Mykman1 Posted September 27, 2019 Share Posted September 27, 2019 (edited) This works with any Gauss and Acceltra - just shoot at the closest spot where Acceltra normally triggers the explosion and as soon as you do it, immediately Mach Rush in that direction. The explosions trigger even when at the time of impact Gauss was close. It feels like the explosions go off depending on where Gauss was standing at the time of shooting, not where he was at the time of impact. How difficult would it be to change this logic check? This issue makes the very fast paced play style almost impossible to play, and makes Gauss frustrating to play with his iconic weapon. Edited September 27, 2019 by Mykman1 Added PC tag Link to comment Share on other sites More sharing options...
Alvengerz Posted September 28, 2019 Share Posted September 28, 2019 (edited) Uh... isn't that how it should be? Acceltra's projectile explode after it travels several meters away. Of course it needs a static point as a reference to calculate the distance travelled by the object. So the starting point is not the warframe's dynamic position but the point where the weapon is fired and the projectile starts travelling. Also, why would you approach something that you know when and where it will explode? Fast paced playstyle is not a reason to allow you to play carelessly. Edit: I think this should be in Weapons section since there's nothing mentioned above relate to any mission issue. Edit 2: I mean Weapons subsection in Feedback section. Edited September 28, 2019 by Alvengerz Link to comment Share on other sites More sharing options...
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