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Improvements to Sanctuary Onslaught lag load


LAWD
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So for those that didn't know, for those who play on toasters, the game will always lag when the wave is over and waiting for the portal jump, which can take up to a minute.

If DE can't speed up the load times between maps, how about they increase the number of enemies spawned towards the end, so it doesn't feel like we're just waiting for our kills.

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Spawning more Enemies would make it take a lot longer for low end systems to load, and make their performance worse while loading.
way better off making the Loading at a milder priority and starting the Loading further back in the Waves. so that by the time the Wave ends, everyone should be Loaded.

but if a Host has a... not so great connection (or any of the Clients) it can also take a while to be able to transition to the next Wave.

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30 minutes ago, taiiat said:

Spawning more Enemies would make it take a lot longer for low end systems to load, and make their performance worse while loading.
way better off making the Loading at a milder priority and starting the Loading further back in the Waves. so that by the time the Wave ends, everyone should be Loaded.

but if a Host has a... not so great connection (or any of the Clients) it can also take a while to be able to transition to the next Wave.

preloading would be so dear to us

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