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Arkfall

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Posts posted by Arkfall

  1. Hello Fellow Tenno.

    Below are some of my ideas for a Chroma Rework.

    I wanted to try to keep the rework simple, powerful, and easy to understand. I want to change things up a little to make Chroma feel like he is not so limited in his build options or team support, while still maintaining the “Ender of Worlds” feeling.

    Disclaimer: Digital Extreme is allowed and encouraged to use any and all of these ideas, concepts and theories or otherwise stated here after.

     

    Passive Skill: Keep the Color Change Aspect of the Warframe, it’s one of the unique and frankly interesting things about him, however this really is not a Passive, and never should have been considered such. It’s like the Mandicord. It’s just a part of the Warframe, not it’s passive.

    Add new passive: Chromatic Dominance: For every active power Chroma is running, allies in affinity range of Chroma gain a 10% reduction to Fire/Ice/Toxic/Electric Damage Taken and half that for combo Elements similar to an Eximus Aura (depending on Chroma’s Color).

     

    Spectral Scream

    Reworked Visual effect to better and clearer indicate range and width of Cone.

    Allow Power Range to widen the Cone as well as elongate it. Max out at 170 degrees.

    Allow Power Strength to increase Status Proc Chance.

    New Augment: Lingering Breath: Changes Spectral Scream into an explosive ball of volatile energy which leaves behind an elemental field dealing damage and proc’ing status as if it was Spectral Scream.

    Think Phantasm’s Alt Fire projectile, without the self-damaging aspect. Affected by Power Range (Speed of Projectile, Size of Explosion, Area of Effect of the Elemental Field) and Power Strength (Damage of Explosion and Field’s DoT ticks).

     

    Elemental Ward

    Replace with: Elemental Lair: Chroma declares the 30m area (at Max Rank) around him as his Lair and imbues it with his elemental fury creating three elemental confluxes. Last for 30 seconds (at Max Rank).

    Chroma and Allies in the area gain the effects of Dragon’s Resilience and Dragon’s Scales.

    Dragon’s Resilience: A 25% (at Max Rank) Damage Reduction from all sources as long as you are in the Lair. Modifiable by Power Strength.

    Dragon’s Resilience is tied to the lair, stepping out removes the effect immediately.

    Dragon’s Scales: A Flat Armor Buff that grows stronger the longer you stay in the Lair, Up to 1000 Armor (at Max Rank). The Armor begins to grow at a Rate of 5%/Sec of the total Armor Value. (20 Seconds to get the full effect.)

    Armor Value is modifiable by Power Strength.

    Dragon’s Scales decays once players leave the area, 1%/sec. (or 1m42s-ish seconds after leaving).

    Both Growth and Decay Rates are unmodifiable.

    Both effects can be carried outside the Lair with the Everlasting Ward Augment, with Dragon’s Scales continuing to grow in power till the end of the Duration.

    This ability just like Nidus’s 4th, complete with pillars that to help maintain the buff and area of effect as a place where Chroma placed his lair.

    Visually, I’d love to see some of the Elemental Effects, such as the Mini volcanos (Fire) and Ice Shelfs (Ice), Toxic Fog (Toxic), or random, frequent lightning strikes (Electric) for the effect of the power, and maybe a texture overlay like Equinox’s 4th. The Prime Variant could also have the edges of the area ringed with spikey gilded rocks and more intense elemental effects.

    Stat Breakdown:

    Cost: 50 Energy (Modifiable: Efficiency)

    Range: 15m/20m/25m/30m (Modifiable: Range)

    Duration: 15 sec /20 sec /25 sec /30sec (Modifiable: Duration)

    Damage Reduction: 10%/15%/20%/25% (Modifiable: Strength)

    Armor: 250/500/750/1000 Base Armor (Modifiable: Strength)

    Duration: 10s/20s/25s/30s (Modifiable by Power Duration.)

    This Skill is Recastable, Only one Field can exist at a time.

    This Skill has Three Pillars that keep the area of effect running(See Nidus’ 4th.)

     

    New Augment: Treasure Hoard: In the Lair of the Dragon, you find many wondrous things, This Mod increases the chance that a mob’s Rare Loot will drop by 100% (Modifiable by Power Strength) as long as they are killed in the area of Elemental Conflux.This Augment synergizes well with other's loot generating mods as this only effects the drop chance of Rare loot and not the entire loot table (See Relics).

     

    Vex Armor

    Replace with: Destroyer’s Presence: The Rage that Chroma keep bottled up begins to spill out… and everyone can feel it. For Chroma and his Allies within 30m (at Max Rank) increases the damage they deal with Warframe Powers and Weapons by 2.5%. (at Max Rank).

    For every 5,000 damage dealt by Chroma, his Presence grows more intense, increasing the bonus damage by 100% per interval, to a max of 250% (or a total of 500,000 damage dealt).

    Base % (and by extension Total % Damage) is Modifiable by Power Strength.

    Stat Breakdown:

    Cost: 75 Energy (Modifiable: Efficiency)

    Range: 15m/20m/25m/30m (Modifiable: Range)

    Damage%/Interval: 1% /1.5% /2% /2.5% (Modifiable: Strength)

    Damage Cap: 100%/150%/200%/250% (100x Interval)

    Duration: 10s/20s/25s/30s (Modifiable by Power Duration.)

    This Skill is Recastable, and maintains the Buff.

    This Skill is centered on and locked to Chroma.

     

    Synergy: Foes in both Elemental Lair and Destroyer’s Presence take 25% more damage from all sources and are slowed by 35%. This is a Debuff to enemies.

    New Augment: Apex Rage: Chroma focus his rage into a random single target nearby, the pure fury from this causing them to become crippled in fear, and begin to glow with elemental energy. Should Chroma kill this target (and only Chroma) while it is still under the effect, they will explode, dealt Blast(Fire), Magnetic(Ice), Corrosive(Toxic), or Radiation(Electric) damage equal to 40% of their Max Health to other enemies around them in 10m area.

    Range of target selection is any foe inside the area of Destroyer’s Presence, selected at random.

    Range of the explosion is modifiable by Power Range.

    The % of Max Health converted to Damage is modifiable by Power Strength.

     

    Effigy

    Overhaul: Using Vuban/Ivara/Khora’s rotating skill system, and the new Exalted Weapon System, We are going to overhaul Effigy.

    Effigy is now an Exalted Weapon, which uses Kubrow Mods (Past and Future) but not precepts.

    This update will require a rework visually to Effigy’s animations as well as his wing modeling to make it look good. Which I’m ok with, it may use Kubrow Mods, but please give this a unique animation set, we are after all, talking about a Dragon here.

    Effigy has two Modes, Defend and Attack.

    Defend Mode: Chroma commands Effigy to stand guard, prompting the Effigy to rear up and bring its full elemental power to bear. This acts identical to the current Effigy, with a few minor alterations.

    1: Range now effects the range and width of the cone of Effigy's Breath as well as the radius for the Roar.

    2: Duration now effects how long the mobs are stunned for (base 3 second).

    3: Effigy has an elemental damage field, causing ½ damage of Effigy’s Breath, at a 10m Radius (modifiable by Power Range) every second. Status chance is equal to Effigy's Breath.

    4: Effigy is now affected by both Elemental Lair and Destroyer’s Presence.

     

    Attack Mode is Unlock at Rank 2.

    Attack Mode: Effigy follows Chroma, fighting alongside his master. Using Kubrow Mods, Effigy has two unique skills Dragon’s Punishment and Dragon’s Roar.

    Dragon’s Punishment: Effigy wing-buffets a target and all targets in a small cone in front of him into the air and proceeds to blast them with Chroma’s Elemental Energy for 5 seconds dealing Effigy's Breath damage.

    Dragon’s Roar: Effigy let’s out a crippling roar, Identical to the one it already uses in Defend Mode.

     

    Synergy: Elemental Lair: Effigy imbues the Lair with power, adding his elemental damage field to the whole lair itself, regardless of where Effigy is in the lair.

    Synergy: Destroyer’s Presence: Effigy, while under the watchful eye of his Master, roars so loudly, that all foes in range are opened to Finishers for the duration for the roar.

    Stat Breakdown:

    The Armor Reduction from removing the pelt is now 35% (unmodifiable)

    The speed Increase is 25% (unmodifiable)

    I, personally, do not care for the Credit thing, so feel free to remove it.

    Cost: 50 Energy + 10 Energy/Sec (Modifiable: Efficiency)

    Effigy’s Health: 1250/2500/3750/5000 (Modifiable by Link Health, Then Power Strength)

    Effigy’s Shield: 1250/2500/3750/5000 (Modifiable by Link Shield, Then Power Strength)

    Effigy’s Armor 350 (Modifiable by Link Armor, Then Power Strength).

    Effigy has Proto-Shield and Infested Sinew damage reduction

    Range Of Dragon’s Roar in all Modes: 7.5m/15m/22.5m/30m (Modifiable: Range)

    This Skill is Retractable, just as it is now.

     

    Defend Effigy

    Range Of Defend’s Elemental Damage Aura: 2.5m/5m/7.5m/10m (Modifiable: Range)

    Range Of Defend’s Effigy Breath: 7.5m/10m/12.5m/15m (Modifiable: Range)

    Damage of Defend’s Effigy Breath: 125/250/375/500 per tick (5 ticks per Second) (Modifiable: Strength)

    Knock Back: Same as it is now.

     

    Attack Effigy

    Attack Effigy’s Damage: 300(400 Prime) Slash + 150(200 Prime) Element (Based on Color) Modifiable by Kubrow Mods and Power Strength.

    Attack Effigy’s Critical Chance: 15% (20% Prime) Modifiable by Kubrow Mods.

    Attack Effigy’s Crit Multiplier: 3x (Modifiable by Kubrow Mods.)

    Attack Effigy’s Status Chance: 10% (15% Prime) Modifiable by Kubrow Mods.

     

    New Augment: Elemental Dismount: Launching off Chroma, Effigy floats in the air for a moment and blast the ground with a huge blast of elemental energy, dealing 2500 damage, to all foes within 15m of Effigy, triggering the appropriate Status Effects on all targets hit. Modifiable by Power Range and Strength.

     

    There we have it… my idea. I know there are more than likely a few glaring holes in the ideas, but I feel like with these numbers and functions, that we could open up Chroma’s builds a bit more to allow for other types of Dragons to appear, while still allowing people that want to play the Dragons they currently are without losing.

     

    Let me know what you all think, and Happy Hunting Tenno.

    • Like 2
  2. 1 minute ago, seprent said:

    to make us hesitate if the lotus is our paternal figure that means emotion attachment when you fight something that you love even in idea you will hesitate to harm it if you recall the sacrifice we asked what did they do to you like her normal look was her true form to us and they transformed her like she (or her mother) did to ballas  

    Well, clearly they missed this mark on some of us... hahah...

  3. 1 minute ago, Kaotyke said:

    Crewman Synthesis:

      Hide contents

    They opened the chamber door just in time for me to see it happen; the Archimedian erupting into a flash, jade-like and blinding. I knew her. She was the greatest scholar of genetics who ever lived. Except now she was nothing but mist and gore.

     

    Thanks for that man, I forgot about that.

    Well that shoots that idea in the ass, partly anyway. Given that Ballas was the creator of Helmsmith, and had access to the Jade Light system... I seriously doubt he is above tampering with the system to his own ends, especially if he wasn't above doing Continuity and what he did to Umbra Dax.

    Guess I'll need to wait for the New War.

    However it plays out... Umbral Chroma Prime and I are ready.

  4. 12 minutes ago, Zapforce said:

    Then I came up with this CRAZY idea (obviously a joke idea, although it would be REALLY cool to have this in the game, it will never happen): Chroma, Titania, and Octavia get together. They have a threesome and from that is born a combination of Chroma, Titania, and Octavia: *insert cool space ninja robot name here*. And that son/daughter can fly around like Titania while spewing out elemental destruction like Chroma like playing the Skyrim Theme (or whatever you want, I say Skyrim Theme because Chroma is a Dragon and Dragons and Skyrim go along well) on an improved mandachord (longer, WAY longer) at MAX VOLUME. How cool (and broken) would that be?

    That... sounds Metal.

  5. 18 minutes ago, DeathDweller said:

    Dying to Jade light doesn't leave a corpse behind.

    Based on what?? I've never seen anything the remotely discusses the actual process.

    the Orokin did have a flair for the dramatic... and it is implied that Ballas has access and ability to interfere or alter the Jade Light system... but chose not too. Maybe. Ballas is a weasel.. who knows what the hell he has done... more so now that he has "betrayed" Lotus for "ruining him"... and basically gave us a Sword to kill his Ex-wife... I wonder if someone at DE is getting some frustrations out though the lore... hahaha....

  6. I agree with you Clockwork... I believe that Lotus is a real personality. Now that Space Grandma is here, we do not know if Lotus was rebooted, being mind controlled, simply suppressed or what... Only time (and DE) will tell. But we do know she is no long with us.

    The part of her leading us to Umbra… how much of that was her, and how much of that was us wanting to find her and using some latent void magic we are not fully aware of yet.

    Personally, I was never a fan of the Lotus… she knows everything, yet refuses to trust us enough to tell us anything literally until the Stalker is about to Red-Rum us. And then, we still get more info from Teshin of all people.

    We already knew from the Natah quest line that she was a Sentient so that's not a big surprise, and that she betrayed her Father at the last minute to "keep" her new children.

    The real question I have right now is ... Ballas clearly went to Hunhow to strike a deal with Him to "Get back" Margulis from the dead, in return Ballas gave Hunhow a plan and means to win the Old War. The real question in my mind is HOW exactly did Hunhow have the ability to bring her back when the Orokin didn't?

    My theory as of right now is this:

    Using the corpse of Margulis, Hunhow basically gave his Daughter away, like an arranged marriage to Ballas, by having Natah incorporated into Margulis' dead body (using Natah's Oro to fill a dead/empty vessel). Thus giving us "The Lotus" physically, as it were.

    However, due to her exposure to the Star-Children, Margulis's Mind/Soul/Will/Feelings still resided in her body, and began to gnaw away at 'Natah' who buckled because she wanted children and though Margulis, got the Tenno as her surrogate children, (who was killed for having the gall to defy the Orokin Lords for her adopted children, so clearly the emotional strength and attachment was there for her) giving emotional birth to "Space Mom" that we all know.

    However, the Orokin and the Sentients are a bunch of really SICK bastards... and probably installed devices, similar to the Transference Bolts, found in Warframes and Umbra, in Lotus to ensure she would "play nice" with the plan of being married off to a Orokin (the very people she was intent on Killing/Resisting/Defying).

    We know the Lotus's Chamber was under the Reservoir and that Lotus hijacked the Moon into the Void to hid it away from EVERYONE, Ballas Included. The Orokin, despite using the Void for their own ends, do not fully understand and still fear it, and clearly with good reason. We can also infer from all this that Margulis' Body was in fact used, to hide the presence of Natah from the Orokin as she was moved into position for the Coup by Ballas. (See Hunhow hiding in War, and Stalker at the end of Second Dream and showing up in the void, relatively unaffected by being in Sentient's personal hell-scape).

    Hiding the Moon after the coup was as much for her protection as it was ours, it kept Ballas away, it keep the Sentients away, it put everyone in their own corner to play their own games.

    Then Vor had to go and #*!% with S#&$.

  7. 5 hours ago, (Xbox One)EternalDrk Mako said:

    ive never destroyed rooms, is it easy to tear it all down then restructure? reuse materials? 

    Head to the room's console and hit Destory Room.

    It will either ask if your cool with that or tell you it can't because some other room requires it.

    It takes 2 hour to blow up a room and if you just run to every room once every two hours hitting delete, you should be back to the Starting Clan Hall in no time!

    8 hours ago, InnocenceProvesNothing said:

    Warframe is out for 4 years tho :clem: 

    That depends on how early you got into the closed version before it went to open.:clem:

  8. 1 hour ago, ldegroodt115 said:

    I've seen quite a few threads across various websites saying that people put all their reactors on one level, and build most of their other stuff above it. I've been attempting to do this, but when I try to destroy a hall on the upper floor (they are connected by 1x elevator if it helps), it says that the reactors downstairs are child components. So clearly the reactors take up more space than it seems. Can anybody a, tell me how much space the reactors actually take up, and b, inform me on how to do this "basement" technique? Much appreciated.

    How to: Dojo Reactor Core Basement

    Step 1: Get a Dojo.

    Ok ok... Enough with jokes....

    The "Child Component" Is most likely due to a lack of Available Dojo Space you'd be missing rooming the 2nd tier Clan Hall.

    The reactor Basement is pretty easy to build if your starting from scratch. If you aren't it can get tricky.

    Step 1: The easiest/best thing to do break every room down until you get back to having the Starting Clan Hall as the only room.

    Step 2: Once you are there, build a Cross Connector to the north or south, then after that is completed, build a Reactor Room in the same direction.

    Step 3: After that is done, build two Cross Connectors to the East and West of the first Cross Connector, and a third Cross Connector on the opposite end of the Clan Room.

    Step 4: After all three Cross Connectors are done, build a Elevator (Up or Down) In the same direction as the third Cross Connect from Step 3.

    Step 5: On the other end of the newly built Elevator, build a Cross Connector.

    Step 6: Build the Second Clan Hall.

    Step 7: Report back to the "Reactor Level" and continue to build Cross Connectors and T-Connectors around the Starting Clan Hall. Basically, Turn the level into a giant ring of reactors surrounding the Clan hall.

    Hopefully this helps! I've rebuilt my clan hall at least 4 times in the last 5 years.

    Clan%20Reactor%20Level.png

    • Like 1
  9. With Second Dream we got an answer to a very important question: "What is the driving force behind the Warframes." However, we still have not gotten an answer to "What are the Warframes exactly."

    Given that DE tends to go one way with an Idea, and then something happens (Time/Resources/New Ideas) and they start to take another direction leaves some of the Lore disjointed. They do patch it together when they get a chance, but alas Game Development is not as easy as day dreaming.

    That said, There are still vast holes in the Lore and Time has not been measured out very well (How long was the Great War? How long was the Tenno-revolt? How long do people live (Darvo? Baro?) Do humans take longer to mature thanks to a prolonged ageing cycle? how long were we "asleep" for?). This leads to a bunch of subjective views that have little to no merit.

    As for the Warframes themselves, and how Time Plays into all this... We do not know how long we have been out for, but we know that the Grineer and the Corpus have both actively been after the Warframes for some time before we awoke again. The Twin Queens issued a System-Wide purge of anything Orokin/Tenno related out of fear of our return and for the most part, the Grineer obeyed. (Insert "I know better then my supriors" Vor quote here.) We do not know how long this was going on, before we awoke.

    It could be that the Lotus sat back and watched countless Warfarme be destroyed before she decided to act.

    It could be that, despite the technology, if you stray to far from your "Transference Signal Device" that the Tenno's mind can't jump back to the orbiters, thus making Mirage's blood-lust and zeal for killing Sentients lead her to far out from the moon. This would also explain the lost of Limbo, as he could have been a researcher and "wondered" to far off into wild void space, leaving behind the barest scraps of his construction should anyone follow him. 

    It could also be that the Gen2, Gen3 and Gen4 Warframes were made by singular Tenno that stood out amiss the rest. Who knows.

    How old are our Tenno? How mature are they? (Mind and Body age are two different things after all.) There are still many questions we need answered. Hopefully, someday, we will find the serects we are searching for...

    Till then... *Reloads his Soma Prime* We got a lot of work to do.

    Stay Frost Tenno, Time is the greatest teacher.

  10. ... Chroma.

    Because Dragon.

    My favorite experience is watching 3 Heavy Gunner Eximis shooting at me full tilt, trying so hard to kill me while I stood there, blinking at them.

    Watching Regeneration Out-Heal the damage they were all doing. T3 Survival Void.

    Good times. Good times.

  11. Without the support from Prime access and other purchases that players make, DE would not be able to continue to make Warframe bigger and better.

    If people have a problem with that... "meh."

    I bought Rhino Prime the moment it went up for sale, and I will be buying Chroma Prime when/if it ever comes up. I also buy Plat from time to time because DE earns my respect and my money.

    and they do more to earn it then most Dev Teams in the business.

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