pretty dang great. It's a lot more appealing when it's consistent, and if you want DR from helminth, your alternative is Null Star. On non-tank frames, it won't necessarily save your butt in SP endurance, but in the other 99% of the game there is absolutely utility in "The damage increase isn't necessary/helpful ATM, so I'm gonna multiply my EHP by tenfold". You're right about nourish too, but it's also something that DE themselves has said when it comes to their expectations for this nerf. It's not gonna dethrone Nourish, just rein it in from "I feel bad for not using it" to "It's strong, and does a lot, but it's not silly to consider alternatives" It'll still be the best energy subsume for anyone who doesn't want to sit still for dispenser. It'll still be the best version of "Cast to add elemental damage" especially since viral is super valuable even in small percentages.
  4. Can confirm, bug is still present.
  5. Primary Switch account, linked to a newly-created PC account. The Entrati syndicate's dialog usually changes as you gain rank in the syndicate, but for my linked PC account, they're still using the base dialog. Steps to reproduce: 1. Link a Nintendo Switch Account with rank 5 in the Entrati syndicate with a newly-created PC account 2. Speak with members of the Entrati Syndicate Additional Observations: - It's possible this also applies to the dialog of other syndicates, but if it does, it's more difficult to notice due to the overall tone of dialog not shifting dramatically like it does with the Entrati - Visual changes that correspond with Rank in certain syndicates seems to be working correctly. (Examples spoilered) - The Cavia syndicate has similarly detectable shifts in the tone of their dialog rank-to-rank; however, rank 5 with said syndicate was reached on PC on my account, and the dialog reflects their proper rank on both platforms as best as I can tell
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