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Glitch_Kitten

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Posts posted by Glitch_Kitten

  1. I uh, don't see how Tenno replaying quests relates to Grineer or Corpus 'super projects'. It doesn't make any thematic sense and DE aren't ones to just do something like this 'because utility'. Though I don't see why we can't have a 'codex database' of sorts within the starchart room on the Relay, perhaps containing information on where to acquire mods not yet found or where certain enemy/eximus units are more common to spawn and of course: replaying quests.

  2. Then people would have trouble identifying what enemies they raised, and they'd have to learn what looks like what. A lot things are confusing to newer players, what is that bubble that's collapsing on itself? Why are there vortexes everywhere and why can't I get kills? Why are all the enemies floating away all of a sudden?

    Don't fix what ain't broke.

  3. Can something please be done about the acquisition of kuva?

    Riven mods require an increasing amount of kuva per reroll, and if you're particularly unlucky, you'll be stuck rerolling the same mod many times, to the point where it's past 4k kuva a single reroll. Kuva isn't plentiful enough to really justify this, coming in bundles of 500-600, which is a fairly decent amount at first glance, the issue comes with Kuva Siphons, whilst an interesting idea and fun the first few times, they inconsistent in spawn rates and feel like a chore. I'm running the same mission, with the same warframe to hope to find a kuva siphon to do the same, dull minigame for a reward that doesnt even cover 1 reroll.

    I propose 2 suggestions:

    - I'd like to see kuva be an uncommon (hell, even a common drop in low quantity bundles) drop on the kuva fortress, keeping kuva siphons as they are right now

    - kuva siphons to give a substantially larger amount of kuva

    As it stands currently, I feel the rate at which I acquire (and I need large amounts of it, may i remind you) is unbearably low and would really like to see a change.

  4. 1 hour ago, (XB1)WolfBlade said:

    Realistically speaking, impact based weapons like maces and clubs were utilized in medieval times to counter heavy armor. Swords would do nothing to platemail, neither would spears. The options were in melee combat, to slip a blade between the plates, or bash them with a heavy blunt weapon. Such a hit would dent the armor or helmet, but the concussive force would deal potentially lethal damage to the person. Put that into warframe context, a warframe slamming a hammer down on a grineer should pretty much liquify the body underneath the armor. Impact should hit armor, slash for flesh, and puncture should probably be taking down shields, though it could easily make sense for armor as well, in many situations. And the curvature of armor actually was more intended for helping deflect arrows, the disconnect between games and reality is that archers dealt massive casualties on the battlefield. They typically were the first strike in both defense and offense, and for good reason.

    Guess I didn't know as much as I thought I did, I can accept that.

  5. 6 minutes ago, (XB1)Graysmog said:

    You know, this damage change bug could be a step in the right direction.

    Impact should be dealing way more damage to Armor, honestly.

    Why try and slice through armor when you can just bash it in and crush whatever's beneath it?

    Because the usual, convex shape of armour plating is designed to absorb the shock of an impact whilst also being impervious to slashing. To crush whatever's beneath the armour would require ridiculous amount of strength, especially if you take into account how thick it is, Grineer armour plating is monstrously thick and thus, even more resistant to impact.

  6. Just going to start this off with a HUGE spoiler warning, if you haven't played the quest yet, don't read on.

    Now that's out of the way let's get started.

     

    I LOVED the quest, the unique gameplay, the voice acting, the main portion of it you spend as your operator, I remember screaming "oH MY GOD THIS IS SO COOL" when you regained transference and could control the ravenous golden maw and destroy the others that gave you a hard time, the final battle was fun, interesting and entirely different from what I've experienced in Warframe before. The new tileset is gorgeous and I love the fact that setting off alarms actually means something (albeit I think it's a little too difficult to not set them off) all and all, I felt the quest was phenomenal and I'm glad that DE spent the extra time rewriting and polishing it, the only thing that kind of let me down in regards to the quest: the unnecessary 'morallity system', it felt lazy and tacked on, as far as I know it affected nothing other than the little ending cinematic. 

    However, I feel that the quest and tileset were really the only strong point of this long awaited update, the new 'game mechanic', the riven mods, that were introduced with the update upset me. I feel it's simply too, much, rng, random unlock condition for a random weapon with random stats that you can randomise to hopefully get a better set of random stats, and these stats are no joke, they're borderline crazy and I feel not only are they going to throw the market into strife once they become more common place, they'll wreck the entire modding scene and influence players, new and old, to not diversify their weapon pools, sticking to their gun with the biggest, shiniest mod that outperforms everything else in their arsenal.

    For example:

    Spoiler

    warframe.x64_2016_11_ibs4m.png

    H1yvr7P.jpg

    The person who even posted it said "bidding starts at 10k" and I'm not even sure if they're joking

    U1CPqBf.png

    JDmOA5C.jpg

     I feel like these mods are a huge departure from what makes Warframe, Warframe, infact it reminds me of Maplestory and if any of you have played it for a small while you'll know exactly what I mean.

    So honestly, I don't know what to think of this update, I loved the quest, I thought being able to walk around as your operator was pretty cool (even though I wasn't fussed about it in the first place) and can open up doors to new game mechanics, the new tileset is amazing and refreshing, I'm yet to try the endless relic system but it looks like an amazing step in the right direction, it's just these new Riven mods honestly killed it for me, I feel that they might tarnish my Warframe experience permanently, I hate to say this and I really wanted it to never come to this but, TWW disappointed me.

    Maybe someone can convince me otherwise, thanks for reading. 

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