R34LM Posted May 7, 2019 Share Posted May 7, 2019 (edited) Quite simple, just disallow the daggers to target enemies who don't have a ranged weapon. This avoids wasted daggers and maintains the damage reduction better. As it is now, once you disarm a group it may necessitate a second cast, but the new daggers will strike the newly disarmed enemies Edited May 7, 2019 by R34LM Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted May 7, 2019 Share Posted May 7, 2019 I disagree. I know it sucks having your damage reduction drop off but this harms the erosion with the daggers. And since erosion isn't affected by mods, I need all the erosion I can get. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted May 7, 2019 Share Posted May 7, 2019 4 hours ago, (PS4)RenovaKunumaru said: I disagree. I know it sucks having your damage reduction drop off but this harms the erosion with the daggers. And since erosion isn't affected by mods, I need all the erosion I can get. You have two other abilities that erode restraint and melee only enemies aren’t the majority of enemies that will be on screen when fighting Corpus and Grineer and Corrupted. And if you ask me, the daggers targeting enemies without a gun seems like a glitch. Link to comment Share on other sites More sharing options...
G0D5peed Posted May 14, 2019 Share Posted May 14, 2019 Honestly... his current one should be apart of his passive. A new one could be a directional disarm. His 2 could just be the alert reset (similar to terrify) and his daggers could sleep enemies. Link to comment Share on other sites More sharing options...
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