jwolfcalibur Posted September 14, 2013 Share Posted September 14, 2013 I'm sure everyone who has been waiting for update 10 is surprised about the resource costs for crafting each key. Sure everyone in the forums were complaining about how many unused nano spores they have, but costing 9000 nano spores and salvage, that's way too steep. Seriously DE, what's the reason behind such numbers? Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted September 14, 2013 Share Posted September 14, 2013 Yeah we hear ya, changes coming in next Hotfix! Link to comment Share on other sites More sharing options...
Amistyrja Posted September 14, 2013 Share Posted September 14, 2013 Yay Link to comment Share on other sites More sharing options...
JohnPetrucci Posted September 14, 2013 Share Posted September 14, 2013 i love you rebecca! Link to comment Share on other sites More sharing options...
LeAtlas Posted September 14, 2013 Share Posted September 14, 2013 Yeah we hear ya, changes coming in next Hotfix! Quick suggestion: why not we keep the resource requirement but make the keys reusable? Link to comment Share on other sites More sharing options...
-Frosin- Posted September 14, 2013 Share Posted September 14, 2013 Please make the key reusable...some of us already crafted the key and what not. Spending the plat / resource. Link to comment Share on other sites More sharing options...
WhiteNekophus Posted September 14, 2013 Share Posted September 14, 2013 9000 nanospores, yeah understandable... but 9000 salvage? OH NO, IM GLAD DE IS CHANGIN IT Link to comment Share on other sites More sharing options...
Lumireaver Posted September 14, 2013 Share Posted September 14, 2013 If reusable, you could raise the material cost and make it only usable XX times daily. Link to comment Share on other sites More sharing options...
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