KittyDarkling Posted September 10, 2013 Share Posted September 10, 2013 Hi there everyone! Personally I love Loki, and so far he's my favorite frame. and for the most part I really like all of his abilities. The only thing I can complain about is his squishieness really, but I guess that's just incentive to play him right! There is however something I feel is a little immersion breaking, something that makes some maneuvers with him a little more difficult then they should be. What I'm referring to is switch teleport. I feel that when you switch with someone it only makes sense that the thing you switch with stands there dazed and confused for 3 seconds or so (I think). Now why is it if you are being shot at by two guys and you switch with one, the one you didn't switch with keeps shooting at you without missing a beat? He will instantly know where you switched to and readjust instantly. I feel this is a little immersion breaking and a bit counter productive to Loki's play style. Now I'm not suggesting anything massive like a 3 second stun like the guy you switch with. But there needs to be a delay long enough to either swing your melee weapon or turn invisible after switching. He's a trickster with a massive power pool and no ability to take a hit. His abilities should be what's keeping him alive and switch teleport should follow that model. I think it should affect only the enemies who were focusing on Loki at the time. and they should have a shorter "look around" then the switch teleport's target but still have one as they don't know where Loki just went. In short, - I feel the enemies who are focused on Loki should have a short (maybe half the duration of the initial target's stun) confused animation when he switch teleports, not just the initial target. A funnier idea would be if the enemies kept shooting for a few seconds and did friendly fire to the switch teleport's target. This would serve the same purpose but be infinitely more entertaining! Very Loki like in my opinion. In any case I wanna hear from everyone else, if you like my idea rate up this post say something about it, if not? let's talk about it! :D post away! Link to comment Share on other sites More sharing options...
Demon_Mask Posted September 10, 2013 Share Posted September 10, 2013 in short. i agree totally! Link to comment Share on other sites More sharing options...
Anatolius Posted September 10, 2013 Share Posted September 10, 2013 Link to comment Share on other sites More sharing options...
ectoplex Posted September 10, 2013 Share Posted September 10, 2013 A funnier idea would be if the enemies kept shooting for a few seconds and did friendly fire to the switch teleport's target. This would serve the same purpose but be infinitely more entertaining! Very Loki like in my opinion. I like this idea. It should have been like this from the start. Link to comment Share on other sites More sharing options...
skorge Posted September 10, 2013 Share Posted September 10, 2013 You should be able to s.t enemies when you fall in a deep ravine or cliff. Link to comment Share on other sites More sharing options...
shut Posted September 10, 2013 Share Posted September 10, 2013 Agree completely. I think it would be much easier to just let the enemies continue firing for a short duration after the teleport. Make the Switch Teleport work in such a way that the enemies would still think that Loki's at the original location until about a half-second after the teleport finishes. That, and be able to switch spots with other map objects, namely explosive barrels. Link to comment Share on other sites More sharing options...
dragonboss Posted September 10, 2013 Share Posted September 10, 2013 I agree as well, but i think the enemy shooting issue comes from all enemies in the game having 100% accuracy all the time, which needs looking at. I'm also not sure the occasional st glitch where the enemy just comes to you still occurs. Link to comment Share on other sites More sharing options...
Casardis Posted September 10, 2013 Share Posted September 10, 2013 A funnier idea would be if the enemies kept shooting for a few seconds and did friendly fire to the switch teleport's target. This would serve the same purpose but be infinitely more entertaining! Very Loki like in my opinion. I agree. It would also reflect what happens in the Open Beta trailer. http://youtu.be/Gx5RDaGVkZE?t=1m36s Link to comment Share on other sites More sharing options...
ExorcistEX Posted September 10, 2013 Share Posted September 10, 2013 "A funnier idea would be if the enemies kept shooting for a few seconds and did friendly fire to the switch teleport's target. This would serve the same purpose but be infinitely more entertaining! Very Loki like in my opinion." I like this idea so much! Link to comment Share on other sites More sharing options...
Frost.Umbra Posted September 10, 2013 Share Posted September 10, 2013 AGREED!! +1 you beautiful bastard! Link to comment Share on other sites More sharing options...
ectoplex Posted September 10, 2013 Share Posted September 10, 2013 (edited) Agree completely. I think it would be much easier to just let the enemies continue firing for a short duration after the teleport. Make the Switch Teleport work in such a way that the enemies would still think that Loki's at the original location until about a half-second after the teleport finishes. Yeah, an example of this could be when Loki switch teleports with the enemy; a haze of particles shrouds the teleported enemy, confusing the surrounding enemies into attacking their ally. Edited September 11, 2013 by xhris Link to comment Share on other sites More sharing options...
-Nerf-Herder- Posted September 10, 2013 Share Posted September 10, 2013 *Switches places with Heavy Gunner, grineer shoot at it for two seconds before realizing their mistake, Heavy gunner floor slams and send them all flying, All out war ensues between the grineer*... yep, this would make my day. Link to comment Share on other sites More sharing options...
RoboDoge Posted September 11, 2013 Share Posted September 11, 2013 Loki needs some love. All Loki players Unite. We will demand that our beloved troll-frame is fixed so he can stand over the god tier. Link to comment Share on other sites More sharing options...
BoompigXD Posted September 11, 2013 Share Posted September 11, 2013 Loki needs some love. All Loki players Unite. We will demand that our beloved troll-frame is fixed so he can stand over the god tier. Brace yourselves Hayden1121 is coming Link to comment Share on other sites More sharing options...
CloudPies Posted September 11, 2013 Share Posted September 11, 2013 Could we also change it, so when you switch teleport with a toxic ancient, the toxic cloud doesnt damage you? Cheers DE. Link to comment Share on other sites More sharing options...
RoboDoge Posted September 11, 2013 Share Posted September 11, 2013 Brace yourselves Hayden1121 is coming Loki thread and he isnt here? I am shocked. Link to comment Share on other sites More sharing options...
Hayden11121 Posted September 11, 2013 Share Posted September 11, 2013 I was waiting for the third person to mention me like Beetlejuice, butttt I agree, like the Beta Trailer with lech Kril, you notice Loki Switch Teleports and gets the grineer next to him killed due to Kril Swinging. I think it would really add to the abstract part of Loki that is more complex then just "Press X, deal damage" skills we have now. However we need to be able to cast it on anyone. For instance, someone using a melee attack, or a rifle butt cannot be switched, which is rather annoying. Link to comment Share on other sites More sharing options...
shut Posted September 11, 2013 Share Posted September 11, 2013 (edited) Yeah, an example of this could be when Loki switch teleports with the enemy; a haze of particles shrouds the teleported enemy, confusing the surrounding enemies into attacking their ally. That part of my post was meant to be a more technical description of how it could work. I'm not sure if this is how the game works, but if Loki has a separate, invisible "object" at his location that the enemies try to shoot at (like how in-game models have their visual model and a separate, invisible "hitbox" object that takes damage when hit), it could simply be left where it was until half a second after the Switch Teleport finishes. Assuming this is how enemy aiming works, this could make implementing this very, very simple. Edited September 11, 2013 by SortaRandom Link to comment Share on other sites More sharing options...
ectoplex Posted September 11, 2013 Share Posted September 11, 2013 That part of my post was meant to be a more technical description of how it could work. I'm not sure if this is how the game works, but if Loki has a separate, invisible "object" at his location that the enemies try to shoot at (like how in-game models have their visual model and a separate, invisible "hitbox" object that takes damage when hit), it could simply be left where it was until half a second after the Switch Teleport finishes. Assuming this is how enemy aiming works, this could make implementing this very, very simple. Yes of course, that's how they would code it, I was just talking about how it could look, that's all. Link to comment Share on other sites More sharing options...
Kamal965 Posted September 11, 2013 Share Posted September 11, 2013 I was waiting for the third person to mention me like Beetlejuice, butttt I agree, like the Beta Trailer with lech Kril, you notice Loki Switch Teleports and gets the grineer next to him killed due to Kril Swinging. I think it would really add to the abstract part of Loki that is more complex then just "Press X, deal damage" skills we have now. However we need to be able to cast it on anyone. For instance, someone using a melee attack, or a rifle butt cannot be switched, which is rather annoying. When I first registered at the start of the Open Beta (after seeing the trailer), I picked Loki and that friendly fire Switch Teleport was a big selling point for me. Imagine my surprise when it turns out that it doesn't work like that. ... I regret nothing, but this would still be wonderful, and would make a lot more sense. Link to comment Share on other sites More sharing options...
Spellcasterz Posted September 12, 2013 Share Posted September 12, 2013 You should be able to s.t enemies when you fall in a deep ravine or cliff. You were able to do that. Changed it after more people found out that it made Jackal instantly killable with a min level Loki... Really miss that. Link to comment Share on other sites More sharing options...
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