I know I don't have much in mind, in fact only one arcane suggestion, but I am curious to know how people respond to it.
Arcane Idea:
Primary decay:
Rank 0: On status damage: +5% critical damage and +2.5% status damage for 3 seconds. Stack up to 4x.
Rank 5: On status damage: +30% critical damage and +15% status damage for 3 seconds. Stack up to 4x.
- Only primary status damage will trigger the condition, other sources will not.
- Critical damage bonus stack additively to critical damage mods such as vital sense (base cd * (1 + vital sense + arcane))
- Status damage bonus stack multiplicatively to modded status damage including faction bonus (final weapon status damage per tick * (1 + arcane))
- Status damage reset all stacks to 3 seconds even if max stacks has been reached, all stacks will be removed at once after 3 seconds without applying status damage
- Multiple stacks of the same status applying damage over a single tick will only apply a single stack or arcane bonus.
For Example: Weapon with 100 base damage, 100% cc, 2.5x cd, 3 physical damage type with galvanized aptitude, vital sense and merciless
100x(1+240% gal aptitude +360% merciless)x2.5x(1+120% vital) = 100x 7x 5.5 = 3850 raw damage
3850 x 35% slash = 1347.5 per tick
Weapon with 100 base damage, 100% cc, 2.5x cd, 3 physical damage type with galvanized aptitude, vital sense and decay
100x(1+240% gal aptitude)x2.5x(1+120% vital+120% decay) = 100x 3.4x 8.5 = 2890 raw damage
(2890 x 35% slash) x (1+60%decay) = 1011.5 x 1.6 = 1618.4 per tick
The arcane is intended for less raw damage and more status damage in exchange.