(PSN)yandelyandel2000 Posted August 23, 2019 Share Posted August 23, 2019 (edited) Gravity Vauban Passive: Able to Split into two ways of mastering the field through Gravity The general concept of this rework is to split Vauban into two modes of gravity, low Gravity and Dense Gravity. Requires Maintenance of the different gravitational forms to fully master the field. The main precepts are Vortex that comes from balancing for dense gravity while the other being Bastille that comes from balancing for low gravity All abilities fundamentally change if Balanced for one or the other, except for the ability that can change what’s causing the shift to abilities 1st. Gravitational Well: Create a concentration of Gravity from Vauban’s boots that allow Vauban to Transition into Two types of Gravitational Precepts. The changed precepts will have their own indication above Vauban's abilities and their own animation/ visual effects Each Precept has its own properties Energy Cost: 25 Precepts for Dense (Tank/CC/Support): In this state, Vauban loses movement speed but increases survivability with innate resistances to damage types such as puncture and gives an innate nullifying shockwave to Double Jumps Shockwave from double jumps would destroy the helmets of Scrambus units, Nullifier drones, Traps (Lasers and such), Make Robotics Hackable In regards to better forms of tankiness, Vauban has abilities that compliment increasing survivability/defenses 2nd. ControlField: Barrier: Activates a shield once stepped on that gives Overshield and +Armor based on strength every 2 secs for 5 minutes up to a cap Concuss: Remains the same, but with a decoy that attracts enemies to its locations Trip laser: Enemies that touch the laser are disarmed Bounce: Remove Delay. Buff bounce affect. Does not affect allies. Colliding with anything emits the shockwave. All mines that have charges are increased to 10-20 (Barrier, Concuss, Bounce) Energy Cost: 25 3rd. Vortex: Increase Duration to 15 sec All damage taken by one enemy in Vortex is spread to all other enemies in Vortex/ stuck by its pull Begins to implode near its end and upon detonation it resets charges of Mines by emitting a pulse from the implosion in a 60m or high meter range Energy cost: 50 4th. Disassemble: Spawn an Armor and Shield based disassembled Raptor Ally unit from a Spawn Pad that has its flight ability removed Shots fired by this Robot has an AoE guaranteed electric proc Every 10 sec of success survival (affected by duration), another Raptor will spawn from the Spawn pad up to a max of 4 For each Raptor, the range of the AoE electric proc is increased and it gets bonus armor and shield Allies and Vauban could get on top of the Disassembled Raptor like a K-Drive through its Magnetic waves above it Attributes if on top of this Raptor: Slight increase in Movement speed Raptor attacks what Vauban/allies shoot Double the range of the Shockwave for Vauban Provide a flat increase in armor and shields based on a percent of the armor and shield from this raptor Energy cost: 100 Precepts for Low (Damage/CC//Mobility): In this state, Vauban gains mobility through lessening the force of gravity around him and gains 25% damage to enemies that are incapitated Decreases Gravity by 100% and Increases Aim Gliding by 100% 2nd. LethalityField: Shred: Permanently Reduces base enemy armor and shields by a flat amount every 2 secs for 5 minutes. Every sec that Barrier or Shred is out will count towards the overall stack of both abilities even if changing Precepts Example of the last bit: Lets say Barrier is casted while in the low Gravity Precept and you decide to change to dense Gravity precept, Barrier will turn into Shred but depending on how long Barrier is out (maybe 6 secs), Shred would have modified reduction of base armor/shield value based on the time Barrier is out such that it will give a higher burst of effect when changing. This is to make one flow into another without having to wait for decent value for the effects. Neutralize: Spawns a Decoy that attracts enemies to its location and explodes to reveal weak points that the Raptor (4th) can prioritize. Weakpoints are permanent. Vacuum: Ensnares enemies after a threshold of a number of enemies affected, dealing slashing damage proc Cannon: Bounce acts like a Cannon where it shoots things at a 45 degree angle or parallel from the ground not upward, almost like Zephyr Tailwind in terms of velocity. Deals finisher damage based on collision with enemies. If any mines from ControlField are present and Vauban switches Gravity, all mines from ControlField are switched to respective mines from LethalityField and Vice Versa 3rd. Bastille: Increase duration to 15 sec Increase enemy cap to 15 Enemies that are suspended in Bastille are marked and take 25% Bonus damage affected by Ability Strength If Vortex is present and Vauban shifts Gravity, Vortex Turns into Bastille and Vice Versa 4th. Reassemble (KPS ability): Spawns a Raptor with enhanced flight speed and mimics your weapon firing type at lower damage efficiency Each enemy killed or affected by the Raptor spawns a new Raptor Each Raptor spawned increases its damage, up to a maximum of 4 stacks with 4 Raptors Stays close to Vauban and only shoots when Vauban shoots Vauban and allies can onto hold onto the Reassembled Raptor through its magnetic waves underneath it Attributes if beneath this Raptor: Double the damage of collusion by Bounce for Vauban Increasing speed to move as fast as the Raptor Raptor attacks what Vauban/allies shoot Increases Damage from Vaubans currently equipped weapon Rolling, Bullet jumping, Jumping will make players fall off the Raptors If Deassemble is present and Vauban shifts Gravity, Deassemble turns into Reassemble and Vice Versa with full stacks Edited September 8, 2019 by (PS4)yandelyandel2000 Link to comment Share on other sites More sharing options...
Gruiz Posted August 23, 2019 Share Posted August 23, 2019 10 hours ago, (PS4)yandelyandel2000 said: Passive: Able to Split into two ways of mastering the field through Gravity The general concept of this rework is to split Vauban into two modes of gravity, low Gravity and Dense Gravity. Requires Maintenance of the different gravitational forms to fully master the field. The main precepts are Vortex that comes from balancing for dense gravity while the other being Bastille that comes from balancing for low gravity Pretty out of place tbh, but maybe it will work? This rework based/inspired like Equinox i guess? 11 hours ago, (PS4)yandelyandel2000 said: Barrier: Activates a shield once stepped on that gives Overshield and +Armor every 2 secs up to a cap affected by strength This sounds interesting, providing good buff without being too OP 11 hours ago, (PS4)yandelyandel2000 said: Concuss: Remains the same, but with a decoy that attracts enemies to its locations Trip laser: Enemies that touch the laser are disarmed Love both of this, Concuss have problem with low range and this will fix it Trip wire, or the most underrated abilities he had will be better 11 hours ago, (PS4)yandelyandel2000 said: Bounce: Buff Bounce effect and it does not affect allies. Bounce pad is affected by Range. Bouncing from the pad counts as a Double Jump. Bounce will be unused if this happen, noone going to use them as it is impractical 11 hours ago, (PS4)yandelyandel2000 said: All damage taken by one enemy in Vortex is spread to all other enemies in Vortex Energy cost: 50 Good one.. like mag bubble? Will continue after sleep.. too tired Overall this reworks sounds interesting Link to comment Share on other sites More sharing options...
(PSN)yandelyandel2000 Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) On 2019-08-23 at 3:11 PM, Gruiz said: Pretty out of place tbh, but maybe it will work? This rework based/inspired like Equinox i guess? Well, Vortex and Bastille are quite polarized so I don't think it's a stretch, plus they have to do with gravity It's going to work similar to her but not like her since he has all deployables For example: With her (without augs), if she switches or whatever, everything is removed I believe But with this lets say you cast Reassemble and activate the different Gravity precept, Reassemble does not get destroyed, it instead makes Reassemble stop hovering and shoot electric procs Same thing with all other abilities Vortex turns into Bastille etc. Duration for duration based abilities will not reset though, although duration might need slight increases for Vortex/Bastille Edited August 30, 2019 by (PS4)yandelyandel2000 Link to comment Share on other sites More sharing options...
Gruiz Posted August 24, 2019 Share Posted August 24, 2019 5 hours ago, (PS4)yandelyandel2000 said: With her (without augs), if she switches or whatever, everything is removed I believe But with this lets say you cast Reassemble and activate the different Gravity precept, Reassemble does not get destroyed, it instead makes Reassemble stop hovering and shoot electric procs By her u mean equinox right? This sounds glorious Link to comment Share on other sites More sharing options...
(PSN)yandelyandel2000 Posted August 24, 2019 Author Share Posted August 24, 2019 4 hours ago, Gruiz said: By her u mean equinox right? This sounds glorious Yeah I meant Equinox Thanks I guess Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now