xenoffense Posted August 30, 2019 Share Posted August 30, 2019 I LOVE this frame but this idle animation is not good. It's like a 2 second loop that doesn't really turn around smoothly. I would honestly say its the worst one in the game. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted August 30, 2019 Share Posted August 30, 2019 I was just about to make a post about it. It would be fine if it was a perfect loop, but as it is I just can't use it. 1 Link to comment Share on other sites More sharing options...
Todd.Howard Posted August 30, 2019 Share Posted August 30, 2019 I couldn't agree more. It looks like a demo, not a finished product. Link to comment Share on other sites More sharing options...
lukaself Posted August 30, 2019 Share Posted August 30, 2019 (edited) I wouldn't be against the "can't stand still" concept if the loop was made more interesting and seamless, but right now, it's jarring how short the animation is, how often it plays and how out of place the end of the animation seems compared to their starting position, completely breaks the flow when it loops back. It really looks like some part of the animation is missing. I think a continuously active loop would have fit better and more naturally. As it is now, the animation feels like it just stops at some point and every limb is just going back to its starting position. Seriously, I usually am a patient guy but it took like 6 seconds for me to already have had enough of it and switch to agile... which is curiously way more tame. Go figure. Edited August 30, 2019 by lukaself Link to comment Share on other sites More sharing options...
lukaself Posted August 30, 2019 Share Posted August 30, 2019 (edited) Oh. I just noticed that it actually also has an "idle" animation that just breaks into there while Gauss is still in the process of jumping around, interrupting the animation right in the middle of it... yeah something feels completely off with this set but I think a lot of it derives from the fact that the each loop starts from a completely static pose so it lacks that "breathing" effect we have on the other frames. Otherwise, that's a very cool warframe. Edit: when looking at the fingers of the right hand, it looks like the animation is skipping ahead a bit so it may indeed be clipped and why it doesn't flow right. Edited September 6, 2019 by lukaself Link to comment Share on other sites More sharing options...
-Vile- Posted September 2, 2019 Share Posted September 2, 2019 I agree, I really love the animation and I wanna use it on my Volt but the unfinished look really ruins it for me 😞 Link to comment Share on other sites More sharing options...
lukaself Posted September 28, 2019 Share Posted September 28, 2019 Link to comment Share on other sites More sharing options...
xenoffense Posted October 5, 2019 Author Share Posted October 5, 2019 This is still an ongoing problem. I know this is not working as intended since every other animation set far exceeds this one. Obviously unfinished, can't believe it still looks like this Link to comment Share on other sites More sharing options...
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