razorch Posted September 12, 2013 Share Posted September 12, 2013 Hello everyone. I didn't see any topic about items pick up messages so started this one. The bad thing about showing all the stuff i picked up or even NOT picked up is preventing me from successfull farming. Every time i go near some item i see messages like Pistol Ammo full, Health is full and so on. In this mess i don't see messages that i want to see - Neurodes +1. I can't tell my friends to pick up it. I must wait for 10 seconds to see the sacramental info. It would be perfect to show pickup messages not with single lines that changes one after another, but the small list on the left side (and only pickup! NOT info about full box ammo or health|energy). It' so obvious and easy to integrate. Link to comment Share on other sites More sharing options...
Zakalwe Posted September 12, 2013 Share Posted September 12, 2013 Hello everyone. I didn't see any topic about items pick up messages so started this one. The bad thing about showing all the stuff i picked up or even NOT picked up is preventing me from successfull farming. Every time i go near some item i see messages like Pistol Ammo full, Health is full and so on. In this mess i don't see messages that i want to see - Neurodes +1. I can't tell my friends to pick up it. I must wait for 10 seconds to see the sacramental info. It would be perfect to show pickup messages not with single lines that changes one after another, but the small list on the left side (and only pickup! NOT info about full box ammo or health|energy). It' so obvious and easy to integrate. A proper item feed would be really appreciated. Hopefully this is something they've added with U10... Link to comment Share on other sites More sharing options...
Izeck Posted September 12, 2013 Share Posted September 12, 2013 This has been addressed many times before, but the more people who bring it up the higher the chance it will get fixed. +1 Link to comment Share on other sites More sharing options...
Slurmageddon Posted September 12, 2013 Share Posted September 12, 2013 All ammo needs to be removed from that info feed as it can be seen on the HUD All Health/Energy needs to be removed as it can also be seen on the HUD Credits should only need to appear once Items are the only thing I actually need the info feed for and they should take total priority. Link to comment Share on other sites More sharing options...
taiiat Posted September 12, 2013 Share Posted September 12, 2013 (edited) Credits should only need to appear once Items are the only thing I actually need the info feed for and they should take total priority. frankly, Credits might as well just drop as one pickup, to save performance(not a lot of it, but every bit matters), level space, and so that it only makes one pickup message in the HUD. but yes, materials & BP's should take priority. always. (and yes, this is certainly not the first thread about this). Edited September 12, 2013 by taiiat Link to comment Share on other sites More sharing options...
AureusVulpes Posted September 12, 2013 Share Posted September 12, 2013 Ammo max numbers can be ambiguous if you have an ammo max mod on (Don't start with "mutator is better anyway". Doesn't fix the problem). To address the "ammo is maxed" line being unneeded, the ammo reserve number could change to a different color (like green? red? blink? trying to consider the colorblind.) to show that you have max reserve ammo, which would make the ammo max messages unneeded. Link to comment Share on other sites More sharing options...
Cryp2Nite Posted September 12, 2013 Share Posted September 12, 2013 (edited) Yeah, +1 I don't want to see if one of my weapons is full. I don't want to see how much S#&$ty credits I have picked up, either the ones from my team mates. And I'm not in preschool, there is no reason to display every message for over 3 seconds. Everyone can read and realize it in about a half. Edited September 12, 2013 by Cryp2Nite Link to comment Share on other sites More sharing options...
AureusVulpes Posted September 12, 2013 Share Posted September 12, 2013 Yeah, +1 I don't want to see if one of my weapons is full. I don't want to see how much S#&$ty credits I have picked up, either the ones from my team mates. And I'm not in preschool, there is no reason to display every message for over 3 seconds. Everyone can read and realize it in about a half. The game has to display text at an 8th grade reading level. Given the amount of TL;DR I see nowadays, people don't read very often. 3 seconds is warranted. It's hard for some people. Link to comment Share on other sites More sharing options...
razorch Posted September 12, 2013 Author Share Posted September 12, 2013 The game has to display text at an 8th grade reading level. Given the amount of TL;DR I see nowadays, people don't read very often. 3 seconds is warranted. It's hard for some people. The best way to display pickup message is to show it in feed like vertical list. Maby with different colors for all the types of items. As i say, the problem is about a single line message. What i want is to see a quick helpful info about pickup, not to wait 3sec for every text message. Link to comment Share on other sites More sharing options...
AureusVulpes Posted September 12, 2013 Share Posted September 12, 2013 The best way to display pickup message is to show it in feed like vertical list. Maby with different colors for all the types of items. As i say, the problem is about a single line message. What i want is to see a quick helpful info about pickup, not to wait 3sec for every text message. I think you missed my snark. Ammo max numbers can be ambiguous if you have an ammo max mod on (Don't start with "mutator is better anyway". Doesn't fix the problem). To address the "ammo is maxed" line being unneeded, the ammo reserve number could change to a different color (like green? red? blink? trying to consider the colorblind.) to show that you have max reserve ammo, which would make the ammo max messages unneeded. I'm in agreement with you that "AMMO FULL" and ENERGY/HEALTH FULL" are a major pain. Link to comment Share on other sites More sharing options...
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