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Inconsistent Colors and other Operator Cosmetic Issues


Grav_Starstrider
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There are several different issues I want to request fixes for regarding operator appearances and colors, so I'll separate them out
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I am aware that things are meant to look like they have different textures, but it's not cool that so many different sets exhibit different colors. There's already a limit to how many things go with each other to a certain degree when there are different styles and aesthetics to their physical form, and I understand not everything can have the same texture (because that would be boring), but can the effective color output please be adjusted to be approximately the same across all of the different operator wearables? There are individual pieces from different operator outfit sets that could go well together if it weren't for the colors looking different from piece to piece.

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Next, there are strange clipping issues when mixing and matching certain outfit pieces, most notably the Vahd Greaves with almost any Cuirass/body-piece, and there's also combinations that leave gaps revealing the shiny-as-heck black under-suit, most notable with the Vahd Cuirass and many of the arms and leg pieces. Coloration and Texture options would be appreciated.

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Also a really specific one, the Koppra Suit bulges/flares in a way that either looks like a smaller torso was attached to a larger lower body, or from the side, look similar to... Things...
Also it seems odd that you guys have an entire attachment-field with only 2 options that only really go with one outfit. Can more things be made optional, like the bulbous-looking Vahd Cuirass hanging segments? The body-suit looks HELLA, but the bulbous skirt thing doesn't match many other things.

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Additionally, please make more metallics, such as the Koppra Leggings and the Varida Suit respect the Lining color channel instead of being an in-alterable silver. While it may be reasonably easy to make a look around them as in-alterable silver, it also creates greater potential to clash with desired looks. Most people commit to one consistent metallic accent color, this makes lots of looks awkwardly silver and gold.

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Please also make head/facial accessories' energy be derived from the Operator Energy Color channel instead of lumped in with the face secondary color option, for accessories such as the various Baro Ki'Teer ones. 

Thanks for fixing it for most of the face accessories in one of the recent updates/hotfixes. The Oculus still does it though, the lens still uses the accessory color channel instead of the Suit Energy for the emissive. The sides don't do the thing that they do in these images, but the transparent lens does.

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First off, eSPECIALLY when we have hairstyles and headgear showing off our scruffy shaved head, and we're by default looking at the back of our operator's head when using them, I feel like greater care could have, and should have, been taken to ensure that the back of our head doesn't look blatantly stitched together with an obvious seam, and overall pixelated appearance when looking at it dead-on. Secondly.... Even my short-haired male operator looks odd without his bangs and general back-or-head hair, when using certain hoods. I'm sure longer-haired operators look even more janky if they wear this headgear and completely lose any appearance of having head-hair whatsoever.

Note, all of these various issues seem to be fairly widespread among the various combinations of operator gear, more than the individual samples I've shown here. It feels horribly restrictive to be effectively confined to only staying within individual sets, instead of being able to mix and match anything with a relatively similar shape/form. Please check as many -or ideally all considering there are only 7 (+2 prime access) sets- of the operator outfit combinations for this color consistency, limited clipping, and perhaps as a fix for the undersuit showing between pieces, make it reflect one of the color channels or have it's own, and either reduce the shine, or have an option to have a more matte undersuit.

I know these are a lot of things, but operator fashion can feel pretty lackluster and/or restrained by these things. And it would be better to fix this sooner rather than later, before even MORE operator cosmetics and options get released, adding to the workload to correct these things retroactively.

Anyone else who's noticed other major examples of operator cosmetic inconsistencies, please chime in.

Edited by Grav_Starstrider
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