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Important QOL changes needed for Exodia Contagion


Aikii
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Exodia Contagion is a really powerful Zaw arcane, i myself was amazed at how effective it was when first using it. It's like having an extra explosive weapon that doesn't take up a weapon slot and it's great.

Unfortunately..... with being a free explosive weapon, it also comes with the very high chance of killing yourself with it. This is rarely caused with knowing intent, though, it's because of the way the arcane is activated, and how fast the projectile moves.

The projectile is shot by performing any air attack while having double jumped or bullet jumped, going in the mouse's direction. It also overrides slam attacks to only be done straight downwards. This is very problematic for actual use, as avoiding blowing yourself up with this requires you to not air attack at all. This mostly just results in you forgetting you have the arcane equipped, then blasting yourself for huge damage and a viral proc.

In addition, the arcane poses another risk with people that actually do much moving, and it's that the projectile moves slow enough that it's very easy to travel faster than it, making it very possible to throw it at an distant enemy, then bullet jump into the explosion and die.

 

Two changes would simplify the use of this arcane and make it much safer to use:

1. Change activation method to either "air attack while blocking", or "air attack while channelling."

Air attack while channelling would be an ideal activation, as blocking mid-air also activates aim glide, which is something you could feasibly want to do.

"Air attack while channelling" also adds an extra "safety" to the arcane, as you have to hold down the channelling button to use it.

2. Increase projectile speed

Very simple change, as right now the slow speed of the projectile limits mobility around enemies, forcing you to stay away from areas you attack with the arcane. 

Edited by Aikii
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DE should just remove the self-damage completely. I never understood the logic behind the self damage in this instance. The projectile moves in the direction of the bullet jump which means if you're jumping towards a mob you're dead or if the projectile hits an obect nearby then you're dead. 

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