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DroopingPuppy

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Posts posted by DroopingPuppy

  1. Mostly I don't bother the slot because it is just useless for most weapons. Only exception I have in mind is Penta, for you can put Tether Grenades on it. Other than that, I have added unranked Vigilante Supplies just because it is better than nothing to increase the set bonus(I don't care for it, though), or unranked Pistol Ammo Mutation for my Pox when I leave my Carrier Prime on Orbiter.

    It needs to allow more mundane mods to be usable I think. For now only a few weapons are actually have meaningful benefit and the others are have really no advantage on it.

  2. Not so bad, I think. It would be better to transfer exclusive items to Nightwave reward market.

    Well, actually random daily rewards are fine, but the problem is milestones exclusive mods and weapons. Required to login for three years to actually get the most exclusive mods and weapons are just sick for newbie. Personally I did get them all for I have 1000+ days of login for now, but when I viewed the list some years ago, it just make me sick.

  3. Before a half of a year when I changed my PC, I had a decade old cheap PC that have dual core with around 2.9m, 3gb ram, with GTX 750 or something similar grade graphic card, but I can play all the contents save for open worlds without trouble, and even for these I can run these and it is just slow a bit. It is the best optimized game I ever have seen, and I doubt I can see something better than Warframe in my life. It is the best.

  4. Have to do every single the stuff is different with you can get the reward whatever you did. Also, consider it forced us to do it or can't get the 'tier exclusive reward' at all, It is nothing but disgusting. What they did is just make us to participate in manual labor all the times.

    Simply put, why Nightwave has ridiculous tier exclusive reward and why it ALSO have such a ridiculous exclusive item to do?

    The damned, cursed Alert was force us to keep playing or at least watching and ready to play Warframe all the times. Isn't Nightwave supposed to be different? To play when we want? But the ridiculous tier exclusive reward mocking the idea at the beginning, states that 'you need to work in such period or bust'. I am already angry for this, then what? Requies arcgun kill? Play railjack? Ha, no kidding. It is not 'to play when we want' and to play what we want. It is 'to play when DE wants and what DE wants.'

    Better than alert? Yes, definitely, for we are at least don't required to keep watch and ready to play Warframe 24 hours in a day. But is it good? I don't think so and it just make me annoying and tired. We don't need to be an office worker in the game.

    • Like 1
  5. 3 hours ago, ShortCat said:

    While the "don't like it, don't do it" argument in general is as stupid as it can get, in this particular case it is actually indeed right to not do those challenges. DE is obsessed with user data, so when they see low participation numbers in combination with forum complaints, they will act.

    Good call. They want us to not do this, so be it.

  6. 7 hours ago, (XB1)YoungGunn82 said:

    Your Warframe gets downed, should we or should we not be able to jump out of our downed frame to revive it?

    Our operator can revive other downed frames, just not our own? Because reasons? To OP? 

    Discuss? 

    It is called 'revive' and it is already on the mechanism. You can do this four times on a mission by default. The operator doesn't shown on this case, though.

     

    That said, why we should? We can revive by the game mechanism. Also, for the game mechanism our chosen warframe in the mission is our main character and operator is nothing but a supporter. And when our operators' health are reduced to the ground we are forced to return our warframe. Then why we should revive by ourselves? It is a co-op game and your random teammate is there for a reason. Even if you are alone, you can revive with pay for some penalty. But if you can revive by your operator by free, it is insainly broken.

  7. 15 hours ago, rapt0rman said:

    I think he knows that, the point being the removal of those stats would make that not a possibility.

     

    More on topic, it's not something that's unique to bows, nearly all weapon types have one or two null-stats that you can get on rivens.

     

    Perhaps. But....

      

    13 hours ago, (PS4)DidelphisV said:

    See I personally think we could do away with all of those. Recoil on beams, projectile speed on hitscan weapons etc... As nice as it is to get these stats as a negative, if you were to remove them it would make you more likely to get better rolls overall right? (since there’d be less possible roll combinations.) 

    I suppose overall I’d like to see rivens be a bit more personalised to weapon types. Perhaps add things like blast radius on explosives, range on beams, perhaps even stuff like +headshot damage on snipers or whatever. In my opinion it’s all a little too uniform at the moment 

    Yeah but leave it as it was will results much better rivens for most weapons. For example my Lenz riven have negative recoil as well as two positive options, makes me one of the perfect lottery.

    Remember that the end result is what we want, although the way to the masterpiece is too unpredictable. Perhaps removing useless stats for some weapons that didn't need it at all would you to have positive stats, but usually the best riven is two positive stats and one insignificant negative stat. So having 'useless' stats on the lottery is actually an advantage, rather than a problem.

    Also it also increase the chance to useful stats are designated to be negative stats as well, so I don't think that we are have any advantage by removing useless stats from the lottery. Remember that you have up to three lotteries for this with a same pool, and you pick two good and one bad one. So for the best pick you have to pick is picking two good ones and also picks one bad ones that doesn't looks bad for you. So, unless you have bad things in the pool of lottery tickets, you have to pick the good ones as the negative, thus I bet that your situation is even worse than now.

  8. 11 hours ago, Learicorn said:

    Stop crying for the love of god DE has done more than enough already

    When is this going to stop

    OP was mainly argue about self-stagger on Concealed Explosive(you know, although it was cause self damage to you, but it surely didn't kill you outright unlike most self damage), so it is quite reasonable to argue.

  9. Well, as I said, although most self damage instantly make you dead(and that's why we HATE it), but your case is an odd exception - Concealed Explosive doesn't kill you outright. Just for this, I understand your frustration.

  10. 1 minute ago, (XB1)TyeGoo said:

    I'm glad that self damage is gone.

    Do I use exclusively launchers now? No.

    Nothing has changed for me, except that when I use a launcher I don't magically die, and that my teammates actually are able to do something.

    I prefer 3 teammates with 10 forma+riven Bramma over 3 teammates that do nothing and leave the work to me.

    THIS. It just allow us to consider launchers.

    • Like 1
  11. 2 hours ago, Psychotoxin said:

    So, Correct me if I'm wrong, but self-staggering on blast procs wasn't a thing some time ago, right?

    I decided to give a go to my Despair that's modded with blast and a high status chance, as I remember it to be a decent side-arm.

    But then I made the grave mistake of shooting a grineer lancer that was right in my face...
    Or shooting from the corner of a door, and clipped the said corner...
    Or flung one dagger at an orokin container...
    Or misclicked when my mouse slipped and hit the floor by my feet...

    All of these actions made me either fly backwards, tumble to the ground, or do a very sudden and jarring block/brace animation, that stops all momentum, and interrupts all other actions.

     

    40ld1o.jpg

    Well, make you knockout instantly just stops your momentum and inturrupt all actions, and it actually gets even worse.

    Concealed Explosive is a sad and rare example that does not kills you outright when self damage was live, though. I know the feeling for I have Hikou Prime with Concealed Explosive setting.

     

  12. There are automatical trade/chat suspensions in Warframe. If the algorithm catches a suspected situation it immediately activates and put the ban. But as you know it may mistake, so if you explain your situation on support ticket and if you are innocent, then they will release you as soon as they found that your are not guilty at all.

    One of the famous case for the automatic ban is, Maroo accepts one of the new item and change it to ridiculous amount of endo, and the algorithm immediately bans the player account for it thinks that the player gets so many endo by illegal way, then DE says it was a bug that it can be sold by Maroo and they released all account about this(also retrieve the endo as well).

  13. Also, before this self damage, all explosives that I have used are;

    Primary: Lenz, Penta, Torid, Zarr, Scourge, Simulor, Astilla

    Secondary: Pox, Staticor

    As you see, most weapons among them are not cause self damage at all(and many of them are not have large radius either). Only Lenz, Penta and Zarr instantly kills me. But Zarr can be fired from long range, secondary blast doesn't hurt me, and it can be turned to a shotgun and ready to fight in close range. Penta can have Tether Grenades to lock the enemies as well as warn me by clearly bright blue light and the energy line that shackles the enemy, and I can detonate it at will. Lenz have some time before it ignites.

    Everything else? That's no more than a joke. There are some people do use such weapons, but that only proves their skill and rash nature.

    Anyway, removing self damage make us to consider the other weapons. Even if self damage was controllable, it didn't get hated so much. But it wasn't.

     

  14. Self damage is nothing but an annoyance that prevent us to use the explosive weapons or only pick safe ones. It kills you by only one shot instantly whatever you have, if you ever had a mistake. Yes, for now stagger holding you for a while but that's at least better than instantly knocked out and need for revive. Only the weapons specially designed to not getting you by only one blow and just reduce your health are not able to kill you outright.

    Only if it were cause some damage but not fatal, I think that much more people are fine with self damage. But in the reality, I remember that only self damage that doesn't kill you outright are the blast from Thunderbolt and Concealed Explosive mods, and that's because it is not the full weapon damage. The other weapons ready for war are expected to blow you by only one shot. Hey, enemies have much more health than us, and we can cause much damages than our health by default. Then why self damage should be 100% of the weapon damage?

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