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Bullet Jumps after using K-Drives


Poisonjack
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There is a minor animation bug regarding Bullet Jumps performed by the player in in open world areas.

When the player mounts their K-Drive, should they fall from it resulting in ragdolling by any means, all bullet jumps are animated as if done horizontally, despite the positioning of the camera.

I do not know whether there are other circumstances that might cause this glitch, or any known fix.

And I must state that this is in no way game breaking, it's just annoying, and I understand why this should be low priority, but I'd like to see a fix.

Edited by Poisonjack
Fixed information to more precisely explain the cause of the bug.
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9 hours ago, Gnohme said:

Oh yeah - this happens to me but I thought it was after I had ragdolled, not just dismounted. Could be either.

I just did some testing, you are correct. It happens after getting ragdolled. I will edit the thread with this information, thank you.

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  • 4 weeks later...

I guess since it doesn't limit functionality it is of low priority, but it looks very unnatural and bothered me for quite some time, so much so that I don't use K-drives anymore. That's almost half a year now and very unfortunate. Since the game is all about movement for me personally, this is a major issue and I will have to leave the K-drive in the landing craft until this is fixed.

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