Wriith Posted September 24, 2013 Share Posted September 24, 2013 Do want. I can't even begin to count the number of times I've bumped into a knee high obstacle, had to turn around, step back, and then jump over it. Thumbs up. Link to comment Share on other sites More sharing options...
NICKTHECHAMP11 Posted September 24, 2013 Share Posted September 24, 2013 I want this. Like right now. Link to comment Share on other sites More sharing options...
Niennah Posted September 30, 2013 Share Posted September 30, 2013 Please don't. It will be just another forced-roll-on-landing - get you into pits, interrupt reload and slow down the frames that are naturally fast. Link to comment Share on other sites More sharing options...
Dochi. Posted October 1, 2013 Share Posted October 1, 2013 10/10 would happily vault over obstacles with style. Reminds me of Vector, that Android game. Link to comment Share on other sites More sharing options...
Enomilli Posted October 1, 2013 Share Posted October 1, 2013 Yes. Link to comment Share on other sites More sharing options...
Spikey844 Posted October 1, 2013 Share Posted October 1, 2013 This looks great, will send to the group of devs responsible for movement design and integration. Rebecca did make sure to pass this along. AtokNiiro, amazing post appreciate the effort put into it. Its really cool to see these thoughts because we actually have tried a great deal of what you suggest, especially with the vaulting mechanics. The reason its not in game *yet* is because we haven't been able to get it feeling as a proper evolution of our current movement. The implementation we had was a little too "sticky" so it made you feel like you were losing control of your Warframe. Animations we did are very close to your sketches tho. We do intend to go back to it and get it feeling better, I will also pass this along to Daniel (our programmer who implement's this stuff). Really dig your thoughts on melee inclusion as well. For those who didn't read all the thread and are now demanding DE add this..... Keep hoping it will be in U11 Link to comment Share on other sites More sharing options...
gavdl13 Posted October 1, 2013 Share Posted October 1, 2013 amazing idea..!!! +1 Link to comment Share on other sites More sharing options...
litlit Posted October 1, 2013 Share Posted October 1, 2013 It's good to hear from a dev that this is something being actively worked on. +1 to you, OP, great post. Link to comment Share on other sites More sharing options...
TwoCrabs Posted October 2, 2013 Share Posted October 2, 2013 WHY ARENT WE FOUNDING THIS!? Link to comment Share on other sites More sharing options...
Mainabi Posted October 2, 2013 Share Posted October 2, 2013 WHY ARENT WE FOUNDING THIS!? didn't they say something similar was intended but most of it was too clunky and too sticky? Link to comment Share on other sites More sharing options...
Taihus Posted October 9, 2013 Share Posted October 9, 2013 NECRO BECAUSE GOOD IDEA. Also check out this thread for general movement animation improvements (with .gifs) https://forums.warframe.com/index.php?/topic/116872-the-grand-thread-for-animation-improvements-and-fixes-with-gifs/ Link to comment Share on other sites More sharing options...
drentz Posted October 9, 2013 Share Posted October 9, 2013 i can has this now pleez? Link to comment Share on other sites More sharing options...
Meatuchu Posted October 9, 2013 Share Posted October 9, 2013 I need all of the mirrors edge in my warframe. That's what stamina should be for, being a badass. Link to comment Share on other sites More sharing options...
WondahBoah Posted October 9, 2013 Share Posted October 9, 2013 People of warframe My keyboard is getting too damn hard to clean Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted October 9, 2013 Share Posted October 9, 2013 Rebecca did make sure to pass this along. AtokNiiro, amazing post appreciate the effort put into it. Its really cool to see these thoughts because we actually have tried a great deal of what you suggest, especially with the vaulting mechanics. The reason its not in game *yet* is because we haven't been able to get it feeling as a proper evolution of our current movement. The implementation we had was a little too "sticky" so it made you feel like you were losing control of your Warframe. Animations we did are very close to your sketches tho. We do intend to go back to it and get it feeling better, I will also pass this along to Daniel (our programmer who implement's this stuff). Really dig your thoughts on melee inclusion as well. WOOO! Link to comment Share on other sites More sharing options...
Zarlockk Posted October 9, 2013 Share Posted October 9, 2013 we need this Link to comment Share on other sites More sharing options...
Andaeros Posted October 9, 2013 Share Posted October 9, 2013 Fantastic ideas; This would really add to the fluidity of the gameplay and help to emphasize that these frames are very agile and fast. Link to comment Share on other sites More sharing options...
Drakenreiter Posted October 9, 2013 Share Posted October 9, 2013 (edited) Very cool ideas! I hope the folks at DE strongly consider adding this to the game. Awesome sketches, by the way, absolutely love them! Edited October 9, 2013 by Drakenreiter Link to comment Share on other sites More sharing options...
MonsterMonkey Posted October 9, 2013 Share Posted October 9, 2013 Awesome idea, u got my vote and nice pictures Link to comment Share on other sites More sharing options...
BladesGenesis Posted October 10, 2013 Share Posted October 10, 2013 Woohoo, DE heard this. Mirror's Edge into warframe would be so much ninja. Hope to see other cool ideas in the future as well. Link to comment Share on other sites More sharing options...
NomiKaijin Posted October 10, 2013 Share Posted October 10, 2013 (edited) I love doing acrobatics in Warframe. Being able to run around doing wallruns, flips and rolls is one of the things that make this game one of my favourites. There is a move I'd love to see added to the game — vaulting More precisely, the Speed Vault (examples here: http://youtu.be/m1DR9UxkNIE?t=4m36s). When you gotta go FAST, jumping over obstacles slows you down and doesn't feel as cool as if you were to do a speedy fault over the obstacle and continuing ahead at full speed. Additionally, Speed Vaulting over obstacles takes one hand (some other vaults take two free hands), so the active weapon would stay out while you did a stylish, kicking vault. My idea is that SPRINT + JUMP while near an obstacle too low for initiating a vertical wall-run will make you vault over the obstacle without losing speed or perhaps even giving you a slight speed boost. Examples of such obstacles If instead of an obstacle it was a change in level (still too low for a full vertical wallrun), you'd roll on your shoulder up onto the platform, maintaining your speed. Example of such a platform (bad screenshot, but you probably recognise the room) The curve your movement would draw in the air would be flatter than that of a regular jump, so in cases where the obstacle (usually in the form of a rail/fence) is in front of a drop in level, you'd get further horisontally when vaulting (marked with red arrows) in comparison to jumping over the rail (marked with blue arrows). Examples of obstacles followed by a drop in level ===== ADDING MELEE TO THE EQUATION ===== Now this is where the really cool stuff starts. The melee attack you'd do from a Speed Vault could be a horisontally spinning strike, akin to the one you when stealth killing Infested Chargers. (in my sketches I have drawn the figures with dual swords, but other types would work just as well) The idea is that clicking MELEE in the middle of the vault will send you spinning with your melee weapon out, hitting enemies in front of you. The attack will spin you around until you hit the ground, making you exit into a roll as we know it, as opposed to 'nailing' you to the ground for a second like a ground attack does. Example: clicking MELEE at the top of the vault will send you spinning. If there is a drop in level, you'll continue spinning until you hit the ground. Example: spinning strike not what you want right here? Wait with tapping MELEE until you have exited the vault to do a regular ground attack. ===== OTHER THOUGHTS ===== • Doing a vault without following it up with a melee attack will knock over an enemy standing on the other side of the obstacle, in the same with that JUMP + CROUCH kicking does. Since Speed Vaulting has a kicking motion of the legs, it would feel very appropriate (and satisfying) • Because you use your free hand to vault, you could still be able to shoot while mid-vault, like when you are diving or ziplining. =============== I personally think adding this mechanic to the game would make the cool factor even higher. DE, I hope you see this and consider it. Thanks for reading, what do you think? I posted something JUST like this (without the visuals or good explination) but i would love to see this! Edited October 10, 2013 by Wolf_Bite Link to comment Share on other sites More sharing options...
Taihus Posted October 13, 2013 Share Posted October 13, 2013 Going on a bit of a tangent, has anyone here played WH40K Space Marine? Now THAT game had a good melee combo and dodging system. Link to comment Share on other sites More sharing options...
Tigersight Posted October 26, 2013 Share Posted October 26, 2013 +1 I want this. Link to comment Share on other sites More sharing options...
Luminati07 Posted November 13, 2013 Share Posted November 13, 2013 If there's any thread that truly deserves to be Nekros'd, it's this one. Link to comment Share on other sites More sharing options...
BRad_Skirata Posted November 13, 2013 Share Posted November 13, 2013 The win is strong in this one Link to comment Share on other sites More sharing options...
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