Adaptor-Face
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Posts
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Posts posted by Adaptor-Face
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When nys uses absorb, if you turn your back to her and try to shot she will still absorb it, no matter the range. you can even be out of the blast range and will still absorb your shot. most noticalbe with synapse.
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inb4 insta lock
On-topic: never had this issue/bug/glich/error (yet)
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luckily rngesus wasnt smiling to me today and i lost nothing of value
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uhm, press 4 first?
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best tip for farming stuff you want: go farm something else
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ok so whatever my weapon is totaled up (slash,impact,puncture combined) +75% correct? because again Ichors only has 35 toxic thats it, Zorens have all three of those elements.
i was just pointing out a possible cause for your mismatch between game and math. about the three "elements" i have no idea how it calculates it.
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"175% of your melee weapon's normal attack damage." means a +75% dmg buff on your normal attack, and not a 175% dmg buff.
it states the total amount of dmg output added, not the buff that is add to your weapon and THEN added to hysteria
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he scans stuff in undertow, just FYI if you want to use him to fill your codex
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the uncommon stance on amphis, with enough attack speed, you can ONLY do the end part (after pause) on the combo by mashing "E"
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eclipse is full i beleve, to rename your clan log in to the main site and open up "account management" by clicking on your name on the top right. in there you should see a "rename Clan" option if you are the Warlord of the clan. this costs 200 plat
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i sense that some one is butt hurt about running out of energy
ONTOPIC: energy is fine as it is. the current energy system is a part of what makes warframe feel warframe.
While a new reload system would be nice, it does not make sense, there are not many weapons that have a long enough reload time to justify such a system.
WE DO NOT NEED MORE EXHASTION STUFF. a true master ninja never gets tired.
the ammo rng is there to make you think twice about what type of weapon you take with you. more heavy hitting weapons draw from rarer ammo stocks
tl;dr: dont make this game like any other game, it will lose its feeling
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you will lose your faith in the RNG soon, as we all have
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void, when you farm for stances.
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Geoff, if he grew a beard, would win this hands down
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got hit with radial disarm?
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so 200k creds in 9 runs isn't enough for you? (20 min work ish) THIS IS AFTER TAXES
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tha is a bug, dev mod, something not for your eyes, and will not be released.
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they said that a new faction is in the works, not that it was coming with U13.
If they did i just have to uhm....
PICS OR DIDNT HAPPEN.
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it is possible. as the warlord in a clan, if you login on the main site (not forums) and then go to "account managment", by clicking you account name, you should see a "rename clan" option for 200 plat
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in bigger projects thing tend to go wrong, is not propperly made, etc. they have probbably made MORE stuff since last week, not just fixes for the stuff they already have
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I'm honestly not sure what you're objecting to...
Here's how it works, from what I understand.
Clan/Alliance 1 puts up a solar rail, and sets their tax to x for alliance members, and y for non-alliance members. x may be 0, y may be 0. Anyone can run missions on it, and if they do, they pay the owner of the rail, either clan or alliance, the stated tax on the credits rewarded and component materials obtained in the mission.
So let's say Clan/Alliance 1 is Warbros Alliance, and they set the alliance tax to 0, and the non-alliance tax to 10%. You, presumably not being a member of the alliance, may run that mission, but only if you pay them 10% of what you get rewarded in credits and materials. So let's say the mission pay out is 10k credits and you obtain 200 salvage and 20 control modules (I'm totally making this up, I have no idea what the rewards will be like). You keep all your mods, and you automatically pay them 1k credits, and 20 salvage and 2 control modules, and you keep 9k credits, 180 salvage, and 18 control modules.
Is that really a big deal to you? Really?
So let's say Test Alliance please ignore thinks the tax is too high, and contests it with their own rail. Warbros puts up a battle pay, where they pay YOU 5k credits to fight for them, and Test Alliance puts up a battlepay of 2k credits, where they pay you 2k credits to run for them, along with saying they'll set the tax to 0/5%. One would presume that they'll win, warbros will lose their solar rail, and you'll then pay Test alliance please ignore 500 credits and 10 salvage with 1 control module instead. Maybe warbros wins because they have a higher battlepay, but either way, once it's done, it's back to business as usual and you'll still pay the tax, but compared to most missions you're obtaining a lot more than you would otherwise, even paying the tax.
Hell, if the rate is 50% but I'm still taking home 50k credits a mission, do I care if I'm paying Warbros 50k credits a mission too? So if the payout was 100k credits a mission, and I give warbros 50% of that, I'm still making more than even the best T3 mission payout.
It's not like you're paying them upfront, you're just paying them a percentage of what you get from completing the mission. You don't lose anything other than possibly greater returns if an alliance with a lower tax rate were to run it instead.
And if you just don't want to participate, don't. This isn't taking the place of any current content. There may be mods you can't obtain otherwise, but you stand to lose NOTHING.
finally someone that makes sense! you must be jebus on the forums
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some time between now and tomorrow, DE time
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Lets all sing the mightiest of sea shanties
Nyx: Dont Turn Your Back At Me (Absorb Bug)
in General
Posted
when you are out of the reach from the absorb, you can fire to the sides perfectly fine, just not directly away from her