I wanted to take a moment to provide some feedback regarding my experiences playing with Saryn and utilizing the Venom Dose augment mod.
I have encountered an issue that significantly impacts my enjoyment while playing with Saryn and the Venom Dose augment mod. Specifically, the visual effects (VFX) associated with this combination are proving to be quite distracting and, in some instances, detracting from the overall experience.
The primary concern arises when using a sentinel companion alongside Saryn. The VFX manifests above the warframe's head, which, due to the sentinel's positioning, becomes overly prominent and intrusive. This large, glowing green effect is really annoying.
My suggestion, and indeed my earnest request, is that companions, particularly sentinels, should not contribute to the visual clutter caused by Saryn's Venom Dose augment mod. This adjustment would not only enhance the aesthetic appeal of gameplay but also improve its functionality by reducing unnecessary distractions.
I understand the delicate balance required when implementing changes to such a complex system, but I firmly believe that this adjustment would contribute positively to the overall Saryn player experience. As dedicated players, we strive for immersive and enjoyable gameplay, and addressing this issue would undoubtedly contribute to achieving that goal.
Also, please have this VFX respect our Warframe's colors and decrease the size or (alpha) of the VFX on the weapons.
See picture for reference of the annoying big green thing on my head: