Dreed Posted September 6, 2013 Share Posted September 6, 2013 (edited) Equilibrium mod will be great if you can picup health even when you have 100% Hp to recovery your Energy and same with Energy. Without this change mod will dont help players... this mod can works on endles def mission but even there it dont works like all palyers want. Mobs dont drop Health so when player is hurt need to find energy to picup but if he have full energy they cant be healed. Additional this mod have 10 ranks in fusion.. take same amount like Redirection.... but dont works good enought to even waering in on lower ranks - i try use it all the time but for it i need take off 2 other mods and realy dont see any good way to use this mod in any situation. Edited September 7, 2013 by Dreed Link to comment Share on other sites More sharing options...
NIL0S Posted September 6, 2013 Share Posted September 6, 2013 There are a lot of mods that would need some love to make them viable :)I see Equilibrium only useful to recover health from energy orbs, not so much the other way around.Kind of makes Trinity even more useless, after the Energy Siphon aura.:( Link to comment Share on other sites More sharing options...
alchemistjkt Posted September 6, 2013 Share Posted September 6, 2013 google, your translator, it sucks. on topic: equilibrium is a mod that i can see being useful on nightmare runs, and thats about it honestly. Link to comment Share on other sites More sharing options...
jrkong Posted September 6, 2013 Share Posted September 6, 2013 (edited) Equilibrium mod will be great if you can picup health event when you have 100% Hp to recovery your Energy and same with Energy. Without this change mod will dont help players... this mod can works on endles def mission but event there it dont works like all palyers want. Mobs dont drop Health so when player is hurt need to find energy to picup but if he have full energy they cant be healed. Additional this mod have 10 ranks in fusion.. take same amount like Redirection.... but dont works good enought to even waering in on lower ranks - i try use it all the time but for it i need take off 2 other mods and realy dont see any good way to use this mod in any situation. Actually it takes as much as Serration and Hornet Strike (10 rank Uncommon) which would be the same as a 11 rank Common, but details like that aside, it isn't really hard to use an ability and pick up some of the extra energy orbs on the floor. As for the cost, I can see how it can be hard for some people to fit on their build but if you have a potato and the extra 14 from an aura it's not that hard to do. Overall its a novel mod and its uses are limited somewhat fun to have sometimes but not really beneficial overall. Edited September 6, 2013 by jrkong Link to comment Share on other sites More sharing options...
Cryp2Nite Posted September 6, 2013 Share Posted September 6, 2013 I wouldn't equip that piece of S#&$, even with your suggested changes. But Its's a nice new flashy trash can where I can fuse all my unwanted mods in, instead of selling them for hours. Link to comment Share on other sites More sharing options...
EirikAura Posted September 6, 2013 Share Posted September 6, 2013 +1 to this, it's the only thing that would make it worthwhile to me, as I said in the thread I did just after the weekend. Link to comment Share on other sites More sharing options...
Casardis Posted September 6, 2013 Share Posted September 6, 2013 (edited) There are a lot of mods that would need some love to make them viable :) I see Equilibrium only useful to recover health from energy orbs, not so much the other way around. Kind of makes Trinity even more useless, after the Energy Siphon aura. :( Trinity restores full health and shield, and most importantly, makes you invincible (and immune to Ancient's disruption strikes). Equilibrium can't do that. The Energy Syphon part is more understandable of course. Edited September 6, 2013 by Casardis Link to comment Share on other sites More sharing options...
Lactamid Posted September 6, 2013 Share Posted September 6, 2013 (edited) Perhaps having equilbriun with rage and streamline on trinity can be something? (Now that the torid-link dags are over Edited September 6, 2013 by Lactamid Link to comment Share on other sites More sharing options...
Volume Posted September 6, 2013 Share Posted September 6, 2013 It's helpful in nightmare mode depending on the challenges. Energy Drain + No Shields for example. Because otherwise they'd be completely useless, and instead you can at least get some health back from each one. Even then it's not usually worth taking over another mod. Link to comment Share on other sites More sharing options...
Toom1275 Posted September 6, 2013 Share Posted September 6, 2013 I heard this suggestion from another thread, but it would probably be much more useful if it acted like the ammo conversion mods. If you're full of whatever the orb gives, it gets converted into the other. It leaves the orb if you're full on both. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now