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(NSW)MasterMewtwoIwantNeeko

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  1. So, the Orokin Derelict maps on Deimos sometimes feature challenge rooms similar to Ayatan Treasure missions. Chances are you'll be doing these for extra awards alongside Dragon Vaults or the sabotage caches. There exists a challenge room that's bugged in an odd and awful way. In particular, one that includes this glass wall blocking a hallway of several doors. I assume I'm meant to find a pressure plate to open this wall, but I can just touch it and trigger a void out. For some reason it respawns me on the other side, with no obvious way to escape afterwards. Especially bad since I'm imagining the first thing you'd do is jump straight into it (glass has always strangely been inconsistent in its visibility), then realizing you've softlocked yourself and have to restart the mission to struggle with Hobbled Key movement some more.
  2. What, the 2nd mission of New War where you're the Corpus dude? It's really not that bad, though admittedly more of a puzzle type thing where solutions could be made a little clearer (particularly the Jackal fight, they don't tell you you have to send the Breacher MOA to explode after its laser wall attack; basically Veso's version of a "Parazon Attack"). At least be thankful the first half or so, you're using set characters not expected to have overpowered mods. If anything, I was hoping for more Corpus gameplay after getting through Veilbreaker. And, it's made very clear New War's meant to be committal. It's essentially the marker for the endgame, and there are at least two layers of confirmation beforehand [grinding out resources for Necramech, building the Necramech [which you only use in open-worlds and Conjunction Survival], getting the Railjack, then a pop up menu followed by the confirmation code. Once you engage in this war, it's a war. The world's breaking apart, and you need to fix it [also another slight issue after like the 4th mission, would prevent you from doing Warframe, if you know what I mean]. It would be pretty immersion shattering if you could suddenly back out. Just look up a walkthrough if you're struggling so much.
  3. I personally haven't experienced any sudden energy running out with Operator. There are actually two energy pools [particularly after unlocking the Amp weapons after War Within], one for beam attacks, and the other for Void Mode and Void Sling, but those regenerate as long as you're not trying to spam the abilities too hard. Can someone specify what this post actually means by "Op Punches" and if I'm missing any context?
  4. Balor's gone by now, though I didn't have any trouble getting the objective damage solo and might've even doubled it at one point. Think I noticed the damage itself wasn't increasing, but destroying the nodes I believe instead takes whatever damage you dealt and then multiplies it accordingly once you extract. Shame it's so infrequent to appear though, so any testing and confirming would be extremely difficult.
  5. I've encountered this glitch twice now... particularly in the terminal C area. How the Lua Spy missions work is you'd go back and forth through rifts changing the environment between old and ruined, and shiny and functional. Area C especially makes use of this through a certain route. Off the side from the memory puzzle towards the end, you'd transport explosive barrels to make pathways. The 1st one would come down a tube, with the 2nd one using a button with a rift attached moving side to side... It's this rift I appear to have found a glitch. Bullet Jumping or something into the rift may result in your Warframe uncontrollably sliding in a direction (affecting your regular movement velocity for better or worse), and you'll even ignore the collision on any walls and pass through them. Swapping into Operator, they won't be stuck like this and move normally, though even swapping back, Warframe's still stuck sliding. I did manage to fix it somehow in my 2nd encounter though, hopefully other people can let me know if this happened to them.
  6. The Sleight of Hand is pretty consistent to use in any room (at least current day when I play) on Kuva if you just cast it, and unsure how being dark makes her negative valuable. Her Eclipse ability that reduces damage received? Everything else acts the same, and not like it's needed to have the damage buff against the units at least in Spy missions if it's not a Sortie or anything. At least Mirage is the only option I can think of for the Kuva scanners aside from avoiding their sight with caution/routing or straight invisibility (whatever your Warframe or other options of choice is).
  7. [4 years late, apologies] Mirage: Why not a little Sleight of Hand?
  8. So there's a barrier I have to get past to progress in this mission in Charybdis Sedna. I believe normally I'm meant to hack into a panel on the side, however the prompt doesn't appear (probably since it's an Invasion mission where I'm working with the Corpus, who owns the tileset). I tried doing crazy things to glitch past the rock wall on the right, but to no avail. While I can run around and spawn Grineer to kill to meet the objective, I'd still have to get past the barrier to actually extract. If I decided to use the Titania Prime from Tennocon, she may or may not be able to Dex Pixia and squeeze through the right. However, this mission is impossible to clear and I eventually had to abort. Edit: Here's the console for proof of it not seeming to be working.
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