nyx was my first prime and i've always had a soft spot for her. thanks for making nyx more viable in high-level content. i do wish that we had more control over psychic bolts though.
while the ability to strip armor and auras is really powerful, it only works if there are few enough enemies or the bolts happen to randomly pick the right targets out of potentially huge groups of enemies. if the bolts don't rng the right targets, we have to waste time and attention recasting and recasting the ability. the bolts still have a duration and we still have to spend time and ammo to kill the enemies ourselves. as it is now, it's a very rng-based ability and doesn't reward players for prioritising and actually aiming at targets.
if you're going to keep target selection random, allow us to affect more than 6 enemies through making psychic bolts spammable (so we can choose to debuff more enemies at the cost of energy) or give it some synergy with absorb by letting us cast while in absorb, with the number of bolts scaling up (and energy cost scaling down?) with the amount of damage absorbed (so nyx can become a semi-mobile debuffing auto-turret lol).
better yet, make it so we can choose who we want to debuff e.g. through changing the ability to be a small aoe where we aim, making it a "psychic wave" like frost's ice wave where we can debuff enemies in a line, or letting us pick targets like ash's bladestorm.
there's enough rng in this game with loot drops, rivens and relics. don't make abilities lotteries too!