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Ajintse

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Everything posted by Ajintse

  1. I wanted to take a moment to provide some feedback regarding my experiences playing with Saryn and utilizing the Venom Dose augment mod. I have encountered an issue that significantly impacts my enjoyment while playing with Saryn and the Venom Dose augment mod. Specifically, the visual effects (VFX) associated with this combination are proving to be quite distracting and, in some instances, detracting from the overall experience. The primary concern arises when using a sentinel companion alongside Saryn. The VFX manifests above the warframe's head, which, due to the sentinel's positioning, becomes overly prominent and intrusive. This large, glowing green effect is really annoying. My suggestion, and indeed my earnest request, is that companions, particularly sentinels, should not contribute to the visual clutter caused by Saryn's Venom Dose augment mod. This adjustment would not only enhance the aesthetic appeal of gameplay but also improve its functionality by reducing unnecessary distractions. I understand the delicate balance required when implementing changes to such a complex system, but I firmly believe that this adjustment would contribute positively to the overall Saryn player experience. As dedicated players, we strive for immersive and enjoyable gameplay, and addressing this issue would undoubtedly contribute to achieving that goal. Also, please have this VFX respect our Warframe's colors and decrease the size or (alpha) of the VFX on the weapons. See picture for reference of the annoying big green thing on my head:
  2. When using the Voidrig Necramech equipped with the Kuva Grattler, a visual bug occurs where the weapon appears to swing left and right erratically when aiming and when not aiming. This issue is noticeable during aiming sequences and persists throughout gameplay even without aiming. The video of proof is happening on a Railjack mission. But it also happens when doing exploring on the major open world missions. Can this be addressed as this is really annoying? Video of the bug:
  3. When using the Voidrig Necramech equipped with the Kuva Grattler, a visual bug occurs where the weapon appears to swing left and right erratically when aiming and when not aiming. This issue is noticeable during aiming sequences and persists throughout gameplay even without aiming. The video of proof is happening on a Railjack mission. But it also happens when doing exploring on the major open world missions. Can this be addressed as this is really annoying? Video of the bug:
  4. I completely agree. It's frustratingly common to be unable to blend helmets and skins from different sets due to their vastly different color schemes. This limitation greatly restricts the freedom in fashion.
  5. I observed that when using Saryn's venom dose augment mod, the visual representation of the ability appears green. This struck me as peculiar since all other abilities, whether augmented or not, adapt to the selected energy color. Nevertheless, I'm optimistic that this can be adjusted. While seemingly trivial, attention to such details can greatly enhance the pursuit of perfecting one's fashion frame aesthetic. Furthermore, whenever a companion (Sentinel) is active, this green animation appears above my head, which is quite bothersome. I would appreciate it if the animations associated with Venom Dose could be disabled for companions. Refer to the screenshot for further details.
  6. Hello, I encountered a weird unpleasant bug with the Praedos Melee when it is visible on the back of the Warframe. I also have seen this particular bug on someones Profile with a totally different Melee (can't remember which). The player whom I had contact to address if this was intended or not, had no idea. Issue: When the Incarnon form is active, the Praedos will have a very weird positioning on any Warframe on the 2 Holsters (Tonfa Reverse Holster & Tonfa Hip Holster). The issue is that when those 2 holsters are equipped/active the position of the Praedos will appear on a very uncommon place on the warframe. But, with the Tonfa STANDARD holster, the Incarnon form will just be fine and be visible on the back, not on.... somewhere else. When NOT in Incarnon form, the Praedos will also be fine on the back. But, with Tonfa Reverse and Tonfa Hip Holster, the Incarnon Form of Praedos will be visible somewhere else. (See pictures). Standard Holster - No issues ✅ Reverse Holster - Weird positioning (only when Incarnon) ❌ Hip Holster - Weird positioning (only when Incarnon) ❌
  7. Hello, Upon running 5x Netracell I finally got a TAUFORGED Crimson Shard. Then visiting the Helminth, I only got 1 NORMAL Crimson Shard. Not Tauforged (as the mission rewarded me). I would like to report this as a bug, also would like to obtain my TAUFORGED Crimson Shard as running 5x this Netracell is not just for fun, I farmed it just to get 1 Tauforged shard. Thank you.
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