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Made kitguns part more variety


Genesix6
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Chamber,  grip, loader

Chamber determines what fire mode of the kitguns

Grip determines of how many damage and fire rate of the kitgun

Loader determine the crit and stat of the kitgun

there is only 4 kitgun type, that provide a single different fire mode (auto, semi-auto, shotgun, continuas beam), you could say that using a different grip changes the weapon, but what they only changed is damage and fire rate. They dont change the bullet, for example the catchmoon is a arca plasmor on a secondary, Even if I changed the grip, they only change damage and fire rate, they don't really changed that much

What I think that kitgun should be more variety, is that DE should just use the barrel for what bullet they use

Example 

Catchmoon, shoot plasma bullet

Gaze, shot a beam like an opticor

Tombfingger, shoot heavy bullet

Rattleguts, 4 small bullet

Then use the grip for the fire mode

Lovetap, spread shot

Haymaker, charge shot

Ramble, full auto 

Gibber,  semi auto

Ammo case are okay

This way you have more variety when it comes building kitguns, so there is 16 ways of building kitguns 

 

 

Edited by Genesix6
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