(XBOX)Architect Prime Posted October 23, 2018 Share Posted October 23, 2018 (edited) In a/the long abandoned workshop/laboratory, once belonging to Ballas, A warframe's blueprint lays undiscovered among other lore-rich oddities. Find the parts of this warframe in laboratories (specific tiles) of the faction bosses throughout the system. A warframe who's lost purpose was to rule and conquer. A warframe Ballas was specially ordered to create. Health at level 30 - 270 Shields at level 30 - 170 Armor at level 30 - 470 Sprint Speed - 0.7 Max Energy at level 30 - 270 Ability strength - 70% Ability efficiency - 70% Ability duration - 70% == The seven Orokin principals == First ability: Charge - Enter a meditative state in which energy is absorbed from the surroundings. +3.25 energy per second. (Effected by efficiency). Each warframe/operator within 5m increases the rate by 0.25. Second ability: Plasma Blast - (5 energy cost per shot at 100% ability efficiency) Shoot orbs of hot plasma from your hands. Holding the button puts away your weapon, allowing for rapid firing with both hands (fire rate of 3 with both hands free at 100% ability strength). Each plasma ball explodes, dealing 250 damage at 100% ability power strength. The projectiles veer in random directions the further they go (effected by ability range). that's 2250 damage per second with the benefit of aurora armor on an unmodded frame. Third ability: Aurora Armor - Drains 70% (100% max) of the warframe's energy at at 100% ability efficiency, turning that 70% into base armor. Increases plasma blast damage by 200%, but each shot uses 1% of the Aurora armor (effected by ability efficiency). Fourth ability: Star Vent - (Drains 100% of warframe power) Sacrifice your Aurora armor to fire a gigantic laser. (damage per second = (armor sacrificed * energy sacrificed)/2). So unmodded, that's around 44,000 damage per second for 3 seconds if you have max aurora armor AND energy. Aiming is 85% slower while firing. The beam leaves a swirling lane of sparks that gives +1.5 energy per second to anyone who goes into it, but dissipates after ten seconds. Passive: New god - Entering operator mode during star vent converts 7% the remaining damage into aurora armor for the operator. The next 5 abilities used by the operator will do that 7% in additional damage, and will consume the aurora armor by 20% each. Since it would take over 60 seconds to get to max power unmodded, I really don't see this being overpowered. Weak in the early game, strong in the late game; appropriate. Idk, I just felt like coming up with something. It's not perfect, but it's kinda cool I think. Edited October 23, 2018 by (XB1)Architect Prime Link to comment Share on other sites More sharing options...
Endrian Posted October 23, 2018 Share Posted October 23, 2018 Whoa, speed 0.7? I think the slowest frame up to this point is Atlas at 0.9. 0.7 would be an unprecedented drop in speed. Link to comment Share on other sites More sharing options...
Fishyflakes Posted October 23, 2018 Share Posted October 23, 2018 As much as I would love Warframe/Operator Synergies, it would spoil new Tenno. Link to comment Share on other sites More sharing options...
Endrian Posted October 23, 2018 Share Posted October 23, 2018 2 minutes ago, Fishyflakes said: As much as I would love Warframe/Operator Synergies, it would spoil new Tenno. I'm pretty sure Operators are just immune to Warframe abilities by default, as well. No Warframe buffs or effects seem to work on them, as far as I know? Link to comment Share on other sites More sharing options...
Fishyflakes Posted October 23, 2018 Share Posted October 23, 2018 Just now, Endrian said: I'm pretty sure Operators are just immune to Warframe abilities by default, as well. No Warframe buffs or effects seem to work on them, as far as I know? Did you even read his post. I'm talking about this Warframe Concept's passive ability. Link to comment Share on other sites More sharing options...
Endrian Posted October 23, 2018 Share Posted October 23, 2018 Just now, Fishyflakes said: Did you even read his post. I'm talking about this Warframe Concept's passive ability. Of course. That's why I'm saying it wouldn't work mechanically. I was agreeing with you that it would spoil new Tenno (and probably upset old ones, because previous Warframe abilities don't affect Operators). Link to comment Share on other sites More sharing options...
(XBOX)Architect Prime Posted October 23, 2018 Author Share Posted October 23, 2018 (edited) 2 hours ago, Fishyflakes said: As much as I would love Warframe/Operator Synergies, it would spoil new Tenno. All it's gonna do is make eidolons hunts and certain riven challenges involving sentients a little faster. What else are operators really used for where damage and durability matter? There's a long history of warframe's and weapons having very specific and unique synergies and purposes, like how Ivarah's augment that makes her a god in spy missions. Although I can see where it might be weird for just one thing to synergies with operators. But then again, only ember can synergize with actual fire in the environment, only mirage can synergize with light levels, sound for Octavia, and so on... In my perspective, it would just be yet another unique synergy. Edit: void mode makes you invincible, so part of the passive is already useless in general. Edited October 23, 2018 by (XB1)Architect Prime I'm not dealing with all these typos Link to comment Share on other sites More sharing options...
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