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Corrosive Projection: Additive Or Multiplicative


MIRROR_ell
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Nevermind. Done the testing and calculations against level 1 medium Grineer (200 armor) using an unmodded Lex (70 bullet type damage) and here are the results:

 

 

 

0 Corrosive Projection - 23 damage per shot

1 Corrosive Projection - 29 damage per shot

2 Corrosive Projection - 38 damage per shot

 

Doing the calculation for additive effects, here are the results:

 

 

 

0 Corrosive Projection:

 

200 armor

200/300  = 0.66... damage reduction

70 * (1 - 0.66) = 23.33 ~ 23 damage per Lex shot

 

 

 

1 Corrosive Projection:

 

200 x (1 - 0.3) = 140 armor

140/240 = 0.583... damage reduction

70 * (1 - 0.583) = 29.19 ~ 29 damage per Lex shot

 

 

 

2 Corrosive Projection

 

200 x (1 x 0.6) = 80 armor

80/180  = 0.444... damage reduction

70 * (1 - 0.444) = 38.88 ~ 38 damage per Lex shot

Edited by MIRROR_ell
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-20% if they're all maxed. Which I would assume means that they would have 20% of their armor, but in the negative values

Have not tried this yet but from other posts in the forums, it seems that it caps at -100% arnor reduction and I am led to believe that 100% as the cap is working as intended.

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-20% if they're all maxed. Which I would assume means that they would have 20% of their armor, but in the negative values

I've heard some say that with 4 Corrosive Projections, things get buggy. Instead of taking full damage (or more due to the extra 20%), enemies take no damage.

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haha, ends up dividing by 0 >.>

 

But 3x corrosive projections, at 90%, would be pretty damn effective against, say, grineer. Then use rainbow builds and dont focus on armor ignoring abilities.

 

Personally I use CP on Nova as it increases the damage done by MP to armored targets, and theres usually enough energy around.

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Why not just use 4 Rank 4 projections for a flat 100% reduction?

 

I've heard some say that with 4 Corrosive Projections, things get buggy. Instead of taking full damage (or more due to the extra 20%), enemies take no damage.

 

Because buggy is bad. Did you read the thread?

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Thx for the tests :)

But then what is better "finally" against very high level oponents (100+):

Multiple Corrosive projection or multiple Riffle Amp?

 

Depending on your weapon: if your weapon has innate armor ignore/AP element, go Rifle amp since armor doesn't affect your basic shots that much(though it affects your elements) but if you're running bullet-type weapons, stack Corrosive Projection instead.

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My clan was running 3 Corrosive Projections, a Nova, a Rhino, and a Trinity in the Infested survival mission.

90% armor ignore + ~300% damage amp + infinite energy and permanent invincibility.

 

Its a wonderful combo.

Edited by Haif
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