Genesix6 Posted January 25, 2019 Share Posted January 25, 2019 (edited) Chamber, grip, loader Chamber determines what fire mode of the kitguns Grip determines of how many damage and fire rate of the kitgun Loader determine the crit and stat of the kitgun there is only 4 kitgun type, that provide a single different fire mode (auto, semi-auto, shotgun, continuas beam), you could say that using a different grip changes the weapon, but what they only changed is damage and fire rate. They dont change the bullet, for example the catchmoon is a arca plasmor on a secondary, Even if I changed the grip, they only change damage and fire rate, they don't really changed that much What I think that kitgun should be more variety, is that DE should just use the barrel for what bullet they use Example Catchmoon, shoot plasma bullet Gaze, shot a beam like an opticor Tombfingger, shoot heavy bullet Rattleguts, 4 small bullet Then use the grip for the fire mode Lovetap, spread shot Haymaker, charge shot Ramble, full auto Gibber, semi auto Ammo case are okay This way you have more variety when it comes building kitguns, so there is 16 ways of building kitguns Edited January 26, 2019 by Genesix6 Link to comment Share on other sites More sharing options...
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