XDeathCoreX Posted September 5, 2013 Share Posted September 5, 2013 Ammo Mutation - Sentinel scan ammo and modifies it to match the ammo type for current weapon Enemy Radar - Scans the area for enemy units and relays their exact location to the warframe Thief's Wit - Scans area for resources and Modules and transmits date to warframe These mods don't directly affect the warframe and work perfectly with sentinels making them into scouts that transmit data to your warframe and changes the nature of ammo drops. No more Sentinel neglect, more sentinel mods are required and these bunch are a great start. Link to comment Share on other sites More sharing options...
Hayden11121 Posted September 5, 2013 Share Posted September 5, 2013 First one helps us immensely. But yes, I agree. Link to comment Share on other sites More sharing options...
AXCrusnik Posted September 5, 2013 Share Posted September 5, 2013 I agree. Sentinels could maybe at least have enough mods to fill their mod slots? Gasp! Link to comment Share on other sites More sharing options...
BIossome Posted September 5, 2013 Share Posted September 5, 2013 +1, would +1 again. Link to comment Share on other sites More sharing options...
Namacyst Posted September 5, 2013 Share Posted September 5, 2013 You could add Fast deflection, Equilibrium, Vigor and all Damage vs. Faction mods, too. Sentinel increases your shield recharge rate, utilizes conversion for Energy/Health orbs to boost energy/life support, adds a small amount of health & shields and scans Enemies for weaknesses so you do additional damage. Link to comment Share on other sites More sharing options...
SirNerdsAlot5 Posted September 5, 2013 Share Posted September 5, 2013 Ammo mutation would be better for a warframe, since you can't see a sentinel's ammo count. However +1 for the other 2 :) Link to comment Share on other sites More sharing options...
Reithur Posted September 5, 2013 Share Posted September 5, 2013 Ammo mutation would be better for a warframe, since you can't see a sentinel's ammo count. However +1 for the other 2 :) OP meant that the Ammo Mutation would be loaded onto your sentinel to mutate your frame's ammo pickups, not the sentinel (who has unlimited ammo). Also +1 to this idea, though not everyone has a sentinel; altering the mods to work for both frame and sentinel solves this, though. Link to comment Share on other sites More sharing options...
Sni7ch Posted September 5, 2013 Share Posted September 5, 2013 +1 but I believe DE has stated before that sentinels are not mandatory. It could create problems. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 5, 2013 Author Share Posted September 5, 2013 Ammo mutation would be better for a warframe, since you can't see a sentinel's ammo count. However +1 for the other 2 :) No room. Link to comment Share on other sites More sharing options...
weezedog Posted September 5, 2013 Share Posted September 5, 2013 Just no...sentinels are not mandatory and should not feel that way, and sentinels often die in challenging content. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted September 5, 2013 Author Share Posted September 5, 2013 Just no...sentinels are not mandatory and should not feel that way, and sentinels often die in challenging content. Alas, they could give them the boost they so desperately need. Can't have these guys being useless when the challenge comes, wouldn't make sense after all that investment. Link to comment Share on other sites More sharing options...
Teknique0 Posted September 5, 2013 Share Posted September 5, 2013 (edited) +1 So far, sentinels are good for: -cloaking (shade) -stun (wyrm) -some damage that becomes useless (with current armor and level scaling)(dethcube) -bringing back shields or occasionally adding one when your teammate is down. Edited September 5, 2013 by Teknique0 Link to comment Share on other sites More sharing options...
MrCranky_BR Posted September 5, 2013 Share Posted September 5, 2013 Ammo Mutation - Sentinel scan ammo and modifies it to match the ammo type for current weapon Enemy Radar - Scans the area for enemy units and relays their exact location to the warframe Thief's Wit - Scans area for resources and Modules and transmits date to warframe These mods don't directly affect the warframe and work perfectly with sentinels making them into scouts that transmit data to your warframe and changes the nature of ammo drops. No more Sentinel neglect, more sentinel mods are required and these bunch are a great start. Ammo mutation: Nope, too valuable. Must cost weapon points. On the Sentinel, there would be absolutely no reason not to have it equipped always. It would make ammo capacity meaningless. Enemy Radar and Thief's Wit: YES! I've said the same thing on some other thread. I'd throw in Master Thief...rename it Master Key :P. A suite of hacking programs and lockpicking mechanisms carried by the Sentinel. Just no...sentinels are not mandatory and should not feel that way, and sentinels often die in challenging content. None of these abilities are mandatory at all... they are bonuses. They are extra gimmicks that have nothing to do with combat, mobility or survivability, wich is precisely why they belong in Sentinels. And maybe YOUR Sentinel dies often in challenging content. My Sentinels do not. In fact it's been a long time since I finished a mission without my Sentinel. Even if they did die in every mission, this is no reason not to have these gimmick mods on Sentinels. Fact is these mods are rarely used past their novelty period and are just gathering dust on peoples' arsenals or being turned into Fusion fodder. No one, and I do mean NO ONE in their right mind will equip these mods for challenging content anyway, whatever it means to you. You'd have to be incredibly stupid to sacrifice defense, offense and efficiency mods to put one of those instead. Link to comment Share on other sites More sharing options...
mogamu Posted September 5, 2013 Share Posted September 5, 2013 I would love to see this, so it earns my +1 But, i have to agree that because the sentinel is optional it would be a problem. sigh...such a good idea though. I would love to see more creative sentinel mods though. All i need is Redirection and my DC never dies. That is alot of mod space for something creative. Link to comment Share on other sites More sharing options...
AXCrusnik Posted September 5, 2013 Share Posted September 5, 2013 None of these abilities are mandatory at all... they are bonuses. They are extra gimmicks that have nothing to do with combat, mobility or survivability, wich is precisely why they belong in Sentinels. And maybe YOUR Sentinel dies often in challenging content. My Sentinels do not. In fact it's been a long time since I finished a mission without my Sentinel. Even if they did die in every mission, this is no reason not to have these gimmick mods on Sentinels. Fact is these mods are rarely used past their novelty period and are just gathering dust on peoples' arsenals or being turned into Fusion fodder. No one, and I do mean NO ONE in their right mind will equip these mods for challenging content anyway, whatever it means to you. You'd have to be incredibly stupid to sacrifice defense, offense and efficiency mods to put one of those instead. Well said. None of these mods are mandatory, Hek they're basically just ignored at the moment (not counting mutation). Link to comment Share on other sites More sharing options...
CosyPigeon Posted September 6, 2013 Share Posted September 6, 2013 Agree, currently there aren't enough mods to put on a sentinel to increase it's utility, and most people don't want to put utility mods on a warframe when they coul just make it faster, harder to kill, and have more energy. Link to comment Share on other sites More sharing options...
ThePresident777 Posted September 6, 2013 Share Posted September 6, 2013 I like this except for sentinel modifying ammo. That does not make sense. I think Ammo mutation should work in a sentinel as is. Link to comment Share on other sites More sharing options...
Liminal Posted September 6, 2013 Share Posted September 6, 2013 Not bad... Equilibrium too maybe? Link to comment Share on other sites More sharing options...
Terrornaut Posted September 6, 2013 Share Posted September 6, 2013 I completely agree and thank you XDeathCoreX for this suggestion. Namacyst as wellI actually forma'd my Sentinel's rifle and gave it better upgrades to what it had (my main rifle things now that I can go back to using a shotgun thanks to the wraith). Its almost back to 30 but it does noticeable damage to rank 60 things. Link to comment Share on other sites More sharing options...
Loser Posted September 6, 2013 Share Posted September 6, 2013 Not sure about ammo mutation. But Enemy radar and Thief's wit definitely fit well with the sentinels. +1. Link to comment Share on other sites More sharing options...
NIL0S Posted September 6, 2013 Share Posted September 6, 2013 I agree that sentinels need some love in regards to mods, i also agree that there are some frame mods that would fit perfectly, as mentioned Thief's Wit & Enemy Radar... Link to comment Share on other sites More sharing options...
Sollet Posted September 6, 2013 Share Posted September 6, 2013 I support OP on this. Link to comment Share on other sites More sharing options...
SirNerdsAlot5 Posted September 6, 2013 Share Posted September 6, 2013 No room. weapons I meant. Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted September 6, 2013 Share Posted September 6, 2013 (edited) sentinels often die in challenging content. ^ This. I would rather equip those mods on my weapons and on my Warframes Edited September 6, 2013 by GalliumGD Link to comment Share on other sites More sharing options...
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