Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

weapom swap sound


BossLevel9000
 Share

Recommended Posts

  • 2 weeks later...

some features also for using melee, movement and abilities during reload, jumping, and sound effects are missing. i dont like the fact that melee weapons are useless without energy, there has to be some patch and sound effects to make weapons come out harnessing full power maybe all the player has to do is charge them up or infuse them with orbs laying around, i think also while were talking about weapons, that items in the field should have dirferent sound effects and chemistries, especially under each planet / setting, say if the item is found in a puddle of water or grass, it would be good to work with that by adding some minor bonuses and randomizations to each mod or item found, such as a frozen mod that requires THAWING.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...