Shriker_sh
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Posts posted by Shriker_sh
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Death Marks are only granted to the one doing the killing blow of the boss.
This seems a bad design for a cooperative game.
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1 hour ago, Shriker_sh said:
My friends and me aborted the first mission of the War Within Quest, to be able to Scan Teshin more then one once.
(We aborted after we caught him, so we were already able to extract)Now we can't get the mission get started again. As long as we are locked out of the Quest we can't do Sorties anymore.
We did an integrity and optimized the cache, so we dont think its a local problem.
I figured out that you can fix this bug if you activate another Quest and reactivate the War Within Quest.
I hope you have another Quest available. -
Spoiler
My friends and me aborted the first mission of the War Within Quest, to be able to Scan Teshin more then one once.
(We aborted after we caught him, so we were already able to extract)Now we can't get the mission get started again. As long as we are locked out of the Quest we can't do Sorties anymore.
We did an integrity and optimized the cache, so we dont think its a local problem.
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Spoiler
I'm currently doing the War Within quest.
Besides that there are some really annoying parts where you just get teleported back to the beginning again and again, I have some bugs.- The point where you need to control the wyrm thingy i says you should press 5 (5th ability button) after a long time I continued smashing my keyboard and realized you need to press 1 (1st ability button)
- The first time I was back in the liset, the door wouldnt open for me. I needed to restart the game and then it worked.
- The second time back in the liset where I show off my powers to ordis, after showing off the void mode nothing happens. I just can't get the quest going to continue.
As this quest is forced I can't do anything else. I can't trade, do missions which really pisses me off.
Hope you can help me or fix it if broken
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On 30.7.2016 at 0:16 AM, TwinkleShock said:
They took away the fun and challenging part in warframe. I won't even talk about how much farm you need now to get stuff or how grindy and unfair it became (before->1 key, 4 team members, 80 waves T4DEF and lots of drops. Now-> 4 relics, 4 team members for 1 drop), what I care about in a game is fun. And this, this is not fun.
This a hundred times.
I feel so cheated, I really don't like when my stuff or my possibilities have been taken away.
Before I could keyshare (it was risky with pubs but still), I could help friends who didn't have the keys getting prime stuff.
Now my for normal missions the rewards per key have been cut to 1/4, for Sabotage 1/8 for endless missions at least 1/16.
Sometimes I think nobody even cares about it.
Since the update I only played the bare necessities. Most of my daily Raid buddies stopped playing.
Sorties and unlocking junctions. With 2500h, I've gone from about about 4-5h daily to 1 hour.My real life really appreciates, but the game experience is so not rewarding anymore.
BTW: Please make Frost valid again. Sorties (Defence, Excavation, Mobile Defence) are a pain now, if there are nullifiers around. -
I have friends who still have targets from the lore and me Im already at the dailies. If either they or me scan targets nobody gets any standing.
They can't continue the new strange quest either because on the phobos can mission (elite arid lancer) the prompt in the beginning (cephalon talkt) does not appear and no targets are spawned.
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Do we seriously have to endure your ideas how nullifiers work, again??
We had this discussion in the past and it saddens me that we have to do it again.
Nullifier should not dispell abilities on touch with the abilities in these cases:
Atlas Rumblers, Chromas Effigy, Frost Globes, Ivaras Quiver, Limbos Banish on teammates, Limbos Cataclysm, Loki Decoy, Nekros Shadows of the dead, Nyx Mind Control, Nyx Chaos, Saryns Spores, Saryns Molt, Trinities blessing, Valkyrs warcry on teammates, all vaubans abilites, Volts shield,
Nullifier should not dispell abilities on touch with the warframe in these cases:
Frost Globes, Limbos Cataclysm, Inaros Scarab Swarm*, Nova Molecular Prime*, Rhinos Iron Skin*, all vaubans abilities*, Volts shield,
Im open for discussions about certain abilities, but defensive abilities should never be dispelled: glove, shield, cataclysm,
* the ones marked with a star are not critical, just desperately annoying
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About those relics:
Pls correct me if im wrong but now we can't help friends get prime parts by using our keys?
And you are seriously telling me that before I could get 4 void missions with keyshare and now I can get only 1 prime part per relics and I only got 1 relic for each key we had?
So you cut our capacity for prime parts by 4???
No matter if we can get the prime parts more specifically if we farm for ducats we just need many parts.
I'm really disappointed by these changes.
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Pls revisite the amount of relict we received.
A 1:1 transformation doesnt seem fair, considering the possibilities of keyshares.
This reduced the amount of prime parts we can get to 25%
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About those relics:
Pls correct me if im wrong but now we can't help friends get prime parts by using our keys?
And you are seriously telling me that before I could get 4 void missions with keyshare and now I can get only 1 prime part per relics and I only got 1 relic for each key we had?
So you cut our capacity for prime parts by 4???
No matter if we can get the prime parts more specifically if we farm for ducats we just need many parts.
I'm really disappointed by these changes.
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On 16.6.2016 at 1:58 AM, [DE]Megan said:
Without ball:
• LMB - Melee strike
-Hitting a player will stagger them and force them to drop the Lunaro if they're carrying it
-Hit a player enough times in a short period and they will be knocked down
-Hitting the Lunaro will ‘charge’ it for 3 seconds and it will knock down any player it hits
• RMB (hold) - 3m soft vortex that attracts the Lunaro
• E - shoulder chargeWith ball:
• LMB (tap) - light throw
-Also used for lock-on pass when you see an arrow Chevron above a teammate’s head
• LMB (hold) - strong throw (twice as powerful as tap LMB)
• E - shoulder charge
• Launching the Lunaro from a slide will curve your shot. Tap throw (LMB) while sliding to curve it left, hold to curve it right.
• Bullet jumping will cause you to drop the Lunaro!• Teams Sun and Moon (each with up to 4 players) compete for two 5-minute halves
• Players on offense must work together to move the Lunaro towards the goal
-Throw the Lunaro with left click – tap for light throw, or hold for strong throw
-The Lunaro is dropped when bullet jumping, or after holding for 5 seconds
-Pass to teammates by tapping left click
-Teammate eligible for pass when marked by arrow chevron
• Players on defense can stop the opposition by taking away the Lunaro
-Left click to swing at the opposing player
-Press E to perform a shoulder check
-Hold right click to attempt intercepting the Lunaro
• If a loose Lunaro is struck it will become ‘charged’, knocking down players in its way
-A purple trail indicates if a Lunaro is ‘charged’
SCORING:• Shooting the Lunaro into the goal from within the opposing team’s zone nets 1 point
• Scoring from outside the opposing team’s zone adds +1 point
• Scoring with a ‘charged’ Lunaro adds +1 point
• ‘Charged’ goals from outside the zone are worth 3 points total!
• Attackers must clear the defender’s zone after they score to re-equip their Lunaro scoop
• Other context actions will take priority over picking up Volt’s Electric Shield. This prevents accidentally picking up the Electric Shield that you placed down to protect you while you revive your fellow Tenno.Please this for all Zip-Wires.
It is so annoying and frustrating if you want to revive a teammater, pickup excavator energy and your tenno rather jumps on the zipwire 5 meters over you.
Please make that you only target zipwires when you are actively looking at them.
Pretty please
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Took me 3 Captchas and about 30s to log in
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Is it just me or is the new Captcha more annoying than it used to be?
I select a picture that fits the description, this picture disappears and a new picture gets shown.
If I just click the pictures that were shown in the initial view, it fails, I need to click all of them, because most of the time the new pictures are fitting aswell.
So in the end I have to click up to 20 times on pictures which disappear and new ones appear until no frikking storefronts or rivers are shown. Then I can click verify the captcha.
Seriously??? I have to click myself through 20 images until I can log in???
Please make this more userfriendly. The old captchas without getting new pictures was fine. Pls revert to the old captchas.
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Thumbs up for the idea of just getting 100 point to get to fight Kela and then be done with it.
Just remove that the fight with Kela consumes any points, it was an element of the event but I don't think it still fits. Then people have to fight the Rathuum to progress but its not gonna be a tedious farm.I'm personally long done with the worldmap, Saryn and Chroma. But I was helping a friend during the event.
First we both didn't get the Nav Segment, then DE said they fixed that.
So we did the boss another time, this time I got a Nav Segment (I already had it) but my friend who didn't had the Segment yet didn't get it.
DE can't you just run a script that gives the Nav Segment to every player who completed the Bossfight during the event as you kept record who had fought her for how many times.
It can't be that you have several scores on her but still don't have the Nav Segment.Much appreciated.
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On 11.5.2016 at 10:55 PM, SasoDuck said:
So does this mean that if I toggle Channeling on, then run out of energy, but then regenerate my energy, it will automatically turn channeling back on?
Can you change this aswell for sprinting?
When you toggle sprint, then shoot or do something which breaks the sprint, you have to reactivate sprinting. It would be cool, even after a small delay, if it would continue to sprint.
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Never took my eyes off him after wave 6 and finished the mission.
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I tried to do the last stage of todays sortie for the 3rd time now.
And everytime in wave 8 the operative just disappears into nothing.
Because of this we failed the mission.Me and my teammate are using Limbo and Ash.
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When someone wall latches you can hear the sound it makes on the entire map.
It is as if hes just right next to you. It seems wall latching doesnt diminish with distance.
What: Wall Latch sound
When: Always when someone latches
Replicate: Yes: Ask a teammate to wall latch at the other end of the map
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If a player disconnects in the pad part of the second stage you used to be able to reset the lock with failing it and the game recounted the players.
Now the game doesn't recount the players anymore and you have to abort the mission because you have not enough players.
Where: Law of Retribution
When: Second Stage: Pad Lock Part
How: 1 Player disconnects
Fix: Let the game recount the amount of players when you fail the pads and reset the amount of pads you need to stand on.
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Limbo takes fire damage in the rift from Hyekka and is slowed down from frost environment in the new sabotage missions.
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Despite my general dislike of the tankiness, the spawnrate, the perma stagger, the instakill capability, strength relation to other units of the same level of bursas, their corpses break some mission typens.
Interception: Capture-Point can't be captured when there is a dead Bursa present. If a Bursa is present at a capture point you kill it and want to capture the point you have to wait until he disolves or hack him to capture the point.
Exterminate:
- The Bursa corpses keep the enemy marker on them until they disolve, therefore we don't know where the next enemy is. This is especially annoying because of their high spawn rate.
- Bursa corpses prevent you from extracting the mission, we have to wait until their corpses are disolved.
- Bursas increase the number of kills required to finish the missions. With the sometimes extremely high spawn rate and tankyness, exterminate missions may become impossible to finish for some loadouts.Solution: Make the Bursa corpses a neutral unit type, this way all problems above should be solved. Count the bursas as a regular unit kill which doesn't increase the kill count in exterminate missions.
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Cephalon Suda Mobile Defense on Phobos 07.03.2016
Enemies had abnormal Damage (lvl 30-35), Mobile Defense Console health doesnt scale.
Killed the console in under 2 seconds after the module has been inserted.
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The other day the sortie mission was against corpus and an extermination.
I like soloing my sorties, but this mission was a pain.
I was 5 Forma Mag with a 5 Forma Synoid Simulor.
Even though there were no cameras and I always hacked the alarm I could hack the bursas kept spawning.
As the bursas dont count as regular exterminate targets they kept increasing the killing limit.
In the end I had to abort the mission because they spawned like every 15 seconds, faster than I could kill them, making the mission impossible to complete even though I was dropping ammo plates like candy. Strangely for the synoid simulor.Make the bursa count to the normal Exterminate Count. Then you can chew yourself threw them. But as it is now, they can make a mission impossible to complete, when they just increase the mission cap.
Bursas are a pain especially doing solo or melee only.
I can go on a lvl 20 mission and can kill everything with ease but once the bursas come I struggle hard.
There are some frames and weapons who can deal with them very easily but for others its nearly impossible to kill those.
Before the reintroduction I really liked fighting corpus, now this is my most hated faction by a long shot.
Bursas are not like Manics, appearing once a mission, they keep flooding in.
They are not fun, they just tank the S#&$ out of everything and bullet sponge some of the strongest weapons in the game.
Especially hard when you play solo, because you can't really hit their back efficiently. -
The other day the sortie was on Uranus.
It was an Extermination mission and I fought myself to the extraction.
As the game still has problems spawning all enemies before you reach extraction I still had like 20-30 enemies left to kill.
The enemies spawned in the second to last room and started a lockdown.
I didnt find any console to hack in the extraction room, so I had to abort and redo the mission.
Especially frustrating when this happens in sorties.
Baro's New Groove: Adjusted Arrival Time!
in PSAs and Announcements
Posted
For Europe his leaving time is quite bad. Sunday evening he just leaves too early.