[DE]Megan

Shrine of the Eidolon: Hotfix 22.13.3

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My body is ready!

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26f2ad6acba5f515c9f09df491a5e01d.png

Where are the Arcane Slots at...

Edited by --Q--Voltage
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Thanks for the fixes and the beam weapon changes. Hope some of them get to the meta and be remembered once again (the ignis changes though, that hurts)

Anyway, off to my arcane hunting. Need to get my daily Energize set today.

Edit: Wait what? No more kitty buffs for my operator?!

vyEG2sK.png

Edited by WhiteSpike
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So hyped to try my dusty Synapse again.

rJDwg8k.png

Edited by Buldozers
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Big chunk of bugs I've experienced since the last hotfix that still exist (or potentially new) or seen others experience;

Spoiler

- Eidolons still teleport all over the place randomly and don't stop, causing you to have to restart the instance (most commonly the teralyst at the start, causing you to have to restart, as I said) but also sometimes they'll teleport after destroying a synovia even when you have lures attatched to them, or sometimes just after taking down their shields and not even destroying a synovia at all, then they come back with full shields.


- Shrine randomly becomes uninteractable for all players between killing Eidolons forcing you to restart your triple Eidolon bounty.


- Can't self revive randomly during Eidolon fights if you go down.


- If you're midway through reviving someone with multiple people, if one of those people die or go down it cancels the revive for everyone.


- Randomly stop being able to use abilities or go into transference mode after being in transference mode and going back to Warframe, also stops you from being able to aim glide and roll after bullet jumping.


- During the Hydrolyst fight Vomvalyst's can become invunerable even when there are no Vomvalyst Blooms left or around (often resulting in just one or two Voms left which no one can damage, keeping you from being able to attack the Hydrolyst until its shields are completely refilled) which wastes a huge amount of time or causes you to fail completely because of the time loss.


- Void Strike can sometimes stop working after you die/revive as a client.


- Damage numbers and waypoints can randomly stop showing as a client (only noticed this happening during Eidolon hunts).


- Atlas's rubble can sometimes be consumed but give no armour (even when health and shields are full) as client. Very often at the start of a mission as well.


- As a client you can still often have desync issues with the actual location of your Warframe and where you are visually seeing it (often from going from transference mode quickly as a client) causing issues like not being able to pass through doors and everyone else seeing your Warframe static in one location or often not moving but seeing their jump, roll, bullet jump, shooting etc animations. (This can often be fixed by going back into transference mode and "updating/refreshing" the position of your Warframe and it corrects itself, or sometimes it doesn't correct itself and the only way to get through doors and such is to go into operator mode). This only started happening after The War Within and the operator mode that comes with it was introduced.


- Clients can still get stuck in the infinite loading upon trying to exit the plains with a host.


- Getting locked up at end of mission reward screen when back on your orbiter.


- If you lose connection during an endless fissure mission the "Items Recovery" can often give you the item your relic had rather than the item(s) you picked. Also if you have collected 10 reactant and lose connection after that moment you get neither reward or your relic back. So you just waste/lose a relic.

And please do something about lures being constantly in your face, it's incredibly annoying having 50% of your shots blocked by the giant lure hitbox which is flying around infront of your aiming reticle and damaging/killing yourself with your own amp because they keep blocking that as well.


Also the hitboxes on the synovias are awful, especially the two new ones at the back and more so the arms when the Eidolon is in an animation (which they're impossible to shoot during so). You can very often be shooting them with nothing seemingly blocking it and it being a clear shot but it doesn't register the hit until you are super finicky with it and get the right angle.    

Edited by A7xConnor
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25 minutes ago, [DE]Megan said:

Fixed Credit Icons not displaying the appropriate color.

Actually thought that was on purpose :]

Since the above was fixed I thought I'd post this bug (AW icons are broken):

LnerhA

Thanks for the update :)

Edited by Dini
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What happened to the upvote button?
EDIT: The upvote button is back, nothing to see here.

Spoiler

EgSWc0K.gif

 

Edited by BrokenBullet
Upvote button is back
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@[DE]Megan

Just going to leave this here...

 

Some idea's for further Chroma tweaks:

Reducing the energy cost or the armor penalty for Chroma's fourth ability.

Chroma's effigy creates a second instance of his vex armor aura to act as a rallying point for his allies.

Changing Chroma's first ability to factor in the new beam weapon changes in terms of damage calculation, providing more consistent status procs and damage. 

Changing the effect on Chroma's fire elemental ward so it does not obstruct one's view when in the air.

Edited by Hexeract
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  • Adarza Kavat’s Cat’s Eye Critical Chance Buff no longer apply to Operators.

    Smeeta Kavat’s Charm Critical Chance and Energy recharge Buffs no longer apply to Operators.

  • NOOOOOOO

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Still no fix for Shade's ghost ability detaching all cosmetics attachments from your warframe resulting in a headless, syndanaless, armorless, abomination.

But yay beam weapon buffs!

Edited by gravendoom75
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Gerade eben schrieb CaptainZgred:

Alright. Beam weapons needed a rework but Atterax apparently did not.

if u destroy everythink with what do you carrie with party of nubs ?!

 

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Adarza Kavat’s Cat’s Eye Critical Chance Buff no longer apply to Operators.

Why??? 

Edited by -TSA-Swaggi
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