SkacikPLz Posted September 1, 2013 Share Posted September 1, 2013 here are some of my ideas: -Stamina drain only when receiving damage. -Blocking increases chances to resist knockdown by a solid amount (either 60% or 80%) -Blocking allows users to pass through corpus laser barriers feel free to agree/disagree/add your own. Link to comment Share on other sites More sharing options...
123Olympian Posted September 1, 2013 Share Posted September 1, 2013 Lol buddy, melee needs help all over. Link to comment Share on other sites More sharing options...
Letter13 Posted September 1, 2013 Share Posted September 1, 2013 All of these idea have been suggested in the past. Blocking isn't really super high up on the list of things that need attention though. Link to comment Share on other sites More sharing options...
SkacikPLz Posted September 1, 2013 Author Share Posted September 1, 2013 All of these idea have been suggested in the past. Blocking isn't really super high up on the list of things that need attention though. Well it's an entire branch of game mechanic which is underused or ignored. Blocking seems to be just slapped on to the game because it sounded cool on paper, but once it turned out it doesn't work as intended it was left to die. Link to comment Share on other sites More sharing options...
Kohira Posted September 1, 2013 Share Posted September 1, 2013 Well it's an entire branch of game mechanic which is underused or ignored. You could say that about many things in this game. Link to comment Share on other sites More sharing options...
VScipii26 Posted September 1, 2013 Share Posted September 1, 2013 Well it's an entire branch of game mechanic which is underused or ignored. Blocking seems to be just slapped on to the game because it sounded cool on paper, but once it turned out it doesn't work as intended it was left to die. Yeah that seems about right. Link to comment Share on other sites More sharing options...
Infinite-FX Posted September 1, 2013 Share Posted September 1, 2013 Blocking needs an animation of deflecting bullets/lasers, think Metal Gear Gray Fox Ninja Style.The stamina dropping when held needs to stay so you don't spam it, but it should drop slower and proportionally faster when deflecting.Finally, blocking next to an enemy should push him back, just as the enemies push you when you're charging a melee attack.In my opinion, those can save blocking, and anything else can either, break it or keep it useless. Link to comment Share on other sites More sharing options...
RedlineRonin Posted September 1, 2013 Share Posted September 1, 2013 Counterattacks Link to comment Share on other sites More sharing options...
WordsAreEnough Posted September 1, 2013 Share Posted September 1, 2013 Well it's an entire branch of game mechanic which is underused or ignored. Blocking seems to be just slapped on to the game because it sounded cool on paper, but once it turned out it doesn't work as intended it was left to die. They actually said this in a recent live stream. Their comments also seemed to imply that it is more likely to be removed than fixed. Link to comment Share on other sites More sharing options...
SkacikPLz Posted September 1, 2013 Author Share Posted September 1, 2013 They actually said this in a recent live stream. Their comments also seemed to imply that it is more likely to be removed than fixed. What a shame, it actually could've been easily brought to a state where it would be a viable choice. Link to comment Share on other sites More sharing options...
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