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Dart_x_Cady

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  1. Still hoping the fused shard will have their own unique option ON TOP of the stats you get from the 2 ingredient shards you made it with as stated in dev stream 175 overview, unless I overlooked and they're still there, feel free to correct me
  2. What happened to "These Shards will offer both Stat benefits, but also feature some weird Procs to keep things interesting"? from what we're seeing, you only get a single shard effect that's completely unrelated to what you fused with. Also "The Helminth Coalescent Segment Blueprint can be acquired from the Wares & Shiny Treasures vendor in the Sanctum Anatomica after reaching the Researcher tier with the Cavia Syndicate" ended up being scholar tier in game? What is going on here? I was hyped but now quite confused.
  3. I know I don't have much in mind, in fact only one arcane suggestion, but I am curious to know how people respond to it. Arcane Idea: Primary decay: Rank 0: On status damage: +5% critical damage and +2.5% status damage for 3 seconds. Stack up to 4x. Rank 5: On status damage: +30% critical damage and +15% status damage for 3 seconds. Stack up to 4x. - Only primary status damage will trigger the condition, other sources will not. - Critical damage bonus stack additively to critical damage mods such as vital sense (base cd * (1 + vital sense + arcane)) - Status damage bonus stack multiplicatively to modded status damage including faction bonus (final weapon status damage per tick * (1 + arcane)) - Status damage reset all stacks to 3 seconds even if max stacks has been reached, all stacks will be removed at once after 3 seconds without applying status damage - Multiple stacks of the same status applying damage over a single tick will only apply a single stack or arcane bonus. For Example: Weapon with 100 base damage, 100% cc, 2.5x cd, 3 physical damage type with galvanized aptitude, vital sense and merciless 100x(1+240% gal aptitude +360% merciless)x2.5x(1+120% vital) = 100x 7x 5.5 = 3850 raw damage 3850 x 35% slash = 1347.5 per tick Weapon with 100 base damage, 100% cc, 2.5x cd, 3 physical damage type with galvanized aptitude, vital sense and decay 100x(1+240% gal aptitude)x2.5x(1+120% vital+120% decay) = 100x 3.4x 8.5 = 2890 raw damage (2890 x 35% slash) x (1+60%decay) = 1011.5 x 1.6 = 1618.4 per tick The arcane is intended for less raw damage and more status damage in exchange.
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