FurbyOnSteroid Posted November 10, 2018 Share Posted November 10, 2018 A video tells more than a thousand words. I hope it helps and you can resolve it 🤪 Youtube-Link Link to comment Share on other sites More sharing options...
-SR-Darwin Posted November 10, 2018 Share Posted November 10, 2018 (edited) same here i first when i entered the open world my fps 105 after 5 min it drop to 40 and sometime go 35 my pc core i7 4771 32gb ram gtx 970 4gb and the game on ssd Edit: reinstalled graphic driver and this seem to fix it Edited November 10, 2018 by -SR-Darwin Link to comment Share on other sites More sharing options...
FurbyOnSteroid Posted November 10, 2018 Author Share Posted November 10, 2018 vor 4 Stunden schrieb -SR-Darwin: same here i first when i entered the open world my fps 105 after 5 min it drop to 40 and sometime go 35 My example isn't time based though. It's position based as you can see. Normal is around 90 fps but a few steps back on that exact spot and it drops to around 40.. few steps forward and it's back to 90.. something is loading there which decreases performance significantly Link to comment Share on other sites More sharing options...
Gabbynaut Posted November 11, 2018 Share Posted November 11, 2018 look your fps and look how smooth the game really are. yes the fps drops, but looks closely the game dont go really out of fps. is a warframe problem. i have the same issue and comes with a nasty imput lag....some times i jump into a archwing and i have a super fast camera... Link to comment Share on other sites More sharing options...
FurbyOnSteroid Posted November 11, 2018 Author Share Posted November 11, 2018 vor 46 Minuten schrieb Gabbynaut: some times i jump into a archwing and i have a super fast camera That's a bug with the controls. Just set the archwing sensitivity to your normal sensitivity and it should be gone Link to comment Share on other sites More sharing options...
[DE]Linkski Posted November 14, 2018 Share Posted November 14, 2018 On 2018-11-10 at 11:49 AM, FurbyOnSteroid said: A video tells more than a thousand words. I hope it helps and you can resolve it 🤪 Youtube-Link Thank you for this video! This is definitely odd. We'll take a look at this location and see if there is anything we can do to smooth it out. Link to comment Share on other sites More sharing options...
Asche Posted November 15, 2018 Share Posted November 15, 2018 On 2018-11-13 at 9:49 PM, [DE]Linkski said: Thank you for this video! This is definitely odd. We'll take a look at this location and see if there is anything we can do to smooth it out. I experienced this same issue in a different location. In my case, it is inside of a cave. And it's the same deal with moving slightly back and forth from this spot cutting fps drastically. I went through my graphics settings one-by-one until I found the culprit. Geometry Detail. With Geometry Detail set to low, I get 120 fps where I'm standing. If I turn the setting to medium or high, my fps immediately drops down into the 50s. Here are 2 screenshots of me standing in the exact same position. The only difference between these screenshots is the Geometry Detail setting, set to Medium on the first image and set to Low on the second. Link to comment Share on other sites More sharing options...
McSkops Posted November 15, 2018 Share Posted November 15, 2018 Same here. That cave/mountain seems to be the only place on the map that does this. Link to comment Share on other sites More sharing options...
Asche Posted November 15, 2018 Share Posted November 15, 2018 Another thing I've noticed is that Anisotropic Filtering has a considerable impact on performance when looking at the coolant lake. Even with the setting turned to just 4x, it cuts my fps by about 30. When it's maxed at 16x, the fps is cut by approximately 60. Also, if it helps, my PC uses a Ryzen 7 1700 processor and an AMD RX 480 8GB GPU, as well as 8 GB of RAM. My main display is 144hz and has FreeSync enabled (V-sync is disabled in-game with fps capped to 144). Link to comment Share on other sites More sharing options...
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