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Don't nerf Excavation Arbitration rewards


BlackVortex
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Don't try to sugarcoat a nerf and tell us it's not a nerf, the calculating players know the suggested change is a straight nerf for Excavation Arbitration

Either bring everything up to that level of rewards or call it what it is, a nerf to the rewards

EDIT:
Just tried the "new and improved Excavation Arbitration"

30 mins 20 digs, nothing destroyed and started new dig asap.

SAME AS BEFORE

THANKS FOR THE NERF!!

EDIT:
So I just did a Disruption, it seems every mode is now better than Excavation because of more drone spawns

Edited by BlackVortex
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13 hours ago, GinKenshin said:

It's funny how you tell us that it's a nerf and that you know it is, but not actually tell us how it's a nerf 


it's so....calculating :facepalm:

considering this is feedback to DE and it has been explained many times in another topic I didn't feel like I had to mention it

but here you go:

22 hours ago, Drivrius said:
On 2019-09-15 at 5:02 PM, SuperSmog said:

They aren't touching Excavation at all and buffing the other modes up to the standard of Arbi Exavations. To make all the modes viable.

It is being nerfed, by reducing endo by 25% and keeping the same duration per rotation.

Every other mode will also have this drop in endo, but will have double rewards in the same amount of time so a theoretical 50% endo increase.

 

Excavations are getting nerfed and depending on how badly diluted the rewards get with the trash arcanes and auras it might be the less rewarding arbitration type of them all after the change.

 

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37 minutes ago, BlackVortex said:

considering this is feedback to DE and it has been explained many times in another topic I didn't feel like I had to mention it

but here you go:

 

This is from the same workshop thread, literally the next sentence they wrote after saying EXCAV rotations will be similar 
 

Quote

Timers on excavators will be reduced to compensate, so all modes should be receiving rewards at a similar rate.

Thus, the rotations are gonna be less time consuming, since each digger is gonna take less time to finish. 

How about we wait and see the actual changes ingame and then call nerfs? 

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5 minutes ago, GinKenshin said:

This is from the same workshop thread, literally the next sentence they wrote after saying EXCAV rotations will be similar 
 

Thus, the rotations are gonna be less time consuming, since each digger is gonna take less time to finish. 

How about we wait and see the actual changes ingame and then call nerfs? 

ever thought about excavator dig time not being the same as excavator spawn time?

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6 minutes ago, BlackVortex said:

ever thought about excavator dig time not being the same as excavator spawn time?

It still contributes to less rotation time in general. And if let's say a new digger site spawns when the current one reaches 50% of it's dig time, then less dig time would mean a new digger would spawn faster 

But you know what, all of this is just none-sense because we need to play the actual changes before talking about them 

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16 minutes ago, GinKenshin said:

It still contributes to less rotation time in general.

no it's not, because spawn time is not based on dig time, afaik it's a separate timer like survival pods but with survival pods they keep spawning and with excavator 3 is the limit (the fact that after a completion a new excavator will not immediately spawn is proof that there is about a 1 minute gap between dig time and spawn time)

in example:
if spawn time is 4 minutes for three excavators and dig time is 3 minutes, it will look like this:
min 1: A spawns
min 2: B spawns
min 3: C spawns
min 4: A is completed
min 5: D spawns, B is completed
min 6: E spawns, C is completed
min 7: F spawns
min 8: A spawns, D is completed
min 9: B spawns, E is completed
min 10: C spawns, F is completed
min 11: A is completed
min 12: D spawns, B is completed
min 13: E spawns, C is completed

13 minutes 9 digs completed

if spawn time is 4 minutes for three excavators and dig time is 2 minutes, it will look like this:

min 1: A spawns
min 2: B spawns
min 3: C spawns, A is completed
min 4: B is completed
min 5: D spawns, C is completed
min 6: E spawns
min 7: F spawns, D is completed
min 8: A spawns, E is completed
min 9: B spawns, F is completed
min 10: C spawns, A is completed
min 11: B is completed
min 12: D spawns, C is completed
min 13: E spawns

13 minutes 9 digs completed

same amount of time, same amount of digs

Edited by BlackVortex
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On 2019-09-16 at 6:20 PM, GinKenshin said:

It still contributes to less rotation time in general. And if let's say a new digger site spawns when the current one reaches 50% of it's dig time, then less dig time would mean a new digger would spawn faster 

But you know what, all of this is just none-sense because we need to play the actual changes before talking about them 

DONE

30 mins 20 digs, nothing destroyed and started new dig asap.

SAME AS BEFORE

CLEAR NERF

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