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Buffing Enemy Sense


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Enemy Sense should be buffed because why not, for example when crouching you are able to see enemies within 30m behind obstacles even god dam nullifiers.

Those behind you are made aware by little fading arrows like in most games when the damage you, but of course you don't get damaged when this happens. 

What else? Idk

Maybe having colored enemies based on targets you chose in the codex scanner. Like you can put bombard class to be blue triangles, nullifers purple and what not. 

Maybe the same way archwing says "Incoming Missile" could be the same way if a bombard rocket is coming

Maybe Changing Nullifier weapon so that it can get the same treatment as Bombard Rockets. A charged up mechanic for Nullifiers would be good. Nullifiers are something else with their accuracy. They need charge up, as to syngerize with rolling guard as squishy frames shouldn't risk build for more health since they are going to get shot anyway. 

Gives more survivability to squishy frames if you can see whats behind door A with a simple crouch, god dam eximus nullifiers probably. Punch through is nice. Also who wants to be looking at a mini map all the time with 150 inch TV? I'm not too sure.

Edited by (PS4)yandelyandel2000
Added some things
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5 minutes ago, (PS4)yandelyandel2000 said:

Like you can put bombard class to be blue triangles, nullifers purple and what not. 

Will there be a priority system or some other way to identify two or more different markers in case they get clustered up together ?

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