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Adaptor-Face

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Posts posted by Adaptor-Face

  1. My question was actually asking for a counter-solution. If you don't want equipped melee to stagger, then what do you suggest instead?

    And...it is supposed to be hard to escape. You're supposed to make yourself impossible to get a hold of. If a melee player does manage to get a hold of you, shouldn't they be rewarded for that effort? At the same time, with the current staggering, players actually have to complete the combo or attack sequence, not just mash an attack button. If they make a mistake in finishing the combo, their target can actually escape.

    As much mobility as melee has to get in range, players also have the mobility to just move vertically and totally avoid melee attacks because almost all melee attack animations do not strike well above a frame's head.

    Warframe PvP is Close Quarter Combat for the most part (the exception is CTC where the Cephalons are), which makes getting INTO melee range really easy. melee also hit in an arc thus being able to hit MULTIPLE ENEMIES AT ONCE, something ranged weapons cant. 

     

    your reward is that your target can try to fight (requring them to aim at someone right in their face and that are moving around quickly) or run. THATS the reward melee have. short story: they need to have skill in order to fight someone mashing E at different intervals, and you want to disable their skill with stuns.

     

    and last time i checked melee combos ARE SUPER EASY TO DO, unless you want to tell me in pvp they require you to mash 15 buttons at once to swing once. also stuns are BEFORE combo branches (unless im missing something) or ON EVERY GODDAMN HIT. a stun on the last part of a branch so that you get rewarded for completeing said branch is ok, but THIS IS NOT  how it works at its current itteration.

     

    im trying to tell you melee has enough advantages that they dont need to be able to leave the target defenseless.

     

    EDIT: last time i check melee damage is handled client side, while ranged weapons are server side, moving lag to the recepiant ONLY

  2. Things i have tried so far: reinstalled nvidia drivers, verified the game files and optimized them.

     

    important note: i can alt tab ONCE, then it locks up, alt tabing to desktop works fine (for some reason)

     

    Found the culprit: it was Display Fusion, which is weird because i run the same on both pcs. It should also not do something like this and lastly why only warframe?

  3. If equipped melee cannot at least stun to get a finishing combo in, which does actually take a bit of work from the melee user, what mechanic should melee be given to make it viable in a gun fight where everyone has high mobility?

    because with stuns (like it is now) its incredebly hard to escape from, due to it being P2P they still hit you "mid air", and stops all of your movement, and it has no counter.

     

    and high mobility is problem for all weapons not just melee

     

    why should melee be the only weapon type you can't escape from when you have so much mobility to get in range?

  4. I actually had this problem crop up fairly recently, and it turned out to be conflicting settings between the game's settings, and the NVIDIA GeForce Experience settings for the application. GeForce had WF set to fullscreen, which was preventing the proper tab-out. 

     

    If you have any software controlling your game settings try disabling it for WF (or allow the program to control the settings, or double check they match up) and maybe it'll clear up for you.

    nope, no dice. both the control panel and nvidia experience was set to program controlled.

  5. so... are you trying to say your not a newcomer?

     

    im just used to someone who seemed like they played one or two matches then coming here to claim something that doesnt even make sense for pvp,

     

    if your at hurricane already im not really sure thats a newcomer :P but what you say makes sense like the UI stuff i just overlook but now that you say something im like oh yea that is weird...

    newcomer in the fact i have only played one week. i also played some when PvP first came out and alot has changed since then. its also quite easy ranking up as a MR21

  6. WOW, a newcomer that actaully like played a little and did a little research. I am impressed.

     

    only thing i can think to say that you might not know is that if people group up before joining a team match in conclave they will stick together through matches, otherwise it will keep it as even as it can if at an uneven number (1v2, 2v3) but yes something needs to be done about match making, although with the current player base it might not do much even if it were implemented :/

    i just hit hurricane rank so..........

  7. Before i start i would like to say, im a newcomer to PvP only. i have almost all weapons and frames with potatoes (yes even the MK1 weapons).

     

    ORO system

    When you kill someone, having your hard earned oro denied by an enemy standing next to them is really frustrating, please have the oro be immune to be denied for a brief moment to avoid a quad kill only awarding 1 oro because they grouped up.

     

     

    Team colors, map and UI

    The UI does not tell you what team you belong to. to check which team you belong to you need to open the score board, which you cant do while dead, the time when you have the time to do so.

     

    Team coloring is also not working for Team Sun, as the icon above the enemies head is orange, kill feed is blue. Either adjust it so that orange is always enemy, or that it respects team color.

     

    Map does not tell you where your "base" is in CTC, the tile tries to but it shows team insignia and that ties back to the first issue in this section.

    there is also no reason that map markers gets "stuck" on doors on the map. i want to know where they are, not how to get there. most noticable in the asteroid map

     

     

    P2P, leavers and finding a game

    The biggest issue with PvP is that it uses P2P, which in almost all my games i have had it resulted in me dying from someone meleeing where i was 1 second ago, hitting me when they clearly isnt and dying well after turning a corner. (and no, this is not my connections fault, im sitting on a 1/1 GBit connection when im at my place)

     

    The other part is that there is no penalty to leave, making me, the player who need standing, having to endure 5 minutes of 1v4 beacuse i dont want to lose the challange i completed.

     

    Lastly, i keep finding games that are 1 minute left of, and find myself being the only one in the team aswell, making my "lifetime stats" plummet (which i dont care for anymore because of this)

     

     

    Things that triggers/pisses me off:

     
    Cant open menu (esc) while dead. (its more of a general warframe  issue, but more relevant for pvp #ragequit)
     
     

    STUNLOCKS SHOULD NOT BE A THING IN ANY GAME EVER! IMHO stuns should not be provided by weapons AT ALL, it feels cheap to die from, has no counter and costs nothing for the user. Abilties have atleast a cost 

     

    Anticipation should be an integrated part of the game(pvp), not a mod that you have to buy with standing (which in turn slows down your ranking progress)

     

    a game should not start as 1v1+, just got matched in a lobby, me vs 3 others and it started

    Summary

    So far i have had one game where i felt things were balanced, fun and fair, and that was when noone was using stunlocks or stun/knockdown at all.

     
     
    tl;dr: game does not properly inform the player about things, something needs to be done about the P2P, STUNS ARE CHEAP AND STUNLOCK SHOULD NOT BE A THING! im looking at you tipedo, dual kamas and jat kittag
  8. When i try to alt+tab out of the game, it refuses to lose focus. To be able to alt+tab i have to press start then do the alt+tabbing. this only happens when i play on my laptop, something i dont do unless im not at home with my rig.

     

    The laptop in question:

    Alienware M17x R4 with windows 7

    Intel i7 3630QM quad procesor @ 2,4GHz

    Nvidia GTX 675M

    8 GB of RAM

    2 harddrives (non raid config)

    mouse is my only connected device

     

    Game is run in borderless window (alt+tab is also disabled in fullscreen) with quality settings at max, besides some prefrence settings (like DoF, motion blur and bloom)

     

    This problem is only in warframe on my laptop (tried optimizing, will try verifying before going to bed if a solution does not come up (3,6/0,6 MBit D/U connection where i am now)

     

    anyone got any ideas what might cause this?

     

     

    Things i have tried so far: reinstalled nvidia drivers, verified the game files and optimized them.

     

    important note: i can alt tab ONCE, then it locks up, alt tabing to desktop works fine (for some reason)

     

    Found the culprit: it was Display Fusion, which is weird because i run the same on both pcs. It should also not do something like this and lastly why only warframe?
  9. you can have different focuses and freely choose which to use after unlocking them. This requires you to own and install the different lenses.

     

    NOTE: you can only have one lense installed on one weapon or frame, and installing another one on the same frame or weapon destroys the old one. You can have multiple weapons or frames with different lenses

  10. i agree, alert only resource required for the research is bad. As a long timer it really feels they actively try to slow me down, just because i have played for so long. the stuff they pulled with zephyr got released is where the line goes, and it does not move further back.

  11. you used to be able to press "Y" on your keyboard to select the right option when presented with two, like when you have completed 5 waves in defense, pressing "Y" would select "Battle". this no longer works.

     

    really liked that feature (even if it was unintended)

     

    bring back plox? (more awesome would be if you added a key for the left one as well :O)

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