KingTaro Posted September 21, 2013 Share Posted September 21, 2013 Ranking up the Power Throw doesn't seem to change anything. There are a few theories about it though 1. Higher chance to puncture 2. More enemies can be punctured 3. More enemies close to eachother can be punctured, which would otherwise be considered too "thick" of a surface to pass through. Personally, I didn't notice any change at all. For the same reason OP stated, I maxed it just because I had enough points to do so. Did anyone figure out what ranking up the Power Throw really does? Link to comment Share on other sites More sharing options...
Maljas23 Posted September 21, 2013 Share Posted September 21, 2013 this is not optimal glaive build but its a pleasure to use due to low travel downtime You would have higher dps with this build vs any others Link to comment Share on other sites More sharing options...
Pure Posted September 21, 2013 Share Posted September 21, 2013 (edited) quick return isn't really needed. most of the time i toss my glaive it bounces once. Edited September 21, 2013 by Pure Link to comment Share on other sites More sharing options...
Estred Posted September 21, 2013 Share Posted September 21, 2013 Flight speed would actually make sense for the Kestral. However, I would like to see a heat-seeking mod for the Kestral, as opposed to a piercing one. Basically, after the Kestral hits its first target (the player can still miss), it would seek out an additional target within a certain distance, and repeat this process until all bounces are used up. Why do this? Because the Kestral is currently crap at defense missions (or any other situation in which groups of enemies are attacking). The extra bounces rarely hit anything, and are extremely unpredictable. It needs to reliably disable more than one person at a time if fully modded. It's Power Throw that doesn't make sense. A blunt weapon wouldn't Puncture enemies. Flight speed is the one was saying is Unneeded. I could see a form of short-range Heat Seek for Kestrel working out nicely though. Link to comment Share on other sites More sharing options...
Estred Posted September 21, 2013 Share Posted September 21, 2013 quick return isn't really needed. most of the time i toss my glaive it bounces once. Do you have a Maxed Rebound? Granted I think that Rebound should read +X bounces not -X bounces and Quick Return should be the -Bounces. With maxed bounce reduction the glaive only bounces once. Link to comment Share on other sites More sharing options...
Dasmir Posted September 21, 2013 Share Posted September 21, 2013 Do you have a Maxed Rebound? Granted I think that Rebound should read +X bounces not -X bounces and Quick Return should be the -Bounces. With maxed bounce reduction the glaive only bounces once. No with maxed reduction glaive doesnt bounce. Link to comment Share on other sites More sharing options...
Estred Posted September 22, 2013 Share Posted September 22, 2013 No with maxed reduction glaive doesnt bounce. That's what I meant, I mean by 1 bounce as it hit an enemy and bounces right back to you. I should have been more clear. Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 22, 2013 Share Posted September 22, 2013 So.. i still dont know the exact function of Quick Return in this build... Link to comment Share on other sites More sharing options...
CaveCricket48 Posted September 22, 2013 Author Share Posted September 22, 2013 Makes the weapon come back faster so you can throw it out again faster. So, faster attacks, Link to comment Share on other sites More sharing options...
KnaveSkye Posted September 22, 2013 Share Posted September 22, 2013 I am surprised no one has suggested this already in the thread with regard to unique Kestrel. Now that we have something like the vacuum effect on the carrier mod, it would be awesome to have that same effect applied to the kestrel as a nod to the item collecting ability of the boomerang in the Legend of Zelda series. I would never unequip it with that mod. Link to comment Share on other sites More sharing options...
Estred Posted September 22, 2013 Share Posted September 22, 2013 I am surprised no one has suggested this already in the thread with regard to unique Kestrel. Now that we have something like the vacuum effect on the carrier mod, it would be awesome to have that same effect applied to the kestrel as a nod to the item collecting ability of the boomerang in the Legend of Zelda series. I would never unequip it with that mod. Ok, give me THAT over a Heat Seek mod any day. Totally going Legend of Zelda there I loved using the Boomerang to pick up stuff! Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted September 22, 2013 Share Posted September 22, 2013 and all of us that use kestrels instead want the same mods. Hayden Tenno would not approve. Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 22, 2013 Share Posted September 22, 2013 So i'm starting to use the Glaive, Power Throw unranked and it goes through a nice number of targets... generally 3-4, even if there are more "in line" i'll try to lvl it a couple times and check again... btw it's kinda effective, especially against infested Link to comment Share on other sites More sharing options...
BIossome Posted September 22, 2013 Share Posted September 22, 2013 The new mods for the Glave are pretty sweet. Link to comment Share on other sites More sharing options...
WhisperByte Posted September 22, 2013 Share Posted September 22, 2013 Since rng hates me... Can Fury be used instead of Whirlwind for similar effect? Or does Fury not affect Glaive's flight speed? Link to comment Share on other sites More sharing options...
CaveCricket48 Posted September 22, 2013 Author Share Posted September 22, 2013 Fury increases the swinging speed for Glaive but not flight speed. Link to comment Share on other sites More sharing options...
WhisperByte Posted September 23, 2013 Share Posted September 23, 2013 Fury increases the swinging speed for Glaive but not flight speed. Oh well... Sucks then. I guess I'll just slot a fire damage mod instead Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 23, 2013 Share Posted September 23, 2013 Oh well... Sucks then. I guess I'll just slot a fire damage mod instead i'm gonna use North Wind till i find Whirlwind so i can perform some sort of CC Link to comment Share on other sites More sharing options...
Tulzscha Posted September 23, 2013 Share Posted September 23, 2013 I have an almost similar mod loadout as the TS, but in place of Focus Energy I have North Wind so I can rip through shields and freeze anything that somehow survives. Power Throw is amazing, I was able to bisect 7 Grineer in a single throw down a tight corridor, 4 on the initial launch and 3 on the way back. For those looking for Whirlwind - got it from a Corrupted drop in T2 exterminate. Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 23, 2013 Share Posted September 23, 2013 A question: since they switched funcion between Rebound and Quick Return... which one is the "correct mod" for this build? We need more bounces or less bounces? :S Link to comment Share on other sites More sharing options...
LtZerge Posted September 23, 2013 Share Posted September 23, 2013 A question: since they switched funcion between Rebound and Quick Return... which one is the "correct mod" for this build? We need more bounces or less bounces? :S As mentioned earlier, -4 bounce mods for quicker tosses. Think if it like soul punch. Find a line or tight group and shoot for the middle. Tried running a mission with only this weapon (kappa) and got 212 toss kills. It certainly works! Remember that it always finds an angle to return to you. If you run around a lot while tossing it (try binding melee to middle mouse click) you can find different angles for the throw and return damage, making it possible to mop larger groups easily. This is very handy for forcing the glaive to go behind pesky shield lancers. Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 24, 2013 Share Posted September 24, 2013 (edited) Ok so i slapped in Quick Return with -3 bounces at it defenetely worth it, i still miss Whirlwind and i didnt max Power Throw since on rank3 i can puncture 3 to 10 enemies at once... I was thinking about removing Reflex Coil and add in a max'd Smite *faction* ... a 30% base dmg increase would help a lot since the charging speed it's already fast and helped by Focus Energy Edited September 24, 2013 by Phoenix86 Link to comment Share on other sites More sharing options...
__Kanade__ Posted September 26, 2013 Share Posted September 26, 2013 I have never seen ONE person use the Kestrel since it was released. Link to comment Share on other sites More sharing options...
Phoenix86 Posted September 26, 2013 Share Posted September 26, 2013 I have never seen ONE person use the Kestrel since it was released. Yup, absurd cost and no real redeeming factors... i've met a few Kestrel's users... like <10 in over 200 hrs gameplay Link to comment Share on other sites More sharing options...
Estred Posted September 26, 2013 Share Posted September 26, 2013 Yup, absurd cost and no real redeeming factors... i've met a few Kestrel's users... like <10 in over 200 hrs gameplay Well as we said in this thread, give Kestrel some utility mods, like picking up items or a homing bouncing attack, heck what about a mod to let us manually control it's flight path? Everyone in this game is obsessed with DPS and that shortsightedness really does lose out on some fun items, but some fun items have bad stats. TF2 Certainly did it well with having so many items, just not sure how to apply that to Warframe and still have some strength progression because of Mastery Rank. Link to comment Share on other sites More sharing options...
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