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Dying Fast Upon Host Transfer/joining In Session


WarGrylls
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Just had the wierdest thing happen in the kala-azar defense run where I chose to stay in the mission to do 5 more waves. After migration came to me, I was suddenly on fire constantly(don't think infesteds can light tenno up like x-mas trees) and the pod was taking more damage than ever. I had to iron skin up to live 5-ish more seconds at a time, but could not last the 5 wave to finish and failed. Has something similar happened to anyone in any run lately?

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kind of, it's sort of a hazard of that whole thing

 

I think the migration process should just make the player (and any relevant mission objectives) invincible and stop all timers until that player moves, kind of like super smash bros but make it indefinite, because the mission won't be completed until everybody can move anyway

 

this would cover the margin of error concerning trying to predict when the player will be able to retake control

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