Jump to content

Adaptor-Face

PC Member
  • Posts

    1,024
  • Joined

  • Last visited

Posts posted by Adaptor-Face

  1. everytime i continue in my lobby, the next game i cant respawn, AT ALL, so i have only one life. i cant quit the mission either, as the menu is tied to the frame and will not show up. 

     

    and since i can only join a in-progress game, i will join the losing side, because there are no penalty to leaving.

     

    Snow globe does not work properly either because Player hosting is so bad

  2. Wait what?

     

    Just go and check under the action tab, if you really can't remember you have one installed write it down. I've never had this problem, or maybe I just have a good memory to know which weapons have Potato's. (Then again I forget what I ate for lunch everyday)

     

    What's the purpose of having two Helios's? 

    sorry, forgot to mention i was talking about when you are trying to sell stuff

  3. [bragging]im on a mission to own all farmable weapons, and have them installed with catalysts.[/bragging] This process is really tedious when you have alot of weapons to install catalysts on, as you have to manually check each weapon if they have one, going in and out of several menus. 

     

    This is not a change just for "me" though, as an addition like this should manifest itself in the crafting and inventory aswell. Personally i'm in a position where i have two helios sentinels, one with reactor and one without. i have no way to tell which one has the catalyst one which does not when im trying to sell the one without a reactor, since they are both rank 30.

     

    Having to use a forma to find out which one is the one i want to keep is not a good solution, and this should be addressed.

  4. Because you're not allowed to critique the enemies in the game.

     

    Also, am I one of the only Tenno who actually likes Nullifiers? I make them my top priority in any Tower mission because I enjoy taking them down.

    the only thing i find annoying about nullifiers is that the shield takes so long to remove at lower levels. Adding a scaling overkill factor to the shield, and they would be perfect (aka nerf them slightly at lower levels for players who have reached "end game")

  5. Yeah i never understood this build either, i guess its just for fun

    it is, also for lower levels stug is used. With this build i survive 2 or 3 shots before health is lower than 100 when link is active. it also clears a defense wave faster than using the penta on them would

     

    Ah, good old self damaging Trinity.

    Build is ok, Range might be a bit Overkill for Link, if you want to make use of that Quick Thinking enemies have to come in closer anyway. And man, it hurts to see that r6 vitality. All the cool Trinity builds need more than one Forma so don't be lazy.

     

    The QT is for my own damage, not the enemies damage. and max range is delicious at defense missions. (to be honest the vitality thing is just a bad excuse. i dont actually have a higher ranked vitality, because i never needed it)

  6. I made a build that revolves around using link to kill enemies

    db1578fa_l.jpeg

     

    It requires a weak(er) build on penta to operate at its best:

    015b132a_l.jpeg

     

    Thoughts or feedback? (no feedback on the rank 6 vitality, that is to save a forma)

     

    EDIT:

    Keep link LINKED before self detonation, as link won't reduce the damage if it is not linked to an enemy

     

    pros:

    fun(ny) to play

    really effective in defense and camp stlye survival

    mob clearer

     

    cons:

    accidental death 

  7. Something like this seems  to be almost necessary when new units are added one by one, and can sometimes create a huge influx of "feedback" threads

     

    When i want to read/talk about a certain enemy i have no clear place to go except "General" where its clouded by everything else

  8. at it's base, %-based damage has one problem: you can play the same way all the time.

    about "winning" the endless modes: if this change happens i have a reason to tryhard beyond min 60 in T4S

     

    on another note: excavation should remain endless but instead give you a finite number of excavator "Lives" on mission start so you "win" when they are spent (Lives as in if you start with 5, the enemy needs to smash 5, not you completing 5 and then dont get more)

  9. A: Browser zoom is 100%, so everything there is fine. 

    B: The axis (and image) are scaled in such a way that the axis represent actual pixel size, and that zooming in and out with Geogebra would not affect anything at all (as the image is tethered to two points: The origin, and Point B). That means I can jut zoom in and out to get results without affecting the accuracy of it. 

    then all is good, good math.

  10. i say no, frame selection should not have an impact on the result, as long as the player(s) are capable of handling the frame. some parts might become harder and some might become easier. experiment on your own and dont listen to others saying what you "must" play

  11. Science has gone too far this time.

     

    It's missing the shark bits under the arms.

    fixed, it was the tail from each shark "leaking" to the wrong side that made it appear that it was supposed to be something there

×
×
  • Create New...