pariahlord Posted September 14, 2013 Share Posted September 14, 2013 I have a low end GPU but I usualy get 60-70fps with low settings. The orokin derelik, and parts of the orokin tower, bring me to 10 and even 5 FPS.Is this happening for anyone else? Is it because of the high polygon trees? is there a pending solution or workaround? Link to comment Share on other sites More sharing options...
Dtexas Posted September 14, 2013 Share Posted September 14, 2013 It happens to me to. I can run everything in this game perfectly fine at max settings. But the derelict drops me to 10fps or lower as well. :l Link to comment Share on other sites More sharing options...
pariahlord Posted September 14, 2013 Author Share Posted September 14, 2013 seems like the QA team really dropped the ball on this then, hopefuly they will fix it soon as this problem is near game breaking (for those missions anyway) Link to comment Share on other sites More sharing options...
shut Posted September 14, 2013 Share Posted September 14, 2013 Is it just me, or have they been doing a Vindictus and making it so that newer models and locations are performance-optimized less and less? Phobos drops my FPS by a crapton, and it's really not much more complex a map than the outdoor Corpus ones. Link to comment Share on other sites More sharing options...
pariahlord Posted September 14, 2013 Author Share Posted September 14, 2013 Is it just me, or have they been doing a Vindictus and making it so that newer models and locations are performance-optimized less and less? Phobos drops my FPS by a crapton, and it's really not much more complex a map than the outdoor Corpus ones. its not just you, i wonder if they even bothered to test on low end rigs Link to comment Share on other sites More sharing options...
Letter13 Posted September 15, 2013 Share Posted September 15, 2013 (edited) seems like the QA team really dropped the ball on this then QA team really dropped the ball QA team Because DE is backed by an enormous publisher who provides them with a triple A QA team. :) Do note: WE are the QA team. That's the point of an open beta, especially for an independent developer who can't afford to hire 100 more staff for the sole purpose of testing the game rigorously. Also, OP, submit a support ticket HERE The issue is probably due to the low light and lots of light sources; try disabling and turning down your settings. Also it would help to know exactly what make and model your GPU and CPU is. Chances are it has to do with the incredibly high polycount of the Derelict tilesets. Edited September 15, 2013 by Letter13 Link to comment Share on other sites More sharing options...
pariahlord Posted September 15, 2013 Author Share Posted September 15, 2013 Because DE is backed by an enormous publisher who provides them with a triple A QA team. :) Do note: WE are the QA team. That's the point of an open beta, especially for an independent developer who can't afford to hire 100 more staff for the sole purpose of testing the game rigorously. Also, OP, submit a support ticket HERE The issue is probably due to the low light and lots of light sources; try disabling and turning down your settings. Also it would help to know exactly what make and model your GPU and CPU is. Chances are it has to do with the incredibly high polycount of the Derelict tilesets. This is incorrect, it was mentioned in another post a couple days ago that DE has a QA team. this has been confirmed by DE. Please do your research before making such assertive statements. "try disabling and turning down your settings." *facepalm* READ the post THEN comment and yes I mentioned as well that the trees have a giganitic amount of polygons and that probably causing the issue Link to comment Share on other sites More sharing options...
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pariahlord
I have a low end GPU but I usualy get 60-70fps with low settings. The orokin derelik, and parts of the orokin tower, bring me to 10 and even 5 FPS.
Is this happening for anyone else? Is it because of the high polygon trees? is there a pending solution or workaround?
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