BlackVortex Posted September 15, 2019 Share Posted September 15, 2019 (edited) Don't try to sugarcoat a nerf and tell us it's not a nerf, the calculating players know the suggested change is a straight nerf for Excavation Arbitration Either bring everything up to that level of rewards or call it what it is, a nerf to the rewards EDIT: Just tried the "new and improved Excavation Arbitration" 30 mins 20 digs, nothing destroyed and started new dig asap. SAME AS BEFORE THANKS FOR THE NERF!! EDIT: So I just did a Disruption, it seems every mode is now better than Excavation because of more drone spawns Edited September 19, 2019 by BlackVortex 3 Link to comment Share on other sites More sharing options...
Uhkretor Posted September 16, 2019 Share Posted September 16, 2019 You saw what you needed, from the "Arbitrations Revisited part 2" topic, right? You should've placed this OP there instead of being in a separate topic... Unless the toxicity was big enough to have them lock it. Link to comment Share on other sites More sharing options...
YUNoJump Posted September 16, 2019 Share Posted September 16, 2019 They’re effectively doubling the reward frequency on every mission type except Excavation, how does that not “bring everything up to that level of rewards”? Link to comment Share on other sites More sharing options...
GinKenshin Posted September 16, 2019 Share Posted September 16, 2019 It's funny how you tell us that it's a nerf and that you know it is, but not actually tell us how it's a nerf it's so....calculating Link to comment Share on other sites More sharing options...
BlackVortex Posted September 16, 2019 Author Share Posted September 16, 2019 13 hours ago, GinKenshin said: It's funny how you tell us that it's a nerf and that you know it is, but not actually tell us how it's a nerf it's so....calculating considering this is feedback to DE and it has been explained many times in another topic I didn't feel like I had to mention it but here you go: 22 hours ago, Drivrius said: On 2019-09-15 at 5:02 PM, SuperSmog said: They aren't touching Excavation at all and buffing the other modes up to the standard of Arbi Exavations. To make all the modes viable. It is being nerfed, by reducing endo by 25% and keeping the same duration per rotation. Every other mode will also have this drop in endo, but will have double rewards in the same amount of time so a theoretical 50% endo increase. Excavations are getting nerfed and depending on how badly diluted the rewards get with the trash arcanes and auras it might be the less rewarding arbitration type of them all after the change. Link to comment Share on other sites More sharing options...
GinKenshin Posted September 16, 2019 Share Posted September 16, 2019 37 minutes ago, BlackVortex said: considering this is feedback to DE and it has been explained many times in another topic I didn't feel like I had to mention it but here you go: This is from the same workshop thread, literally the next sentence they wrote after saying EXCAV rotations will be similar Quote Timers on excavators will be reduced to compensate, so all modes should be receiving rewards at a similar rate. Thus, the rotations are gonna be less time consuming, since each digger is gonna take less time to finish. How about we wait and see the actual changes ingame and then call nerfs? Link to comment Share on other sites More sharing options...
BlackVortex Posted September 16, 2019 Author Share Posted September 16, 2019 5 minutes ago, GinKenshin said: This is from the same workshop thread, literally the next sentence they wrote after saying EXCAV rotations will be similar Thus, the rotations are gonna be less time consuming, since each digger is gonna take less time to finish. How about we wait and see the actual changes ingame and then call nerfs? ever thought about excavator dig time not being the same as excavator spawn time? Link to comment Share on other sites More sharing options...
GinKenshin Posted September 16, 2019 Share Posted September 16, 2019 6 minutes ago, BlackVortex said: ever thought about excavator dig time not being the same as excavator spawn time? It still contributes to less rotation time in general. And if let's say a new digger site spawns when the current one reaches 50% of it's dig time, then less dig time would mean a new digger would spawn faster But you know what, all of this is just none-sense because we need to play the actual changes before talking about them Link to comment Share on other sites More sharing options...
BlackVortex Posted September 16, 2019 Author Share Posted September 16, 2019 (edited) 16 minutes ago, GinKenshin said: It still contributes to less rotation time in general. no it's not, because spawn time is not based on dig time, afaik it's a separate timer like survival pods but with survival pods they keep spawning and with excavator 3 is the limit (the fact that after a completion a new excavator will not immediately spawn is proof that there is about a 1 minute gap between dig time and spawn time) in example: if spawn time is 4 minutes for three excavators and dig time is 3 minutes, it will look like this: min 1: A spawns min 2: B spawns min 3: C spawns min 4: A is completed min 5: D spawns, B is completed min 6: E spawns, C is completed min 7: F spawns min 8: A spawns, D is completed min 9: B spawns, E is completed min 10: C spawns, F is completed min 11: A is completed min 12: D spawns, B is completed min 13: E spawns, C is completed 13 minutes 9 digs completed if spawn time is 4 minutes for three excavators and dig time is 2 minutes, it will look like this: min 1: A spawns min 2: B spawns min 3: C spawns, A is completed min 4: B is completed min 5: D spawns, C is completed min 6: E spawns min 7: F spawns, D is completed min 8: A spawns, E is completed min 9: B spawns, F is completed min 10: C spawns, A is completed min 11: B is completed min 12: D spawns, C is completed min 13: E spawns 13 minutes 9 digs completed same amount of time, same amount of digs Edited September 16, 2019 by BlackVortex Link to comment Share on other sites More sharing options...
BlackVortex Posted September 18, 2019 Author Share Posted September 18, 2019 On 2019-09-16 at 6:20 PM, GinKenshin said: It still contributes to less rotation time in general. And if let's say a new digger site spawns when the current one reaches 50% of it's dig time, then less dig time would mean a new digger would spawn faster But you know what, all of this is just none-sense because we need to play the actual changes before talking about them DONE 30 mins 20 digs, nothing destroyed and started new dig asap. SAME AS BEFORE CLEAR NERF Link to comment Share on other sites More sharing options...
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