ljmadruga Posted October 10, 2018 Share Posted October 10, 2018 Basically, an arm cannon with recoil and knockback so intense that it sends the enemy flying while the player is sent backwards relative to the direction of fire, the velocity affected by flight speed. Holstering the weapon grants a third mid air jump. Link to comment Share on other sites More sharing options...
Sc10n0fD4rksp0r3 Posted October 10, 2018 Share Posted October 10, 2018 Weaponizing Newton’s third law, interesting. Make sure that it only has one shot before you have to reload it, due to how much waste heat it generates. Link to comment Share on other sites More sharing options...
ljmadruga Posted October 10, 2018 Author Share Posted October 10, 2018 (edited) 16 minutes ago, Sc10n0fD4rksp0r3 said: Weaponizing Newton’s third law, interesting. Make sure that it only has one shot before you have to reload it, due to how much waste heat it generates. This opens up an interesting parkour build where it's made up of mods that are hardly (never) used on other weapons. Assuming its a primary weapon, the build would be running flight speed, holster speed, reload speed, magazine capacity, multishot for a chance for double (or triple) knockback force, and firerate. Also, I just realized since the knockback velocity is affected by flight speed, a setup with this weapon and Zephyr's 3 augment would be absolutely hysterical. Edited October 10, 2018 by ljmadruga Link to comment Share on other sites More sharing options...
DrMegavolt Posted October 10, 2018 Share Posted October 10, 2018 Like a primary-weapon Sonicor? Yes please! Link to comment Share on other sites More sharing options...
ljmadruga Posted October 10, 2018 Author Share Posted October 10, 2018 13 minutes ago, DrMegavolt said: Like a primary-weapon Sonicor? Yes please! It's basically a sonicor if the sonicor also knocked you back Link to comment Share on other sites More sharing options...
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