Poisonjack Posted February 4, 2019 Share Posted February 4, 2019 (edited) There is a minor animation bug regarding Bullet Jumps performed by the player in in open world areas. When the player mounts their K-Drive, should they fall from it resulting in ragdolling by any means, all bullet jumps are animated as if done horizontally, despite the positioning of the camera. I do not know whether there are other circumstances that might cause this glitch, or any known fix. And I must state that this is in no way game breaking, it's just annoying, and I understand why this should be low priority, but I'd like to see a fix. Edited February 7, 2019 by Poisonjack Fixed information to more precisely explain the cause of the bug. Link to comment Share on other sites More sharing options...
Gnohme Posted February 6, 2019 Share Posted February 6, 2019 Oh yeah - this happens to me but I thought it was after I had ragdolled, not just dismounted. Could be either. But yes, I second this as a standing issue since K-Drives were released. 1 Link to comment Share on other sites More sharing options...
Poisonjack Posted February 7, 2019 Author Share Posted February 7, 2019 9 hours ago, Gnohme said: Oh yeah - this happens to me but I thought it was after I had ragdolled, not just dismounted. Could be either. I just did some testing, you are correct. It happens after getting ragdolled. I will edit the thread with this information, thank you. 1 Link to comment Share on other sites More sharing options...
alexutopia Posted March 3, 2019 Share Posted March 3, 2019 I guess since it doesn't limit functionality it is of low priority, but it looks very unnatural and bothered me for quite some time, so much so that I don't use K-drives anymore. That's almost half a year now and very unfortunate. Since the game is all about movement for me personally, this is a major issue and I will have to leave the K-drive in the landing craft until this is fixed. 2 Link to comment Share on other sites More sharing options...
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