Fylas Posted June 2, 2019 Posted June 2, 2019 I really love the idea that you add 3d sounds that work as identifiers and directional aids for some things, like creature calls and the demolysts. But please for the LOVE OF THE LOTUS!! could you make them a separate sound category for volume?? this way the demolyst won't be drowned out by 50 million gunshots and abilities.
DeckChairVonBananaCamel Posted June 2, 2019 Posted June 2, 2019 i wouldnt mind this Though i feel there are not enough sound effects that would require this to warrant the option. But yes a separate "high priority" slider would be great
ZeroBladeTV Posted June 2, 2019 Posted June 2, 2019 1 hour ago, DeckChairVonBananaCamel said: Though i feel there are not enough sound effects that would require this to warrant the option. Ever heard when someone messaged you for a trade? I sure haven't.
Fylas Posted June 2, 2019 Author Posted June 2, 2019 24 minutes ago, z3roblade said: Ever heard when someone messaged you for a trade? I sure haven't. being able to separate audio cues meant for helping from the general sounds like you can do with voice, ordis, transmissions etc would be very very helpfull. you can tab out when getting whispers for trades and still be alerted cause it can be one of those "if muting sound on alt tab, keep sound of category X to still happen" thingies like in other games. not to mention if you want to concentrate on finding the demolysts or hunt target you could tone down all other sounds to a more managable level while using headphones to identify the direction, hint hint hint hint hint hint hint >:/
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