Jump to content

NoeLL2

PC Member
  • Posts

    8
  • Joined

  • Last visited

Everything posted by NoeLL2

  1. Let's move on from comparing Nezha's Firewalker to Saryn's Molt. I admit I subsume on his 3rd skill instead of his 1st because his 3rd skill only gives 90% DR and status immunity which by the way, on level cap, doesn't stop your shields from getting one shot. As for the status immunity part, his 1 already gives it anyway (by walking over the flames). Even if there is invincibility for 3 seconds right after casting 3rd skill, unless the skill has been updated to be recast-able while active, I can't rely on it to give me consistent i-frames; I utilize gloom/breach surge + shieldgates + vazarin dash instead which offer way more consistent i-frames and CC for my survivability. So I'd rather keep his 1 more than his 3, usually subsuming gloom or breach surge over his 3. This was why I wanted them to increase the speed boost on his 1. While most ppl tend to subsume over his 1 and tend to ignore about it, I don't. I want to feel like there was good reason not to subsume over it, more than just because I personally find subsuming over his 3 is better than subsuming over his 1.
  2. I do, but I've mained gauss and volt for a long time too, Saryn also to an extent, so his Firewalker buff + passive just isn't that noticeable to me, being only 25%. If it were affected by mods, say Ability Strength, it would only reach 4x its original value (100%) with a whopping 400% Ability Strength, so what I'm tryna say is that increasing it with mods would already be kind of hard unless you do meme 400% Strength build or something, so by the end of the day best I'd get is only 60% Firewalker (assuming it would be affected by Ability Strength). So as you can see, the buff increase wouldn't even be that big, so why not just make it official? Not like it hurts his other kit in any way, or not like the buff would be increased so much it would break him. I didn't mean to compare them back to back like that, I was just replying to the previous person who replied first. Still, if anything, I'd say with her usual nuking build (high strength), her molt makes her go really really fast, which I feel already makes her faster than Nezha even with his passive combined. I may not be able to back this up with proper calculations on the speed buff of both, if someone else can I'd appreciate it.
  3. Whether it's an augment mod, or simple Ability Strength mods or whatever it is, I'm in for it, as long as I can increase the value from 25% to something else bigger. He just feels really slow compared to others, even Saryn. At least give a reason as to why his Firewalker speed buff cannot be affected by mods or anything else, or has there already been one that I'm not aware of? If the sole reason was for "balance", you still can't exactly compare Firewalker to Saryn's Molt, as her other skills' killing (nuking) potential already more than makes up for the lacking features in Molt. Meanwhile on Nezha's case, he can't even nuke (yet). Sure his Firewalker has some interaction with his Blazing Chakram but I wonder who actually utilizes that interaction to an extent?
  4. As the title says. I'd appreciate it if the devs can make Nezha's first skill scale with mods, specifically the speed boost part, so I can have more of a reason to not subsume over his Firewalker skill. I don't care if it scales with Ability Strength or movement speed mods or Ability Range or what have you, as long as it can be affected by something (to make it faster - have bigger value than just 25%). That is all, thank you devteam and everyone else reading.
  5. I will very much love for tenet envoy and other weapons alike, to have a new holster "animation" where it transforms into an attache case and the player holds it as such in one of their hands (can be left or right, so might as well make it two new separate holsters), much like how Sisters of Parvos holsters them in the Sisters menu. When switching to secondary/melee, make it so that the player holds it on the other hand. If it's a dual wield, then I won't mind if the tenet envoy is holstered on the player's back, as normal. Even if the game charges plat for them, I would definitely pay up. Thank you, devs.
×
×
  • Create New...