Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Synapse audio revamp.


[DE]Grzegorz
 Share

Recommended Posts

Let's begin with a simple statement:

It's outdated. A new set of more fitting sounds should follow.

During The Great Rebalance of U22.12 through U22.14 many changes were made to Synapse, along with aesthetic adjustments to fit its new behaviour:

Quote

Tweaked the Synapse beam to better represent it’s Corrosive Damage.

source

However, the audio layer has remained mostly unchanged, resulting in Synapse firing sound to be distinctly electric in nature, unfitting its Corrosive damage type.

The reload sound is also more applicable to a primarily mechanical weapon and replacement of pressurized container (which is nowhere to be seen on the weapon and the animation does in no way imply its presence) - quite similar to Acrid - which too is not compatible with the weapon model and behaviour.

Audio team, pls fix.

Edited by JuicyButthurt
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...