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iHaku

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Posts posted by iHaku

  1. 58 minutes ago, (PS4)Equinox21697 said:

    True, but you can beat sortie spy with Excalibur if you know what you're doing, so why not a low level bounty? 

    you can, but it may or may not be very hard and require a lot of knowledge about the vaults depending on the planet (yeah corpus is whatever, but uranus is generally pretty hard on that front) and theres a good chance that you might fail.

    same goes for t5 bounties. altho we just pick dps frames and kill everything before it even has the chance of damaging the defense targets. tbh i dont know how anyone whould even complain about them right now, they have been nerved into the ground difficulty wise. 3 extractors for 4 people is the biggest joke ever, and 1 extractor alone should be possible for everyone.

    so much for being required.

  2. 23 hours ago, (PS4)Equinox21697 said:

    As I said, a meta setup shouldn't be necessary for regular bounties like this.

    i disagree. if you select the highest level "hardest" bounty, you should bring a frame and weapon that is suited for the mission. if you bring absolute garbage that isnt suited for the mission, the game should definetly not pat you on the shoulder and be like "oh look at this little child. there ya go, free mission rewards".

    what's the point of having hyper specialised frames  that exceed in missiontypes like defense or spy, when it doesnt matter what you bring?

    just do lower level bounties and gear up.

  3. 36 minutes ago, peterc3 said:

    Rivens are not unbalanced. They aren't part of the balance. They are outside it, on top of it, however you want to put it. Not having a Riven means nothing in the game at this point.

    "not having a riven means nothing in the game at this point" This whould mean that "having a riven means everything in the game at this  (or any) point", yes? Not sure how you could justify that statement

    see, as a matter of fact everyone can have a  riven for any weapon if they want to pay the right price for it (just not everyone at the same time, but that's where dispo is supposed to come in, so that not everyone wants a riven for their ignis). Might not have the mods you desire but you can sit down and farm kuva. you can work your way to get a riven that has EASILY better stats then literally any mod that whould fill the slot instead.

    also, they are actually acnowledged in the game. not only are there alerts for them and everyone has a chance to get one for their daily sortie reward, but every player in the game gets one as a reward for completing a certain main story quests. they are most definetly part of the balance, especially after a lead developer basicly comes out and says "yeah they are a bit unbalanced, we're looking into it".

     

    3 minutes ago, DrBorris said:

    Let me pitch you this...

    oTixjRm.png

    the problem with that picture is that what you see on the left, is an attempt by DE to hit the weapon balance on the right. they regularely do big weapon balance updates to adress inbalances in how strong weapons are compared to others, but they just arent as good as a the community as a whole, especially the hardcore croud that is really good at figureing out what's good and whats not because they put more time into this then developers often do. That's not critizism towards the developers. most people that worked on the developement of a game or invested a lot of time into making mods for a game know very well how this kind of stuff can lead to an alienation towards the thing you're working with and often makes it hard to see things the way players do.

  4. i really like the idea behind rivens, changing their power based on community usage.

    But i wish they'd change their dispositions way harsher and more often, ideally every month and not doing some half-assed "oh we dont want to reduce this rivens dispo because 2 people might not hit 100% status with their currently rolled riven"

  5. you ca do it with the operator btw. place your frame at one case, and while it captures it, switch to operator and capture the other. even if enemies block your frame from capturing the one you set it to, they also cant capture it, leaving you with enough time to get the other one.

    since enemies are super lowlevel even in level 5 (level 45 bounty) pretty much any amp can still 1 to 2 shot them.

     

    probably shouldnt be needed to do that tho, not disagreeing with OP

  6. for eidolons enhance and assault are pretty good. but the setbonus is kinda bad. i barely see the cirles anyway. giving up a slot on your weapon isnt bad if you dont use your melee weapon anyway.

    "Tek Collateral: -1 mod slot, why not critical chance instead?"
    because it's a warframe and not a weapon mod. it's one of the only mods in the game for frames that can even affect your weapondamage in the first place. it'd be alright if you wanna do some super highlevel 5 hour survival camps haha, but outside of that just dont think about it. probably wanna use an ability mod instead lol

    also: Tec Enhance doesnt reduce the cooldown (on smeeta atleast). you just get more coverage for your buffs (they only cast the buff when an enemy is near, less downtime), which is really nice on eidolons. less pet deaths in case trinity messes up.

  7. it seems as if you lost your own train of thought along the way.

    what "endgame" in gaming is, is pretty clear, i touched on that earlyer. what the literal words "end" and "game" in combination mean to you is irrelevant to the discussion about endgame and have nothing to do with feedback really. endgame is just the combination of all activities you have at your disposal once you completed the main story wether you like the term or not.

    if you want to talk or give feedback about any of the things you mentioned there feel free to post in any of the dozen posts about balance of that respective part of the game (rivens, level scaling, whatever) we have more then enough of those already.

  8. 21 hours ago, Grimmstyler said:

    Actually this has been in my mind for a couple days after seeing Topics about End Game..

    It's not a glorificati9n to another Topic..

    People say they want End Game, I find it a ridiculous use of words. If Warframe had a end i would have put this game down a long time ago 

    But really i guess it's just a cliche' that I'm not fond of because it sounds like what it is.

    you are simply not very well versed in gaming lingo.

    end game, in any game, refers simply to the final stage of said game. or in other words "it's what you do at the highest level"

    In warframe the endgame is really only just collect everything, level MR and... well that's it. Whouldnt be much of a problem if we had any challenge left in the game, but the enemies that you fight to achieve that goal are all low level for what we have. that's why people are complaining, its less the lack of an endgame, but more the lack of a challenge in endgame because we're basicly all demigods rn

  9. 15 hours ago, Wolfchild07 said:

    At MR 26 I don't bother with any game mode than pigeon-holes me into bringing w, x, y, or z frame. So out of 37 frames I can bring one of 5-10 of them? Out of 300+ weapons I can bring...a sniper. Nah thanks, that's not interesting or fun. It's boring and stale. Doesn't need to be "easier", just needs to be changed somewhat.

    you arent required to bring any of the frames that are really good for it. you can do it with literally any frame, it's just gonna be harder. almost like the entire rest of the game which gets harder or easyer depending on what frame you choose to bring for the job.

    imagine doing a rescue mission. you can bring anything, doesnt matter. you can do it with every frame. but volt/nova/nezha or simply but "movementspeed frames" are just gonna be better because the objective is to run. they are simply better for that job. Same goes for defense: a frame that's good at defending an immovable object by either blocking enemies from attacking it or simply by being able to kill everything before it gets there, is inevitably going to be better at this gamemode then, say, wukong who doesnt have many tools to do that, but instead is great at not dying in endless durvival.

    ^same goes for the weapon(-type). you arent in any way required to bring a sniper. some people recently demonstrated how good kitguns actually are against tridolons (catchmoon and rattle), and man they do a lot of damage. it's simply the sheer amount of dps snipers are capable of doing compared to literally all other weapon types as long as you factor in the drop-off distance for the upper limbs. you can kill them with a burston if you really wanted to, it's not gonna be as efficient or fast, just like the frame you brough. Tigris for example can easily destroy the knees, but because it's a shotgun, may have trouble killing hydros shoulders without the archwing.

    It's just that you have to mod for the right damage type (you can thank damage 2.0 for that and direct any complains that way), strip it's armor to do more damage (direct complains towards any armor discussion thread) and cant abuse zenuric damage multi as much on automatic guns and shotguns (those complains go towards the focus system, thank you very much)

    In warframe, bringing the right tools for the job has to matter regardless of how you look at it. if anything whould bring the same results then that'd mean that every frame is the same. Warframe is also a game about having absolutely absurd power and specific strengths. take that away and you're left with a very bland game.

    there's also a lot of things to do. if you dont like the eidolon fights: dont do it. it's entirely optional. but if you're limiting yourself in the gear that you want to use, then you'll limit your effectiveness in the gameplay modes that it doesnt exceed at.

  10. 6 hours ago, Chess4Years said:

    multiple stats or even one stat into something that is considered gamebreaking, I think that'd be kinda bad for the very, you know, endgame player cause then what'd we have to create to actually fight against that would be absolutely insane.

    let's be real, you guys wont be creating anything that's hard to fight anyway because you already decided to keep the game easy years ago.

  11. On 2018-11-14 at 5:38 AM, peterc3 said:

    With how valuable forma is, the material should be about 3-4 times as rare as Argon Crystals.

    Spareparts farmers S#&$ about 30 argon in a 2 minute mission. "rare"

  12. i assume because you invested resources into the blueprint and DE is heavily against people being able to trade these things (like polymer, alloy, nitain etc)

    edit: oh and also because MR requirements and them maybe being too lazy to check mr requirement when trading LOL

  13. 2 hours ago, (PS4)teacup775 said:

    I dont think min maxers care about the star chart. They care about a couple endless runs with certain enemy types.

    Now what exactly do you think people who min-max, or even simply people that wanna play endgame see in endless missions that doesnt exist in the starchart? Did you even read any of the posts in this topic? By now i have to assume that you're just trolling.

    2 hours ago, (PS4)teacup775 said:

    I’d suggest the reason is people (read males) want broken gear just so they can splatter stuff. The majority of it is about possesing the baddest gear. They don’t want to do endless runs, but want to look like they can so they can impress their possie.

    i think my brain just melted from reading that. It's probably as close to being sexist as you can get away with, isnt it?

    2 hours ago, (PS4)teacup775 said:

    Blizzard understood it wasn’t enough to just pour on the same mobs at higher level.

    that's what grifts are tho, way to argue against yourself LOL

    grifts level are just enemies with higher stats. they dont actually get more mods, that's a lie from you. enemies from level 70 upwards (or even 60?) always have 4 mods (which is max level, one can get in about 15 minutes max from anyone who played less then a day even in seasons after a reset) and grifts can only be started at level 70. so they always have 40 mods in any grift from level 1 to 150. all they have is higher numbers in health and damage. grifts literally just multiply level 70 base health/damage, they are an extension of the torment system which does exactly that. that's the same higher level enemies do. more health and damage.

    even more enemies doesnt do anything. if i can oneclick oneshot 100 enemies at level 50 with an aoe 4, what stopps me from oneclick oneshotting 200 enemies at level 50?

  14. 1 minute ago, (PS4)teacup775 said:

    if you follow this thread, we’ve touched on why raw level increase doesnt offer much per se

    if you followed this thread, people also presented counterpoints to this.

    1 minute ago, (PS4)teacup775 said:

    eg there isnt much of a reason to farm earth nodes with lvl 100+ enemies.

    Just make a reason then, simple as that. you really couldve came up with a simple reason yourself. for example just give us resource increases as compensation. i much rather farm level 100 IO for oxium if i get more oxium per hour. even if it's the same oxium per hour, it's simply more fun. i quit the game a couple of times because i had to farm something that i knew whould put me in a situation of farming level 20 enemies.

    Or make a unique resource that can be used to just buy other resources with. bad ratio so it's not better then farming the actual resource, but if i constantly play at high level, i can sometimes just go and buy whatever i need real quick instead of sitting down 10 minutes in some stupid low level mission.

    the actual returns are nothing more but numbers that can be adjusted.

    Maybe it's different for you and you enjoy killing a hundret level 10 enemies  with 1 button for the thousands time just as much as the first time you did it but i and many others simply dont. Enemies on my gear level directly equal more fun for me since they increase difficulty and reward using a better loadout instead of being rewarded with using whatever garbage i have laying around.

    • Like 2
  15. 10 minutes ago, THeMooN85 said:

    Never had that problem... maybe turn off Legacy Color Palettes and/or Color Correction.

    it'd be really dissapointing that in order to make about a minute of gameplay on one specific map playable i'd have to make the entire rest of the game look worse. and i sure cant be asked to change my graphical settings everytime i leave a cave.

  16. I'm not exactly certain if this is simply a bug or intended, but after doing a bounty stage in a cave (or simply going there for fishing etc) going outside leaves your view overexposed for almost a minute almost unable to really see anything. using the booster literally blinds the player during that time.

    This happens 100% of the time and is easily replicable for me. If this is indeed intended, change this please. it makes orb vallis play a lot worse then needed, visually.

     

    onLTypg.png

    and yes, this is an actual screenshot from the game. Not tampered with in any way.

  17. 12 minutes ago, (PS4)teacup775 said:

    Unvaulted relics mag and nova and previously nyx and rhino all only drop from the void (and syndicate packs), so they do parcel out a reason to revisit the void.

    except for bounties being so incredibly more efficient, especially for axi since you cant abuse the relic rewards on axi with ukko and that other capture mission by playing max str/movement speed volt and finish every mission in sub 50 seconds igt. those arent reason to visit the void, not that it'd matter since to everyone who's been playing for a while, level 45 enemies on Mot might aswell be level 1 enemies. they have about the same thread level if you arent afk.

    12 minutes ago, (PS4)teacup775 said:

    The issue is resources and DE has what is a custom engine, which means they need to build all the tools

    changing the level of an enemy in a mission isnt limited by dev time, it's limited by someone gatekeeping highlevel content. Do you have a link for that interview? Because since a fairly long time my view on endgame has been that there simply isnt anyone on the DE team who actually plays the game like a player whould.. which whould explain lots of things.

  18. 31 minutes ago, Nitro747 said:

    They are so small and floaty that enemies generally miss hitting them or sometimes don't even target them at all if you don't use a sentinel weapon with a targeting precept. I did that and noticed that my sentinels are 10x better at surviving than before.

    even without, they will die to stray bullets and aoe all the time, especially in highlevel missions. i play trinity a lot, and it's not rare that i see my sentinels being dead when i do long runs even tho i play bless. they can only revive so often, while pets can technicly stay endless because you can revive them.

    imo there should be a way to prevent their permanent death, make a mod that reassembles them after 30ish seconds of death time. maybe even change revive into that, lowering downtime as it levels up without a maximum limit for revives. then change djinns mod that revives him every 60 seconds to something cool instead, like latching onto enemies and draining their health to the player, something like that whould fit with the theme of what djinns are supposed to be aswell and make him actually be used a whole lot more by people who dont have arcanes.

  19. On 2018-11-29 at 11:54 AM, Chaos.Blades said:

    Rivens such as the ones to kill Wild Animals

    you mean the kill 3 birds challenge? the birds that have fixed spawn points and are always at the exact same location when you load up a new map and can therefore be done in about 30 seconds by flying to ER-PHRYAH'S VIGIL and shooting the 3 birds with any hitscan sniper that fly around there 100% of the time?

    Or kill wild animals with a spear which can be cheeses just as easily because there are indeed non-random spawns to get it done in under a minute?

    Or the dargyn who's spawns can be manipulated just like the vomvalists by not going near fixed grineer camp spawns so that enough spawn slots stay open to constantly spawn them in? :thinking:

    i'm not sure which challenge you mean as they are all incredibly easy and fast. but maybe it's just you being inexperienced with the system.

    i rather have any of those then sitting in an interception with banshee/saryn/equi and a hobbeld key while pressing 4 a bunch of times. that's a lot less engadging to me.

  20. 9 minutes ago, 000l000 said:

    You just sound so arrogant. Game is about having fun and if one is having fun with Atlas while still completing any mission successfully he certainly doesn't care about a so-called arrogant vet who's telling him he's skilled at making top tier frame lists. Plus Atlas excels at surviving and you don't need to forma a Fang prime to know that.

    my stance is neither here nor there. "fun" is nothing but subjective to the person, and what you did is critizise him for the way he enjoys the game. you're not better then those who you call sad and arrogant. i merely pointed that out to you, but i guess that went over your head.

    • Like 1
  21. 32 minutes ago, 000l000 said:

    What a sad story, hopefully some people here are still playing for fun. Efficiency and time ? This is a game, not a job.

    also a sad story. someone else enjoying a different thing then me? they enjoy min-maxing and finding the optimal strategy, and sharing his insight? People pontentially enjoying getting better at a game and listening to other peoples oppinions? REDICIOLOUS

    i will agree tho that the way he phrased his statement does atleast read... like a pretty weak attempt at a brag.

    • Like 1
  22. 15 minutes ago, (PS4)Riko_113 said:

    I don't think their difficulty is a problem. Survival is mostly skill based and everyone is capable of dealing enough damage to them. With that said, I think their problem is the mechanics that prevent most Warframes from being a practical choice for the fights given the limited time frame and insane grind needed for arcanes and focus.

    because of how different frames are, this isnt a possible thing to just do, especially considering that eidolons are content that is designed to highlight the operator. there are plenty frames that are good for it, some arent optimal but still usefull like oberon, limbo/ivara combos etc.

    not every frame should be usefull. some should be bad, and learning what's best and worst has to be part of getting better at hunting them. what's the point of having so many diverse frames if you can just use all for everything and none of them are unique in what they can bring to the table?

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