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Nidus Virulence ability augment concept - "Hazardous Stomp"


(PSN)dylan2911
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Virulence augment concept - "Hazardous Stomp:

Converts Nidus' first ability into an AoE effect that travels out from the warframe, across the ground and deals 100% Virulence damage. Virulence leaves a damaging hazard on the ground after being cast that deals 100% damage and remains for 3, 6 or 9 seconds when the mod is upgraded. Damage of the hazard does not stack with repeated ability use. Hostiles killed by the hazard increase Nidus' mutation stack.

  • Ability radius is half of the original abilities range + range mods.
  • Damage is 100% of Virulence damage + power mods + mutation stacks.
  • Duration is not affected by mods.
  • Ability efficiency is 100% Virulence efficiency - efficiency mods.
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Just now, (XB1)Koosh5501 said:

   Would you mind if I copied this idea and put it in my own thread? I'm trying to create a centralized thread for players to submit changes or additions we want to see DE do. My ultimate goal is to have the thread popular enough that the Devs see it and take note of it.

 

If I get credit for the idea

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9 minutes ago, (XB1)Koosh5501 said:

   Would you mind if I copied this idea and put it in my own thread? I'm trying to create a centralized thread for players to submit changes or additions we want to see DE do. My ultimate goal is to have the thread popular enough that the Devs see it and take note of it.

 

Those never work.

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