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Dodge-Roll/Sprint shared keybind melee 2.9 bug


EnvoyOne
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While using any melee weapon, attempting to sprint+crouch+melee attack to result in a spin attack instead keeps resulting in a dodge-roll after the melee 2.9997 introduction.

I have encountered this before melee 2.9997, but assumed my input was faulty, it is clear now that this is not the case.

I use the combined hold to sprint/tap to dodge-roll button. I never let go of the "hold" to sprint at any point, but about 80% of the time results in a dodge-roll by adding the melee attack button.

The Tatsu is particularly susceptible to this bug nearly always resulting in a dodge-roll rather than a spin attack, but I have encountered it with all tested weapons.

 

Edited by JaxMess
clarity
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