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New update inverted and also broke some of the energy colors.


Bristoling
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Emissive colors: Is second one the primary? Why is it listed second if that's the case? On most frames, changing first option to any other doesn't do much since they probably weren't designed to have 2 color schemes.

Energy colors: The secondary (yellow in this example) is being used as a primary color scheme for the helmet, while primary (teal) is used as a secondary color and only shows up as minor splashes on the helmet. However, in game, all of Mag's abilities use the Teal color as their primary, so casting Magnetize on an enemy will result in a teal bubble with a hint of yellow.

Similar issues are Pakal energy colors not working (they depend on warframe energy colors, not attachments!) or weapons not respecting their primary/secondary color choices or emissive colors.

There is no way to have yellow bubble with teal hints and yellow helmet with teal hints. To have yellow Magnetize bubbles I'll have to have teal helmet, since emissive colors do nothing to the helmet energy color. I thought new energy channels and splitting colors into energy/emissive was supposed to give us more options, not break our previous fashion and ability colors!

YZEQrXr.jpg

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The emissives work with primary being the core and the secondary being the surrounding area's edge, witha  degradation applying in between. That's been always the case, it's just before the game took a middle color and brightened it up for the core and darkened it for the edge.

Also ceertain textures are independant and now reflect off Ability color (ie. Ash's smoke, Trinity's script). A lot of people asked for this for years. Don't use Bright blue and yellow, which aren't on the same spectrum, because it's going to eat the core. The textures are working fine.

EDIT: You're right, the Energy color is UI-wise inverted: It affects abilities like that. DE needs to change what those two squares affect, as instead of primary being the core/highs it's affecting the lows. Reported it yesterday, sorry for the confusion.

Edited by NightmareT12
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This is not what I'm talking about. Hear me out.

Before update:

Primary energy color: yellow. Secondary: teal

Mag Ferro helmet: yellow like in the picture above with a tint of blue.

Mag's abilities: yellow with a tint of blue.

 

After update:

Mag Ferro helmet: yellow with a tint of blue.

Mag's abilities: blue with a tint of yellow

OR

Mag Ferro helmet: blue with a tint of yellow.

Mag's abilities: yellow with a tint of blue.

 

There is no way to match the helmets color scheme with your abilities. Before the update, it worked perfectly fine.

 

9 minutes ago, NightmareT12 said:

Don't use Bright blue and yellow, which aren't on the same spectrum

That's the point, you're supposed to use antagonistic or highly antagonistic colors to get the best effect out of double color schemes. If you use yellow and orange for your flames, you're not gonna get the same color mixture as, for example, using purple and teal or green and orange.

Edited by Bristoling
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7 hours ago, JotunFrost said:

Now It's almost impossible to see second energy color on Revenant, that was gorgeous before. Something is definitely broken... 😫

It happened to melees too

EI6BPWX.jpg

frZN0HV.jpg

They are different and changing the colors does not help.

Edited by giovanniluca
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  • 1 month later...

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